That's right. Assault rifles. Not popamole tactics, those came later as a logical extension of the whole idea.
Allow me to elaborate.
I've just finished Blood for the nth time. And while stompin' through various cultists with my sawn-off, a thought suddenly struck me. 'There's no 'all-purpose gun' in this game'. Yup, you need to keep shuffling your guns all the time to adapt to various situations (the only gun that could be considered the 'ultimate' one is the tesla cannon, but ammo for it is scarce, and it comes fairly late): napalm cannon is great for blowing stuff up, but using it in close quarters is suicide. The tommy gun is good for clearing rooms, but has very low long-range accuracy. Sawn-off packs a huge punch up close, but is worthless at range. Etc, etc, etc.
And that was the case in most old shooters. But then came the assault rifle...
And by assault rifle, I mean an all-around, all purpose gun that you can pretty much get through the whole game with, without changing to anything else. The assault rifle has everything: good damage, good range, good accuracy at range, autofire, and you usually get it as quickly as at the start. Bonus points if it also has some sort of underslung grenade launcher for anti-armour purposes.
With the assault rifle, you no longer need to come face enemies up close with your sawn-off. Because why should you? You can just stand 5km away, hidden behind a rock, sniping them with your super-accurate rifle (bonus points if it has a mounted scope), while their dumb AI/aiming can't harm you because you're too far. This would lead to actual cover-based popamole tactics later.
And you can now notice that in just about every single modern shooter. Sure, they might have some auxiliary (useless) guns like pistols or shotguns, but it's all about the machine gun, and hiding somewhere with it to shoot from perfect safety.
Allow me to elaborate.
I've just finished Blood for the nth time. And while stompin' through various cultists with my sawn-off, a thought suddenly struck me. 'There's no 'all-purpose gun' in this game'. Yup, you need to keep shuffling your guns all the time to adapt to various situations (the only gun that could be considered the 'ultimate' one is the tesla cannon, but ammo for it is scarce, and it comes fairly late): napalm cannon is great for blowing stuff up, but using it in close quarters is suicide. The tommy gun is good for clearing rooms, but has very low long-range accuracy. Sawn-off packs a huge punch up close, but is worthless at range. Etc, etc, etc.
And that was the case in most old shooters. But then came the assault rifle...
And by assault rifle, I mean an all-around, all purpose gun that you can pretty much get through the whole game with, without changing to anything else. The assault rifle has everything: good damage, good range, good accuracy at range, autofire, and you usually get it as quickly as at the start. Bonus points if it also has some sort of underslung grenade launcher for anti-armour purposes.
With the assault rifle, you no longer need to come face enemies up close with your sawn-off. Because why should you? You can just stand 5km away, hidden behind a rock, sniping them with your super-accurate rifle (bonus points if it has a mounted scope), while their dumb AI/aiming can't harm you because you're too far. This would lead to actual cover-based popamole tactics later.
And you can now notice that in just about every single modern shooter. Sure, they might have some auxiliary (useless) guns like pistols or shotguns, but it's all about the machine gun, and hiding somewhere with it to shoot from perfect safety.