Trash
Pointing and laughing.
http://www.destructoid.com/you-should-feel-bad-but-games-don-t-want-you-to-247794.phtml
Pretty interesting article on violence at Destructoid. Actually raises a few interesting points, like how easy it is to simply fill your game with gratuitous violence instead of doing something a bit more creative.
Far Cry 3 did the same. One moment your character pukes after gutting an enemy, the next you murder a dozen without batting an eye and wipe out an endangered species while at it. It's a wierd dissonance. One most games even simply ignore while letting you butcher your way around. Spec Ops is one of the few games that not only uses violence as a game mechanic, but also makes its effects upon your character it's main motive. Wish gaming did something more with this.
Pretty interesting article on violence at Destructoid. Actually raises a few interesting points, like how easy it is to simply fill your game with gratuitous violence instead of doing something a bit more creative.
While I’ve yet to play Tomb Raider in its entirety, it does seem we have yet another case of ludonarrative dissonance, in which the design aims (game based around doing gruesome murders) don’t jive with the narrative (“good,” and in this case wet behind the ears, lead character) and the developers have to work extra hard to try and bridge this gap. You can wax poetic about what it means or takes to commit murder all you want, but it's old hat after the seventieth bloke kisses his trachea goodbye courtesy of your pick axe.
Far Cry 3 did the same. One moment your character pukes after gutting an enemy, the next you murder a dozen without batting an eye and wipe out an endangered species while at it. It's a wierd dissonance. One most games even simply ignore while letting you butcher your way around. Spec Ops is one of the few games that not only uses violence as a game mechanic, but also makes its effects upon your character it's main motive. Wish gaming did something more with this.