Less actually is better in this case. I mean, I didn't like Diablo 2 so maybe I'm jaded, but D2's stat system and skill system were both absolutely horrible and to consider either of them to be some gameplay design worth crying over is retarded. Could they have just improved those two things? Sure. But just between those two games the sequel already has a better system. There are more abilities to use and they actually have -- gasp -- real use! I mean, with a level 10 Monk I was constantly using all four of my abilities in combat. In D2 I could play the entire goddam game using one or two skills; that's not good game design. I can already tell D3's gameplay mechanics focus on what the game is made for: the combat. That's what it is. A hack and slash, beat 'em up with interesting abilities to use. And I think, judging by the rune system (and if you use the "Elective" way of doing things), the cross-sectioning of abilities is already ten times more interesting than D2. There are going to be so many more viable 'builds' in this game than in D2 and if you want a game where you beat shit up, then what's the problem?