Jason
chasing a bee
<strong>[ Article ]</strong>
<p>If you're looking for the salvation of the real-time strategy genre, look no further than Nathan <strike>Arizona</strike> Toronto, author of <strong><a href="http://www.gamasutra.com/view/feature/3515/the_future_of_the_realtime_.php?page=1" target="_blank">"The Future of the Real-Time Strategy Game"</a></strong>. In this article at Gamasutra, Mr. Toronto claims that the way forward for the RTS is to shift focus to wider strategy ideas like politics, diplomacy, internal rebellions. You know, the things turn-based strategy games and Paradox style real-time grand strategy titles have been doing for years. </p><blockquote><p> No RTS game will ever be able to represent politics in lifelike detail. These games are, after all, simplifications of reality. Still, RTS game developers could add a tremendous amount of strategic depth by building politics into their games. Players could be released from micro-managing society and the battlefield, they could be exposed to enemies both within and outside their societies, and they could be given more strategic options than attrition. </p></blockquote><p>Basically, the author wants to move away from tactics towards strictly strategic concerns. Which would sound fine if the author wasn't discussing a genre based primarily on tactical pressure. </p><p>Spotted @ <a href="http://www.gamasutra.com/">Gamasutra</a></p>
<p>If you're looking for the salvation of the real-time strategy genre, look no further than Nathan <strike>Arizona</strike> Toronto, author of <strong><a href="http://www.gamasutra.com/view/feature/3515/the_future_of_the_realtime_.php?page=1" target="_blank">"The Future of the Real-Time Strategy Game"</a></strong>. In this article at Gamasutra, Mr. Toronto claims that the way forward for the RTS is to shift focus to wider strategy ideas like politics, diplomacy, internal rebellions. You know, the things turn-based strategy games and Paradox style real-time grand strategy titles have been doing for years. </p><blockquote><p> No RTS game will ever be able to represent politics in lifelike detail. These games are, after all, simplifications of reality. Still, RTS game developers could add a tremendous amount of strategic depth by building politics into their games. Players could be released from micro-managing society and the battlefield, they could be exposed to enemies both within and outside their societies, and they could be given more strategic options than attrition. </p></blockquote><p>Basically, the author wants to move away from tactics towards strictly strategic concerns. Which would sound fine if the author wasn't discussing a genre based primarily on tactical pressure. </p><p>Spotted @ <a href="http://www.gamasutra.com/">Gamasutra</a></p>