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Zatikon Reviewing

Jason

chasing a bee
Joined
Jun 30, 2005
Messages
10,737
Location
baby arm fantasy island
<strong>[ Review ]</strong>

<p>Butt-ugly turn-based strategy title <strong><a href="http://www.zatikon.com/" target="_blank">Zatikon</a></strong> was given a looksee at <a href="http://playthisthing.com/zatikon" target="_blank">Play This Thing</a>:</p><blockquote><p>So far, so familiar, but here's where it starts to get interesting: the universe of the game contains a huge number of different unit types, and many of them have special rules, "exceptions" in the Magic: The Gathering or Cosmic Encounter sense. You can click on enemy units to see what they do, and you're quite likely to be surprised with new capabilites in play. And naturally, such variable unit capabilities lead to a wide diversity of different strategies -- e.g., if you have a unit that can freeze another player's units in place, that drastically change the nature of the game.</p></blockquote><p>And <a href="http://gasbandit.blogspot.com/2009/05/review-zatikon.html" target="_blank">Gas Bandit Gaming</a>:</p><blockquote><p>Despite being of modest appearance and production, Zatikon is very heavy on the strategy, particularly when playing against other players. I have to admit I was a little skeptical going in, as I'm not much of a turn-based game fan and I have a deeply-rooted animosity for the inherent problems of the Java programming language. However, my misgivings were for naught and the game is an intellectually intense contest of strategy and planning with unlimited replay value. I'd recommend it to any fan of strategy or war games, and since the cost to get your feet wet is zilch, you've got nothing to lose from trying it.
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