This feels somewhat overdue, but there is now something of a proto-schedules mod for OpenMW. It's called Go Home! and it currently only covers sending NPCs to/from their homes during day or night. What's important here is that NPCs will actually path to their destination and are not disabled or teleported as with other mods. NPC specific schedules is a planned feature, so we could end up with what has been one of the more requested mods for Morrowind.
Its because some people complain that NPCs just standing around breaks their immersion.I don't give a fuck about Morrowind NPC schedules.
What kind of autism is this?
Well obviously, but immersion has to play second fiddle to gameplay at some point and I just don't want to deal with the annoyance of having to chase NPCs aboutIts because some people complain that NPCs just standing around breaks their immersion.I don't give a fuck about Morrowind NPC schedules.
What kind of autism is this?
I dont think that it would be a issue chasing NPCs. They should be either at home in the morning and evening, or at work during most of the day. They would still be static majority of the time, and depending of what hour it is it would be easy to find them.Well obviously, but immersion has to play second fiddle to gameplay at some point and I just don't want to deal with the annoyance of having to chase NPCs aboutIts because some people complain that NPCs just standing around breaks their immersion.I don't give a fuck about Morrowind NPC schedules.
What kind of autism is this?
I don't give a fuck about Morrowind NPC schedules.
What kind of autism is this?
There is NOTHING interesting about having to wait another 8 hours for a fucking NPC to open their shop
I do NOT find it fun to go to a shop and realise it's past 6pm and they've gone home for the day so now I need to go to an inn and rest which costs money.
It's really easy to do.I'm pretty sure the idea is to allow for thief (and similar) players to enter the shop and steal stuff while the shopkeeper is sleeping.
Allowing thieves to plunder shops at nighttime is barely interesting, it presents its own balance problems that are difficult to solve and ignores the fact that there is already compelling gameplay in the form of challenging thieves to steal from under the noses of shopkeepers and their guards.There is NOTHING interesting about having to wait another 8 hours for a fucking NPC to open their shop
I'm pretty sure the idea is to allow for thief (and similar) players to enter the shop and steal stuff while the shopkeeper is sleeping.
I do NOT find it fun to go to a shop and realise it's past 6pm and they've gone home for the day so now I need to go to an inn and rest which costs money.
In pretty much all of Bethesda's games you can hit T (or whatever the key is) to wait in front of the shop.
Soon you will run out of places to rob, as the items that are statically placed in the houses do not respawn.Allowing thieves to plunder shops at nighttime is barely interesting, it presents its own balance problems that are difficult to solve and ignores the fact that there is already compelling gameplay in the form of challenging thieves to steal from under the noses of shopkeepers and their guards.There is NOTHING interesting about having to wait another 8 hours for a fucking NPC to open their shop
I'm pretty sure the idea is to allow for thief (and similar) players to enter the shop and steal stuff while the shopkeeper is sleeping.
I do NOT find it fun to go to a shop and realise it's past 6pm and they've gone home for the day so now I need to go to an inn and rest which costs money.
In pretty much all of Bethesda's games you can hit T (or whatever the key is) to wait in front of the shop.
Is it a bit lame for immersion? Absolutely, but I really don't care, MW has plenty of issues that impact immersion, it's not really an immersive game in that sense.
The wait thing is a fair point but it's still a whole lot of time and effort just to implement something that barely has any impact on the way the game is played. So I just press T to skip the mechanic? Why is this interesting?
Allowing thieves to plunder shops at nighttime is barely interesting, it presents its own balance problems that are difficult to solve and ignores the fact that there is already compelling gameplay in the form of challenging thieves to steal from under the noses of shopkeepers and their guards.
Is it a bit lame for immersion? Absolutely, but I really don't care, MW has plenty of issues that impact immersion, it's not really an immersive game in that sense.
Arcanum did that, i remember the magic shop in Tarant that had trapped chests and a summoned beast guarding themif your shopkeeper NPC leaves his shop and doesn't leave a guard there 24/7 or some sort of magical anti-thief protection etc, then shopkeepers in Morrowind basically give their stuff away for free to any thief who can pick a lock.
Some shopkeepers have all their gold on their person.Arcanum did that, i remember the magic shop in Tarant that had trapped chests and a summoned beast guarding themif your shopkeeper NPC leaves his shop and doesn't leave a guard there 24/7 or some sort of magical anti-thief protection etc, then shopkeepers in Morrowind basically give their stuff away for free to any thief who can pick a lock.
didn't stop me from stealing the shit out of them
Most merchants in Morrowind have shit items.I suppose but then it has implications for the world which are just as immersion-breaking as schedules.
For example if your shopkeeper NPC leaves his shop and doesn't leave a guard there 24/7 or some sort of magical anti-thief protection etc, then shopkeepers in Morrowind basically give their stuff away for free to any thief who can pick a lock.
Which is retarded and breaks immersion.
So either way it's retarded.
Survival mechanics feel schizo if the NPCs aren't subject to it or at least look like they do. I was playing Skyrim with a weather mod (Frostfall?) once and died of cold in the middle of Windhelm, while the merchants carried on talking in their stalls. The tavern wench walked past my body during the killcam. In the mods defense I think you can set it to pause inside settlements, but still.I like having survival mechanics and camping mechanics and environmental mechanics because they pose interesting questions if done well, like can I survive the trek through this frosty mountain or do i need more supplies, better gear, etc
There is NOTHING interesting about having to wait another 8 hours for a fucking NPC to open their shop