For the Merc base, consider doing a quick capture of one merc and then retreating so that you get something at least.
A tempting idea. The problem is that the merc in question would be starting at full TUs. I suppose if I brought some sacrificial pawns in to use those up...
scouting with your most senior maxed out fucking gal, i dont even know what to say
Hey, she made it back alive despite the colossal fuckup. It was the half trained one that got obliterated by the suicide bomber (that's what I was referring to by the jab at the hint regarding using daze and such to avoid blowing enemies up) At this rate my team is just going to be entirely ogres and werewolves in a few more months. :depair:
Alright, here we go!
Abort! ABORT! That large craft could aim, apparently.
Well this is new.
Hmm, doesn't sound great for us.
Welp, thats an invasion.
Invasion thwarted! HAH!
We run some easy missions, a church raid and some tiny craft shot down. Seems like there's a new title available. As if bows weren't already incredibly good early game.
Some research. Very important.
Some less vital, but still important research. Apparently electricity bypasses purple shields! Good to know. It seems purple shields are kinda crap in general though, unless we find some freaky wizards to fight.
Not a new title, but one we hadn't recieved yet. Chem rounds on the painbringer SMGs have an extra benefit it seems.
Remember what I said about level C bounty hunts? This one is the exception. This one is actually ass, because of the fucking humanists and their bullshit spotter/sniper combos, on top of having a fucking armored car.
Still, we've taken armored cars out before with way less weaponry than we have now. We should be okay.
We are not okay.
This fucking thing just reaction fired 4 explosive rounds into us. Instantly killed Bowser Jr. and Katt.
And then it fucks off all the way over here in a single turn. Balanced.
Fucking hell, poor girl wasn't even in the line of fire, just too splash from around the corner.
While we play cat and mouse with the car, eventually this guy shows up, already wounded from stray bullets apparently.
Azira and Gumsmith are pelting the car with chem rounds and then ducking behind the craft for cover. It seems unwilling or unable to path over there and fuck us up, so we do this for like... 10 turns. We dumped a LOT of chem ammo into this thing. Wish I had a braner to see what it's armour is at now.
Modron hangs around the other side and picks off soldiers as they arrive.
They start going berserk pretty quickly after the leader went down. If we take out the car we win for sure.
However, the car decides to fuck off even further into the woods, so Azira just picks off a bunch of the soldiers instead.
Eventually I decide to risk running for the leader. Probably won't have earth shattering tech, but i want something new out of the abomination of a mission.
Oh, NOW the fucking car is willing to fire blindly at us. What the fuck. Thankfully it's aim was shit this time.
...and the leader dies the next turn, before we can heal him. Fucking hell.
I consider trying to bombard the tank with a cannon from the air, but it's in deep forest cover. Not a chance in hell.
And then the thing sprints across the entire fucking map and dumps shells into Modron at like point blank. Cool. Can I have one?
Modron, however, takes like 1/4 the damage Bowser Jr. did. Dunno how, but there it is.
Alright, if it's this close then fuck it, we'll take it down with everything we have. Eat plasma shitheads!
... uh, eat electrical rounds?
...eat... claws?
Claws did the trick apparently.
Well, that was utterly not fucking worth it.
Oh, cool, they also invaded the hideout I just invested millions in for defense against missiles. Cool.
Apparently the game thinks I should send the peasants in with a rock and a landmine. I shit you not, they all defaulted to this loadout. Not exactly what I had planned here.
Well, our first glimpse of the enemy is a pack of dogs. Thats worse than nurses, but it could have been worse.
Sadly, our own dogs equipped with armed landmines all spawned very far from the access point. The first one to arrive gets fucked up by enemy dogs before he can spy the enemy soldiers.
Fuck. Well this is probably doomed. We've got one gun that can hurt this guys, and even that won't go through the shield reliably.
... and it missed anyways, from 2 tiles away. Great!
Well, plan B is we all pull back to the far corner, hope that the storm rats all step on land mines, and the dogs get killed by shotguns.
All 3 gals over here got wiped out by this asshole. The normal combat shotgun rounds can't scratch him.
I get a dog closer, and it looks like the enemies are mostly ruffians. So we might stand a chance after all. Maybe.
The uber bees are our only real hope now. I checked their stats for melee dodge out of curiosity and... yeah I have fuck all idea what their reactions are. Not helpful.
Judging by the sounds, they're doing extremely well, as I'd expect.
However, eventually I spot this. Whether it was aimed at them or just a rando going berserk, this shit annihilates bees. A few turns later I no longer hear buzzing.
All we can do is sit facing doorways and hope for the best.
Turn 21 comes and goes, and the enemies still don't find us for 5 turns afterwards. They do mostly stop going berserk however.
Eventually we start going insane instead. Fuck. Extra morale my ass.
Our first glimpse since we started hiding. No storm rats at least... maybe those are all dead?
We trade a peasant for a troublemaker in the barracks.
And when we try to follow up by steping outside to get the drop on one, we die to reaction fire before we see the enemy.
The stats on these untrained peasants are just too bad; they were never meant to handle a real fight, just a stopgap I left here to find off the weakest of assaults.
RIP Underworld. You cost me a fuckton of money and gave me nothing in return. Fuck you.