Rondo of Blood is pretty much the best Castlevania out there. Then there is Shadow of the Beast 2 & 3. 1 is good too but has less platforming.
Bullshit. Symphony of the Night all the way. Yes it is not as challenging, but it is an interesting RPG/Hack&Slash/platformer hybrid.
I'm reluctant to call SotN a platformer because there aren't any real platformer hazards. Your mileage may vary, but that's where I draw the line: when platforming is a part of the challenge or isn't.
Here's a good review of it, minus the acting stuff in the introI must add Mr. Gimmick, obscure NES platform game released only in Japan and Scandinavia. For me, it dethroned even mighty Big Nose: Freaks Out in category 'doing crazy shit thanks to avesum physics'. Well balanced, hard as hell and rewarding as fuck. I discovered it about year ago and still didn't beat, damn I were younger and had more patience and time :/
The funny thing is, no, not even Kaizo. IIRC it was originally an actual cart someone had made and sent to his friend (presumably a speedrunner) as a challenge. It's actually not as impossible as it sounds, since you still have multiple lives and save points to continue from when you lose them all."Yes, I beat this game!" is vastly different from "Yes, I beat this game with save states!", unless it's actually meant to be played like this (Kaizo?).
Well, the Ratchet and Clank games are hardly platformers. They have platforming portions, but the majority of the game is fighting with your wrench and shooting at things. Very rarely do you actually have to maneuver with various platforms.So, with the new Crash Bandicoot I've been reading about Naughty Dog and had forgotten about the Jack and Daxter series and how much I enjoyed them. That being said, I never got around to the Ratchet and Clank games. Can anyone speak to their merit? Am I missing anything spectacular?