#47
Official Soundtrack
Posted by Orphic Software
The Soundtrack
Here it is, AntharioN's Original Soundtrack composed by Eric J. Gallardo consisting of 26 all original tracks. Those of you in the $20+ tiers should already have received the link. Here's a small sample from it...
Waning Sunlight
Raider's Folly
Discovering Antharion
No Light
Patch Notes
We've been continuously patching AntharioN following release. We're currently at version 1.0.9.3 and here are some of the more notable patch note items:
One Last Thing...
- Additional arrows have been added to vendors.
- Various spelling and grammatical issues have been addressed.
- Trainers now train up to 50 levels each instead of 25.
- An issue preventing some displays with 1366x768 resolutions from entering full screen mode was fixed.
- A bug causing certain spells to display inaccurate to hit % cursor tooltips was resolved.
- Your chances of getting random loot from monsters was increased, resulting in more gold early in the game.
Since we got very little in the way of press mentions, the long term success of AntharioN will depend heavily on word of mouth. If you've tried the game and enjoyed it please help us out by leaving a little review on Steam, we'd greatly appreciate it! And thanks again to all of you for making AntharioN a reality!!!
Saxon1974 said:Do skills only need trained on one character? If I only train foraging on one character does the game use the highest characters value or will multiple characters having the skill stack?
Orphic Software said:Foraging automatically uses your party's highest foraging skill. It's automatic and non-stacking/non-cumulative.
Zombra said:Is "non-stacking" also true of other skills, such as Lockpicking, Persuasion, Barter?
Or to put it another way, are there any skills that DO stack if multiple characters have them?
Orphic Software said:Zombra, We should have a patch out tonight with more detailed skill descriptions that addresses this very issue. No skill stacking at all. For foraging, lore, persuasion, barter, pickpocketing and lock picking, you're highest skill is automatically used (automatic as in no need to select the character).
Can't play the game in anything other than windowed mode.
Patch Notes said:An issue preventing some displays with 1366x768 resolutions from entering full screen mode was fixed.
I've played the game for 2 hours. Story, what story? I haven't payed attention to that. All I have done is kill rats, crabs and seagulls.
Rolled 4 custom characters.
White Magic/Gray Magic that I equip with a bow when his mana is depleted
2 hander with some non combat skills
1 hander with shield
Archer with black magic
A lot of weapon swapping for the mages, but it's just a quick button press. Can't afford shit at the moment other than being trained in one handed weapons and white magic. I'm rolling with starter equipment and stuff found in chests. Found one cave so far and I also ventured north instead of south like the game wanted me to. Got a level from that. Met someone that wants me to kill lots of orcs, funny considering that I am one.
Make sure that one of your bobblehead adventurers got decent lore skill. I've encountered lots of hidden trap doors that can only be opened if you trained lore skill. So far i've seen 10 and 20 skillcheck for hidden doors. Also i found some crystals that you can use if you have 25 lore skill, some merchants sell it too. Those crystals give you a permanent bonus to your attribute or skill.
As V_K says, most agree that Book II is the best (and III the worst). The only consideration is that the movement speed in I is so painfully slow that going to that from II's increased (but still slow) speed can be even worse than encountering it cold.
If you enjoy hiking in empty worlds with a movement speed that would make the slowest of slow snails jealous, go ahead and buy this one.
Yeah, I have some points invested in foraging and lore. I intend to have every skill but unarmed.I've played the game for 2 hours. Story, what story? I haven't payed attention to that. All I have done is kill rats, crabs and seagulls.
Rolled 4 custom characters.
White Magic/Gray Magic that I equip with a bow when his mana is depleted
2 hander with some non combat skills
1 hander with shield
Archer with black magic
A lot of weapon swapping for the mages, but it's just a quick button press. Can't afford shit at the moment other than being trained in one handed weapons and white magic. I'm rolling with starter equipment and stuff found in chests. Found one cave so far and I also ventured north instead of south like the game wanted me to. Got a level from that. Met someone that wants me to kill lots of orcs, funny considering that I am one.
Make sure that one of your bobblehead adventurers got decent lore skill. I've encountered lots of hidden trap doors that can only be opened if you trained lore skill. So far i've seen 10 and 20 skillcheck for hidden doors. Also i found some crystals that you can use if you have 25 lore skill, some merchants sell it too. Those crystals give you a permanent bonus to your attribute or skill.
Yeah, I have some points invested in foraging and lore. I intend to have every skill but unarmed.
Just when I though I could use this map for better orientation, it turns out it's no longer accurate
And to give you a better sense of scale here are further zoomed in screenshots of the town near the rightmost part of the map...
Speaking of Eschalon Book II, since it's the best of them, anybody want to write a description of it for the Codex curator? 152 characters max. >_>
If you enjoy hiking in empty worlds with a movement speed that would make the slowest of slow snails jealous, go ahead and buy this one. It's definitely the best in a shitty series, so you will only feel half cheated for your money.
You're welcome
Yeah, the game lenght could be cut in half if you could walk faster. Thats one of the major issues with the game.Speaking of Eschalon Book II, since it's the best of them, anybody want to write a description of it for the Codex curator? 152 characters max. >_>
If you enjoy hiking in empty worlds with a movement speed that would make the slowest of slow snails jealous, go ahead and buy this one. It's definitely the best in a shitty series, so you will only feel half cheated for your money.
You're welcome
There are some mechanics in E1 that I'm enjoying, but is it just me or does the game seem to derive most of its playtime through making me walk really slowly over vast empty distances and camp extremely frequently to regain mana?
I'd like to sincerely congratulate Zamboni guy for releasing a game with a slightly higher peak concurrent player number than Serpent in the Staglands. Looks like going generic does make that slightest bit of difference.
However that ends my interest in following this, afraid I'm not interested in playing a grog game with banal content. I do approve of trolling grogs by making spellcasters useless though.
Typical Roguey e-stalking http://www.rpgcodex.net/forums/inde...-rpg-on-kickstarter.77075/page-3#post-2327223Why "zamboni guy"?