felipepepe: See! It was her own fault!I wasn't as severe as Roberta. Roberta just took a private vow to never again speak about her past or about her history or about her games and output and place in the business.
The notion that post-1980s games have less focus on (or even less quality in) story-telling that Sierra games seems incorrect to me.But what they didn't do is grab the stories. We told stories.
Yeah I think he's pretty wrong about a decreased emphasis on story, but he even says he doesn't play games anymore, so maybe that was the impression he got in the years when he stopped playing (late 90s early 00s?).The notion that post-1980s games have less focus on (or even less quality in) story-telling that Sierra games seems incorrect to me.
So if the person is not constantly promoting their own history it will fade away, no matter how important?felipepepe: See! It was her own fault!I wasn't as severe as Roberta. Roberta just took a private vow to never again speak about her past or about her history or about her games and output and place in the business.
But back in the '80s or early '90s, if you said you wanted to do a role-playing game, people woulda thought you were crazy. Nobody bought those. They were verboten. It was dead. It was gone.
But back in the '80s or early '90s, if you said you wanted to do a role-playing game, people woulda thought you were crazy. Nobody bought those. They were verboten. It was dead. It was gone.
WUT?
He should lay off candy crush.
The notion that post-1980s games have less focus on (or even less quality in) story-telling that Sierra games seems incorrect to me.
Interesting. I wonder if it's also a species of euphemistic trading up: it's classier to like "stories" than puzzles, and perhaps classier to like "emergent gameplay" than to like romanceable NPCs, so you use the better term unknowingly. That said, it's hard to see how you could confuse stories and puzzles.
Interesting. I wonder if it's also a species of euphemistic trading up: it's classier to like "stories" than puzzles, and perhaps classier to like "emergent gameplay" than to like romanceable NPCs, so you use the better term unknowingly. That said, it's hard to see how you could confuse stories and puzzles.
I guess it's a "feels" thing. An adventure game is a non-violent experience. You wander around peacefully, solving puzzles and absorbing story bits, and those things kind of synergize, I guess? Whereas, in an action game, one might think the player is too busy getting a twitchy adrenaline rush to care about story.
Certainly, all these Sierra guys were badly traumatized by the rise of first person shooters in the 90s, and I can see them being too overwhelmed by it all to notice the emphasis on narrative in Bioshock or whatever.