Ivan
Arcane
fucking NOOOOOOOOBEN
I played tutu when it first came out. Ah, good old times, when water was green, and going to Beregost killed your saves.Oh, and one more thing. In years of playing modded out BG(T) I only had a few easily avoidable or fixable bugs and crashes. In one (not yet complete) EE game I had scripts not firing, events bugging out and savegames corrupted forcing me to redo whole chapters.
And Dragonspear is much worse, isn't it? Seriously, fuck Beamdog.
I had none of your problems on my old (5 years) or new computer so a required "fix your wooden PC" comment is inserted.Against my better judgement I decided to try out the Enderped Edition.
And seriously, the guys who designed the interface should be shot in the head. Repeatedly. I suppose Beamdog just wanted to have some changes, any changes, to show that they have actually ENHANCED and UPGRADED a 15-year old game, because I can't think of any other reason they've modified what they did. Even the changes that I'd say would be welcome were implemented in a disastrous way. You can compare pieces of equipment with your currently equipped items by selecting them? Great! Shame that now selecting items forces a half-second lag making equipment management so fucking slow.
But the rest is much worse. The map. Who in the right mind could think that adding a zooming animation every time you open the map is a good idea? Seriously, who? Oh, and you can't even turn it off, for fuck's sake. The journal. Hey, let's make it in a small window like in NWN 'cause it's such a fucking great idea and it won't break continuity with other interface panels. Oh, and iou can't open it from your inventory or character screen, no no no. You must first go back to the main game window. And it stays there when you open the map, great! Aren't you happy? INNUVATIUN! Again, sorting entries into hideable quest taglines is a good addition, but they're in alphabetical order and sorting by date has magically vanished.
then there are minor quibbles, like the UI's graphical design, not being able to change resolution (I like playing BG in a smaller one like 1280x720 rather than fullHD), path cycles, new NPCs being worse than Merill, etc. etc.
Oh, and one more thing. In years of playing modded out BG(T) I only had a few easily avoidable or fixable bugs and crashes. In one (not yet complete) EE game I had scripts not firing, events bugging out and savegames corrupted forcing me to redo whole chapters.
And Dragonspear is much worse, isn't it? Seriously, fuck Beamdog.
oh, what a typical 'lalalala I don't hear you' reply from our favourite beamdog apologist.I had none of your problems on my old (5 years) or new computer so a required "fix your wooden PC" comment is inserted.Against my better judgement I decided to try out the Enderped Edition.
And seriously, the guys who designed the interface should be shot in the head. Repeatedly. I suppose Beamdog just wanted to have some changes, any changes, to show that they have actually ENHANCED and UPGRADED a 15-year old game, because I can't think of any other reason they've modified what they did. Even the changes that I'd say would be welcome were implemented in a disastrous way. You can compare pieces of equipment with your currently equipped items by selecting them? Great! Shame that now selecting items forces a half-second lag making equipment management so fucking slow.
But the rest is much worse. The map. Who in the right mind could think that adding a zooming animation every time you open the map is a good idea? Seriously, who? Oh, and you can't even turn it off, for fuck's sake. The journal. Hey, let's make it in a small window like in NWN 'cause it's such a fucking great idea and it won't break continuity with other interface panels. Oh, and iou can't open it from your inventory or character screen, no no no. You must first go back to the main game window. And it stays there when you open the map, great! Aren't you happy? INNUVATIUN! Again, sorting entries into hideable quest taglines is a good addition, but they're in alphabetical order and sorting by date has magically vanished.
then there are minor quibbles, like the UI's graphical design, not being able to change resolution (I like playing BG in a smaller one like 1280x720 rather than fullHD), path cycles, new NPCs being worse than Merill, etc. etc.
Oh, and one more thing. In years of playing modded out BG(T) I only had a few easily avoidable or fixable bugs and crashes. In one (not yet complete) EE game I had scripts not firing, events bugging out and savegames corrupted forcing me to redo whole chapters.
And Dragonspear is much worse, isn't it? Seriously, fuck Beamdog.
And only that UI on different resolution is objective problem, the rest is your "Buhuhu, it is not just like my Tutu experience" that many here suffer from.
The world does not care for problems of 5 people in this topic, none of EE "problems" are real for 99% of its players but true improvements.
Oh and SCS works on EE, just needs a bit more fiddling as you cannot jus dl that one file and install it.
Even if my PC is poor (it kinda is, but not exceedingly so), it's still a game from the last century and if this "enhancement" required modern computing power, it's even more laughable.I had none of your problems on my old (5 years) or new computer so a required "fix your wooden PC" comment is inserted.
Yeah, facts. When you dismiss legit criticism of a botched UI, it's no wonder everyone here considers you a dumbfuck.And only that UI on different resolution is objective problem, the rest is your "Buhuhu, it is not just like my Tutu experience" that many here suffer from.
I never said it doesn't. I wouldn't touch EE with a ten-feet stick if it didn't. Then again, doesn't that contradict one of EE fans' greatest argument - "b-b-but BGT requires so much configuring and installing!!1 and you can use EE with a single magic button!!1"?Oh and SCS works on EE, just needs a bit more fiddling as you cannot jus dl that one file and install it.
And it's true because you say so. A true apologist's cornerstone. J_C would be proud.The world does not care for problems of 5 people in this topic, none of EE "problems" are real for 99% of its players but true improvements.
Oh and SCS works on EE, just needs a bit more fiddling as you cannot jus dl that one file and install it.
Are you a parrot?Oh and SCS works on EE, just needs a bit more fiddling as you cannot jus dl that one file and install it.
So the EE's much vaunted advantage of a less involved setup process is rendered moot, I guess.
It will get better. Get your mage a sling or something like that so they can contribute something.so I'm 2 hours in or so, picked up Minsc and betrayed Edward. Not having a good time with Mage since I can only cast 1 spell per rest, am I better off just restarting as a ranger/melee? It's pretty useless.
Frankly, if you don't have fun with a mage, then restart. While mages become ridiculously powerful later on, it takes them a long time and they require lots of management. You'll find enough NPC mages anyway.so I'm 2 hours in or so, picked up Minsc and betrayed Edward. Not having a good time with Mage since I can only cast 1 spell per rest, am I better off just restarting as a ranger/melee? It's pretty useless.
BG2 is more story heavy, and also has more difficult enemies. I'd say that Baldur's Gate is the opposite of Arcanum; lighter on the story, but has a better combat system (though still shitty enemy AI, hence SCS). I definitely like BG's magic system better, because of the many tricks you can do with it. You certainly need to learn a bit more about magic to pull it off successfully, though. (as opposed to Arcanum's "harm, harm, disintegrate") A very good summary of all the spells in game (even though I disagree with some of them):act 5 now and i'm steamrolling. except now im facing mages and it's a pain to outwait their shield.
is BG2 more of a storyfag game cuz this isn't doing it for me.
gonna give the game 1 more go as a Wizard and educate myself about the spells. I was really confused when I dual classed Imoen (mage) and saw that she could no longer use her bow or Thief skills even though it said she would retain the skills she had up to that point. I suppose that it's best to dual class ASAP as they will always start as LV 1 of said class, right? E.G. if I dual class Imoen at LV5 to a Mage, she will be a LV1 Mage and will retain the points I've put into traps/lockpick/bow proficiency up to that point.
oh! one quick question. Is there are more convenient way of knowing which NPCs are questgivers, or, rather, is there a faster way of seeing if an NPC is named other than holding the cursor over them for what feels like 5 seconds? I typically assume every NPC standing by himself in the middle of a room has a quest but that's not always the case.
also, is it possible to break up the companions that come in pairs (Minsc-Black Mage) or you just gotta take both?
The story in BG1 still revolves around you. It's your story, your brother, your foster father, and your destiny. It's just that the game has so many things going on, particularly in the southern areas, that it feels more like a world than just a power fantasy. One of my favorite things of the game is that you find adventurers who were just there, and you could fight them. It really "lands" the setting a lot more than the usual crpg, when your party is the only one doing adventuring.