Cloaked Figure
Arcane
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Cloaked Figure said:The difficulty slider being available after starting the game.
Tails said:1. Horrible level scaling
2. It's silly that player or npc need to get off from Horse to start fight.
3. Lack of real RP and C&C.
Qwinn said:I've gotta agree with most of the posts.
The level scaling was by far the worst single problem. Horror, indeed.
After the very very cool stronghold quests in Morrowind, the "houses" in Oblivion were utter and complete crap. Such a letdown.
And yes, while I can truly appreciate the fact that mutually exclusive game paths are a developer nightmare and come with the tradeoff that it essentially lowers the time you can spend in any single playthrough, Oblivion went way way to the other extreme, and reduced replayability to zero by allowing you to do every last thing the game had to offer in a single playthrough. Bleah.
Morrowind was vastly superior to Oblivion, IMHO, in pretty much all respects. Again, such a letdown.
My actual experience was that I never even finished the main quest line, though I did pretty much every side quest and gotten to a ridiculous level by just practicing skills in some house where some woman was getting pestered by constantly respawning very weak imps. That alone got me so far past the "max level 20" autoscaling of the enemies that it became absurdly boring. It shouldn't be possible to level so high based on something that poses no threat whatsoever.
Qwinn
Qwinn said:Oh, I disagree. Morrowind had some gems that Oblivion totally lacked.
1) Watching the strongholds get built from the ground up and advance as you completed the quest chain was awesome for its time, long before the NWN2 OC thought to rip it off.
2) The mutually exclusive guild factions that immensely improved replayability. And come to think of it, because of that, the strongholds were mutually exclusive as well.
3) That one temple blessing that basically allowed you to fly across the entire continent. For the graphics of the time, that was pretty damn breathtaking.
4) Much more interesting storyline.
5) Outright disagree that the NPC's were worse in Morrowind than Oblivion. In Oblivion they all seemed to lose 4 points of CHA and 6 points of INT.
6) I enjoyed the Morrowind expansions, but I couldn't even bring myself to try the Oblivion expansions, so I suppose that's not a fair comparison.
7) Crafting in Morrowind was, IMO, better than in Oblivion.
8) I thought the bigger cities were laid out much better, architecture was more impressive. Seemed like they used up all their creative ideas for Morrowind and had to go with 2nd and 3rd rate choices in Oblivion just to be different.
9) No stupid equivalent of the respawning imp house to make levelling absurdly easy.
10) If there was level scaling, it wasn't nearly as obvious or broken.
11) The assassin's guild in Morrowind was WAY WAY more fun and interesting than the mind-numbingly dumb Morag Tong crap, or whatever they were called.
Qwinn
1) Is that something introduced by the expansions? Because I don't recall ever coming across any stronghold type quests.
3) Do you mean the two teleporting thingies?