LCJr.
Erudite
- Joined
- Jan 16, 2003
- Messages
- 2,469
<strong>[ Patch ]</strong>
<p>First up in the out of the blue category we have a new patch for Space Empires V.</p><blockquote>Version 1.77:
1. Fixed - Mines will no longer detonate if they cannot damage the ship.
2. Fixed - A few more conditions where vehicle design statistics would not
record a destroyed ship.
3. Fixed - The solar system display was not repainting and removing marked
minefields.
4. Fixed - After all enemies are dead in combat, ships will hold position.
5. Fixed - Starting technology points were still incorrect.
6. Fixed - Starting techs from racial traits were not being supplied.</blockquote><pre>You can find it on the Strategy First download page <a href="http://www.strategyfirst.com/en/downloads/patches/" target="_blank">here. </a> </pre><pre> </pre><p>Secondly we have a patch for CMSF Marines! Their exclamation point not mine.</p><blockquote>
Here are just a couple of the highlights of v1.11:
* Turn-based action is pre-computed with a "blue bar" before the action is displayed.
This allows for improved performance of large battles on older computers, and for
convenient "skipping ahead" in the early turns of a battle before enemy contact.
* Suppressive fire: when you order direct fire at an enemy infantry unit, and
that enemy unit later disappears from sight, the target order is not immediately canceled.
Instead, your unit will continue to area-fire sporadically at the enemy's last known
location for a short time if the LOS is sufficiently clear for area-style targeting
(note that sometimes it won't be). Volume of fire is lighter versus open terrain, and shots
will be taken at other targets of opportunity as usual. If the enemy reappears, it will
again be targeted directly. If it does not reappear for about 45 seconds, the target order
is canceled. A similar behavior applies to individual soldiers who have fired on enemy
infantry without targeting orders from the player. They will continue to area-fire at their
target's last known location for about 30 seconds.
</blockquote><p>Rest of the details are <a href="http://www.battlefront.com/index.php?option=com_content&task=view&id=1321&Itemid=1" target="_blank">here.</a> Now we just need R. Lee Ermey singing <a href="http://www.youtube.com/watch?v=9t4FgmaKOy8" target="_blank">"Happy Birthday Dear Jesus".</a> </p>
<p>First up in the out of the blue category we have a new patch for Space Empires V.</p><blockquote>Version 1.77:
1. Fixed - Mines will no longer detonate if they cannot damage the ship.
2. Fixed - A few more conditions where vehicle design statistics would not
record a destroyed ship.
3. Fixed - The solar system display was not repainting and removing marked
minefields.
4. Fixed - After all enemies are dead in combat, ships will hold position.
5. Fixed - Starting technology points were still incorrect.
6. Fixed - Starting techs from racial traits were not being supplied.</blockquote><pre>You can find it on the Strategy First download page <a href="http://www.strategyfirst.com/en/downloads/patches/" target="_blank">here. </a> </pre><pre> </pre><p>Secondly we have a patch for CMSF Marines! Their exclamation point not mine.</p><blockquote>
Here are just a couple of the highlights of v1.11:
* Turn-based action is pre-computed with a "blue bar" before the action is displayed.
This allows for improved performance of large battles on older computers, and for
convenient "skipping ahead" in the early turns of a battle before enemy contact.
* Suppressive fire: when you order direct fire at an enemy infantry unit, and
that enemy unit later disappears from sight, the target order is not immediately canceled.
Instead, your unit will continue to area-fire sporadically at the enemy's last known
location for a short time if the LOS is sufficiently clear for area-style targeting
(note that sometimes it won't be). Volume of fire is lighter versus open terrain, and shots
will be taken at other targets of opportunity as usual. If the enemy reappears, it will
again be targeted directly. If it does not reappear for about 45 seconds, the target order
is canceled. A similar behavior applies to individual soldiers who have fired on enemy
infantry without targeting orders from the player. They will continue to area-fire at their
target's last known location for about 30 seconds.
</blockquote><p>Rest of the details are <a href="http://www.battlefront.com/index.php?option=com_content&task=view&id=1321&Itemid=1" target="_blank">here.</a> Now we just need R. Lee Ermey singing <a href="http://www.youtube.com/watch?v=9t4FgmaKOy8" target="_blank">"Happy Birthday Dear Jesus".</a> </p>