Heroic Liberator
Arcane
p. muchit is a thought process,not a fucking mental illness.
It's a literal theatre of the mind.
p. muchit is a thought process,not a fucking mental illness.
Books are like any other medium,you run out of good shit fairly quickly. Don't care about games,i play RPGs . Now go play some call of booty or what eva it is modern this days.Yes,we are superb. Intelligent people enjoy a new story to read and an interesting world to explore,dumb people enjoy smashing trough repetitive battles in outdated generic combat system.but Planescape Torment's popularity always puzzled me.
Storyfags are wired differently
Nigga please.
If you like reading good stories revert to classic books.
Video games are for gameplay and not for reading wall of texts written by amateur writers who could not write anything of value even if they life depended on it
Yes,we are superb. Intelligent people enjoy a new story to read and an interesting world to explore,dumb people enjoy smashing trough repetitive battles in outdated generic combat system.but Planescape Torment's popularity always puzzled me.
Storyfags are wired differently
Nigga please.
If you like reading good stories revert to classic books.
Video games are for gameplay and not for reading wall of texts written by amateur writers who could not write anything of value even if they life depended on it
You implying that storylines can only be represented by wall of text? Get out of here.Yes,we are superb. Intelligent people enjoy a new story to read and an interesting world to explore,dumb people enjoy smashing trough repetitive battles in outdated generic combat system.but Planescape Torment's popularity always puzzled me.
Storyfags are wired differently
Nigga please.
If you like reading good stories revert to classic books.
Video games are for gameplay and not for reading wall of texts written by amateur writers who could not write anything of value even if they life depended on it
Yeah let's just ignore the storylines in games then. If you want mindless action there's arcade games.
It is theatre made for us,not for the character. It is like trying to reconstruct a scene when one of your pets snacked your breakfast while you were taking a piss .p. muchit is a thought process,not a fucking mental illness.
It's a literal theatre of the mind.
You implying that storylines can only be represented by wall of text? Get out of here.Yes,we are superb. Intelligent people enjoy a new story to read and an interesting world to explore,dumb people enjoy smashing trough repetitive battles in outdated generic combat system.but Planescape Torment's popularity always puzzled me.
Storyfags are wired differently
Nigga please.
If you like reading good stories revert to classic books.
Video games are for gameplay and not for reading wall of texts written by amateur writers who could not write anything of value even if they life depended on it
Yeah let's just ignore the storylines in games then. If you want mindless action there's arcade games.
So you are one of those retards that gush at dark rolls franchise for its story telling level design lol. No,words tell a story,not generic and idiotic level design lol.You implying that storylines can only be represented by wall of text? Get out of here.Yes,we are superb. Intelligent people enjoy a new story to read and an interesting world to explore,dumb people enjoy smashing trough repetitive battles in outdated generic combat system.but Planescape Torment's popularity always puzzled me.
Storyfags are wired differently
Nigga please.
If you like reading good stories revert to classic books.
Video games are for gameplay and not for reading wall of texts written by amateur writers who could not write anything of value even if they life depended on it
Yeah let's just ignore the storylines in games then. If you want mindless action there's arcade games.
I disagree to a degree - a story can provide good backdrop for the gameplay. Warcraft II (or Starcraft I) is great example for such approach: the whole game is basically a bunch of maps made in a map editor, but briefings link these maps together by providing the player with reasoning why you moved from map A to map B.If you like reading good stories revert to classic books.
Video games are for gameplay and not for reading wall of texts written by amateur writers who could not write anything of value even if they life depended on it
Hardest part of conversing with you is to choose between Butthurt (which you clearly are) and Retarded(pretty obvious from your answers) ratingsYou implying that storylines can only be represented by wall of text? Get out of here.Yes,we are superb. Intelligent people enjoy a new story to read and an interesting world to explore,dumb people enjoy smashing trough repetitive battles in outdated generic combat system.but Planescape Torment's popularity always puzzled me.
Storyfags are wired differently
Nigga please.
If you like reading good stories revert to classic books.
Video games are for gameplay and not for reading wall of texts written by amateur writers who could not write anything of value even if they life depended on it
Yeah let's just ignore the storylines in games then. If you want mindless action there's arcade games.
Yes, because we have billions of books all about stories retard going back thousands of years. Typical zoomer.
I disagree to a degree - a story can provide good backdrop for the gameplay. Warcraft II (or Starcraft I) is great example for such approach: the whole game is basically a bunch of maps made in a map editor, but briefings link these maps together by providing the player with reasoning why you moved from map A to map B.If you like reading good stories revert to classic books.
Video games are for gameplay and not for reading wall of texts written by amateur writers who could not write anything of value even if they life depended on it
Hardest part of conversing with you is to choose between Butthurt (which you clearly are) and Retarded(pretty obvious from your answers) ratingsYou implying that storylines can only be represented by wall of text? Get out of here.Yes,we are superb. Intelligent people enjoy a new story to read and an interesting world to explore,dumb people enjoy smashing trough repetitive battles in outdated generic combat system.but Planescape Torment's popularity always puzzled me.
Storyfags are wired differently
Nigga please.
If you like reading good stories revert to classic books.
Video games are for gameplay and not for reading wall of texts written by amateur writers who could not write anything of value even if they life depended on it
Yeah let's just ignore the storylines in games then. If you want mindless action there's arcade games.
Yes, because we have billions of books all about stories retard going back thousands of years. Typical zoomer.
So you are one of those retards that gush at dark rolls franchise for its story telling level design lol. No,words tell a story,not generic and idiotic level design lol.You implying that storylines can only be represented by wall of text? Get out of here.Yes,we are superb. Intelligent people enjoy a new story to read and an interesting world to explore,dumb people enjoy smashing trough repetitive battles in outdated generic combat system.but Planescape Torment's popularity always puzzled me.
Storyfags are wired differently
Nigga please.
If you like reading good stories revert to classic books.
Video games are for gameplay and not for reading wall of texts written by amateur writers who could not write anything of value even if they life depended on it
Yeah let's just ignore the storylines in games then. If you want mindless action there's arcade games.
Hardest part of conversing with you is to choose between Butthurt (which you clearly are) and Retarded(pretty obvious from your answers) ratingsYou implying that storylines can only be represented by wall of text? Get out of here.Yes,we are superb. Intelligent people enjoy a new story to read and an interesting world to explore,dumb people enjoy smashing trough repetitive battles in outdated generic combat system.but Planescape Torment's popularity always puzzled me.
Storyfags are wired differently
Nigga please.
If you like reading good stories revert to classic books.
Video games are for gameplay and not for reading wall of texts written by amateur writers who could not write anything of value even if they life depended on it
Yeah let's just ignore the storylines in games then. If you want mindless action there's arcade games.
Yes, because we have billions of books all about stories retard going back thousands of years. Typical zoomer.
The only one butthurt and retarded in this conversation is you. If you want to have the cinematographic story that is only superficial I recommend tv shows and movies.
It is a storryfag not a textwallfag,you dipshit. You don't even know what you are arguing about,at this point lol. Also stop quoting each other like retards and killing the good conversation we had just a moment ago. Go make your own thread about "muh worlds hurt" and leave us to our discussion.So you are one of those retards that gush at dark rolls franchise for its story telling level design lol. No,words tell a story,not generic and idiotic level design lol.You implying that storylines can only be represented by wall of text? Get out of here.Yes,we are superb. Intelligent people enjoy a new story to read and an interesting world to explore,dumb people enjoy smashing trough repetitive battles in outdated generic combat system.but Planescape Torment's popularity always puzzled me.
Storyfags are wired differently
Nigga please.
If you like reading good stories revert to classic books.
Video games are for gameplay and not for reading wall of texts written by amateur writers who could not write anything of value even if they life depended on it
Yeah let's just ignore the storylines in games then. If you want mindless action there's arcade games.
Words =/= boring wall of texts.
Also there is more to telling a story in video game than just words, if devs choose to bombard you with boring ass wall of texts to get their message across then its just lazy design.
Which are all great and the only thing I get to play now. I got x minutes of pure gameplay for every x minutes I spend on it.If you want mindless action there's arcade games
Starcraft *has* an exceptional story. Warcraft - less so, but the way your tactical/strategical goals are presented *is* great. This is how a grand strategy game based in Warcraft could work. But this is less about "story faggotry" as such and more about the story in general being a good starting off point to playing the game. Even when it is just a bunch of text read by a narrator.Did you choose Warcraft and Starcraft as your argument for storry faggotry? Whaaaaat?
Hardest part of conversing with you is to choose between Butthurt (which you clearly are) and Retarded(pretty obvious from your answers) ratingsYou implying that storylines can only be represented by wall of text? Get out of here.Yes,we are superb. Intelligent people enjoy a new story to read and an interesting world to explore,dumb people enjoy smashing trough repetitive battles in outdated generic combat system.but Planescape Torment's popularity always puzzled me.
Storyfags are wired differently
Nigga please.
If you like reading good stories revert to classic books.
Video games are for gameplay and not for reading wall of texts written by amateur writers who could not write anything of value even if they life depended on it
Yeah let's just ignore the storylines in games then. If you want mindless action there's arcade games.
Yes, because we have billions of books all about stories retard going back thousands of years. Typical zoomer.
The only one butthurt and retarded in this conversation is you. If you want to have the cinematographic story that is only superficial I recommend tv shows and movies.
Im not the one getting angry and defensive here
Nah.It is a storryfag not a textwallfag,you dipshit. You don't even know what you are arguing about,at this point lol. Also stop quoting each other like retards and killing the good conversation we had just a moment ago. Go make your own thread about "muh worlds hurt" and leave us to our discussion.So you are one of those retards that gush at dark rolls franchise for its story telling level design lol. No,words tell a story,not generic and idiotic level design lol.You implying that storylines can only be represented by wall of text? Get out of here.Yes,we are superb. Intelligent people enjoy a new story to read and an interesting world to explore,dumb people enjoy smashing trough repetitive battles in outdated generic combat system.but Planescape Torment's popularity always puzzled me.
Storyfags are wired differently
Nigga please.
If you like reading good stories revert to classic books.
Video games are for gameplay and not for reading wall of texts written by amateur writers who could not write anything of value even if they life depended on it
Yeah let's just ignore the storylines in games then. If you want mindless action there's arcade games.
Words =/= boring wall of texts.
Also there is more to telling a story in video game than just words, if devs choose to bombard you with boring ass wall of texts to get their message across then its just lazy design.
I always saw it as a mental illness, after all the MC is literally conversing with his necktie. In some ways it is normal to have an inner conversation but Harry takes it to a pathological level.It is theatre made for us,not for the character. It is like trying to reconstruct a scene when one of your pets snacked your breakfast while you were taking a piss .p. muchit is a thought process,not a fucking mental illness.
It's a literal theatre of the mind.
Disagree,clearly the tie is alive! The game had shown us that the supernatural is real,also harry is a fucking alcoholic and party anime,thus that tie had seen some epic juices and vomit on itself, thus we could conclude that it got evolved from all the biological material spilled/soaked. Clearly it is a next step of tie evolutionary tree!I always saw it as a mental illness, after all the MC is literally conversing with his necktie. In some ways it is normal to have an inner conversation but Harry takes it to a pathological level.It is theatre made for us,not for the character. It is like trying to reconstruct a scene when one of your pets snacked your breakfast while you were taking a piss .p. muchit is a thought process,not a fucking mental illness.
It's a literal theatre of the mind.
Honestly, you may be right about that! This shines a whole new light on it's ultimate sacrifice at the tribunal!Disagree,clearly the tie is alive! The game had shown us that the supernatural is real,also harry is a fucking alcoholic and party anime,thus that tie had seen some epic juices and vomit on itself, thus we could conclude that it got evolved from all the biological material spilled/soaked. Clearly it is a next step of tie evolutionary tree!I always saw it as a mental illness, after all the MC is literally conversing with his necktie. In some ways it is normal to have an inner conversation but Harry takes it to a pathological level.It is theatre made for us,not for the character. It is like trying to reconstruct a scene when one of your pets snacked your breakfast while you were taking a piss .p. muchit is a thought process,not a fucking mental illness.
It's a literal theatre of the mind.
That is why you should have played it when it came out !I like how this topic degraded into DE spoilerfest, that's exactly what I wanted.
Like being kicked from the force? Or shooting a kid? There is a plenty of laugh, but there are serious situations too.
That's not what I am saying. I merely contest the retarded notion that Disco Elysium allegedly attempts to "romanticize" the actual mental illnesses. And since your reading comprehension is terrible I will tell you straight what I meant by what I said:
1) Fiction =/= Reality.
2) Skills are not people. Skills are personifications - they "tell" you what's going on, but this is a narrative gimmick. Trying to associate that with mental illness is ludicrous.
3) Mental illnesses are... illnesses. I had contact with mentally ill people and I fail to see why anyone would even WANT to "romanticize" such conditions in the first place. What is there to "romanticize" when a person you are speaking with keeps repeating herself over and over again, because she forgets what we were talking just a moment before?
And to prove you clearly have no idea what the skill system stands for:
Who would have thought the developers want their game to be interesting (and fun) to play!
But surely this is a red herring and the real goal was to "romanticize" the mental health problems?
...
Who is retarded here?