Thank you!
By the way, how did Sins of a solar empire treat you? Are you still playing?
YourConscience said:
I am enjoying it right now. It has indeed been improved especially in the interface department - but not quite enough. Essentially it's "just" what X3 Reunion should have been.
I ran an extraordinary amount of mods in X3:R - if they brought the basic game closer to what a fully modded and patched up X3:R could be and tweaked/added things that were hardcoded and could not be handled by mods - hey, sold! Also I actually liked Reunion's storyline (weired, I know), so a whole new (and better?) one is welcome. Actually I remember reading about 5 seperate storylines that can be played pretty much independent, so that's great.
Or to put it differently, it's the first polished product from egosoft and the only real "mistakes" it has are by design. And it's these design decisions that make or brake it for you. Examples?
- you can't mouse-lasso a dozen of your fighters in the sector view and attack-click on some enemy. That's an intentional decision to prevent the feeling of an RTS
I understand why the decision was made, but I'm sure there still would have been a lot of ways to make commanding your forces more convenient without having it feel like a RTS. Oh well, I handled X3:Reunion's way of managing my fleet, so TC should still be an improvement.
- If you want to see what's going on in a remote sector, you have to place satellites there, it's not possible to "buy" this as a service
Tedious, yes... I used a script that allowed me to convert a Universe Trader to a satellite deployment machine, hope that get's updated to TC.
- missions are not nearly as smoothly scripted as you are used from all those new fps, you sometimes have to figuer out how to solve a surprisingly tricky mission (which might be tricky due to you previous actions, for example because it plays out in a sector that belongs to a race that hates you)
The way X3 can sometimes prodecurally kick your ass with that kinds of information is actually part of what I like about the game.
There are also a few gripes there, such as that the AI is still capable of catastrophic mistakes. Most visibly during dogfights or autopilot through an asteroid field.
Too bad they didn't fix it, then. I used some scripts to enhance the AI - again, let's hope those get ported.
I noticed only two bugs so far, one mission related and one ore miner related (where the ore miner wouldn't automatically pick up ore rocks).
The initial statement that when you liked X3:R than you'll love this is very true. Of course, YMMV, and I have no idea about people who are not yet initiated to the X series at all.
Only two bugs great considering the state Reunion was released in. I definitely liked X3:R, so looks like this is going to be a purchase for me.
Btw: How is performance compared to X3:R? I have been reading vastly conflicting reports, with some getting better framerates and other describing the game as barely playable (compared to R, of course).