Black Cat
Magister
@ MetalCraze
"Especially knowing that the adventure games in their first state on gaming platforms were all about exploring mazes, and not rarely - underground ones."
You are right, yes. I'm sorry, i guess, but today most people, even on adventure game forums, uses the name adventure game to define the ones that follow the Sierra or, like, Lucasthingie pattern of heavily scripted plotlines with inventory puzzles thrown around, and the ones about exploration and puzzles get funny names like Myst-Clones and stuff and thingies, nya.
@ FeelTheRads
"Then do you believe you are cute, pleasant, or even agreeable?"
I wouldn't write and speak like this if i didn't found it to be cute and funny and cool, right? Hai hai. And my friends and my BF and, like, stuff do so too, or at least they do most of the time and the rest they hate me but live with it. My language teacher and some of the old boring ones totally hate it, though.
I'm asuming you do not and, like, i'm sorry if it really bothers you but then you will have to, like, either live with it, look past it, or just learn to ignore my posts, nya. I'm sorry, and stuff. And thingies, too.
@ Haba
"Hell, here is one idea already; make a game where you are an apprentice of a craftsman. All your stats and skills relate to different crafts, and instead of combat you compete in the crafts against other apprentices."
I asume you think that's a good idea because you never, like, tried to create a pure crafter in an MMO, nya.
Hint: It is as boring as it sounds even when there is no grind involved. The only thing keeping them going is the interaction with other people and being of use in a clan or guild thingie, and that would be absent in a single player gamey game.
"Especially knowing that the adventure games in their first state on gaming platforms were all about exploring mazes, and not rarely - underground ones."
You are right, yes. I'm sorry, i guess, but today most people, even on adventure game forums, uses the name adventure game to define the ones that follow the Sierra or, like, Lucasthingie pattern of heavily scripted plotlines with inventory puzzles thrown around, and the ones about exploration and puzzles get funny names like Myst-Clones and stuff and thingies, nya.
@ FeelTheRads
"Then do you believe you are cute, pleasant, or even agreeable?"
I wouldn't write and speak like this if i didn't found it to be cute and funny and cool, right? Hai hai. And my friends and my BF and, like, stuff do so too, or at least they do most of the time and the rest they hate me but live with it. My language teacher and some of the old boring ones totally hate it, though.
I'm asuming you do not and, like, i'm sorry if it really bothers you but then you will have to, like, either live with it, look past it, or just learn to ignore my posts, nya. I'm sorry, and stuff. And thingies, too.
@ Haba
"Hell, here is one idea already; make a game where you are an apprentice of a craftsman. All your stats and skills relate to different crafts, and instead of combat you compete in the crafts against other apprentices."
I asume you think that's a good idea because you never, like, tried to create a pure crafter in an MMO, nya.
Hint: It is as boring as it sounds even when there is no grind involved. The only thing keeping them going is the interaction with other people and being of use in a clan or guild thingie, and that would be absent in a single player gamey game.