ortucis
Prophet
- Joined
- Apr 22, 2009
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Konjad said:Prey was shit. Horrible shit. Oblivion was more fun.
Phantasmal said:Probably because it was in developement for over 10 yeras or something. Could've turned out worse, I'd say it's worth playing once to check out.
I'd also include spirit walking, and even your spirit guide bird (whatever it was again, a hawk or falcon) to some degree, at least where it translates the alien language for you.spekkio said:I have to confess that I enjoyed Prey. For what it was - a FPS with a single cool gimminck (fucked-up gravity).
It seemed like a theoretically OK way to prevent perpetual save-game reloading if you couldn't otherwise get more needed health or spirit energy to progress. But I can't remember now how much time you had to reload after dying before going to the spirit realm if you didn't want to bother with it. Maybe they also gave too much health or energy back if you were a good enough shot with the bow, but I don't really remember feeling beleaguered by it as something that made the game worse.Phantasmal said:plus the retarded resurrection mini-game became way too tedious.
But arguably the best game to come out on id Tech 4. Maybe that's not saying much, but it seemed to do all right on its engine of choice. I didn't have any previous expectations for the game to feel disappointed about either.Data4 said:I never played it, since the original hype premise was rendered moot by it being on an id engine.
Rasputin said:Otherwise it was lots of fun, but it sucks that I managed to complete the game in one day (was bored then).
What, everyone's talking about Prey's gimmicks and no one mentions portals? Back when it was being developer in-house at Apogee/3D Realms that was the big gimmick. There were some pretty nifty uses of it in the final game too.Antihero said:I'd also include spirit walking, and even your spirit guide bird (whatever it was again, a hawk or falcon) to some degree, at least where it translates the alien language for you.spekkio said:I have to confess that I enjoyed Prey. For what it was - a FPS with a single cool gimminck (fucked-up gravity).
Sceptic said:WTF, Joystick are still around? Man, I used to read them almost 20 years ago...
What, everyone's talking about Prey's gimmicks and no one mentions portals? Back when it was being developer in-house at Apogee/3D Realms that was the big gimmick. There were some pretty nifty uses of it in the final game too.Antihero said:I'd also include spirit walking, and even your spirit guide bird (whatever it was again, a hawk or falcon) to some degree, at least where it translates the alien language for you.spekkio said:I have to confess that I enjoyed Prey. For what it was - a FPS with a single cool gimminck (fucked-up gravity).
I like Prey. The corridor bits were shit as expected (though not any shittier than Doom 3, or any other corridor shooters), but the game really shines in the open spaces. The dying minigame was meh, but I always relied on save/load anyway so I don't think I ever went through it. Level design was good to great, and the game integrated regular and vehicle action really well. Graphics were beautiful. Some good boss fights, and even the ability to sneak in some sections (there's a level full of Keepers or whatever those things were called; didn't fire a single shot). It's miles better than what FPS has now become synonymous with. If Humand Head are developing it and they can take the original formula and improve, I'm all for it.
Bethesda Softworks on Monday confirmed it is publishing the first-person shooter Prey 2, due in 2012 and under development by Madison, WI-based Human Head Studios.
Prey 2 will be the first video game out of Human Head since the original Prey in 2006, which came out for PC, and was ported to Xbox 360 by Venom Games. Aspyr later brought the game to Mac. The sequel is slated for release on Xbox 360 and PlayStation 3, and PC as a Games for Windows title.
Whispers of a Prey sequel have been circulating for years. In 2009, a U.S. Patent and Trademark Office entry showed that ZeniMax, parent to companies including Bethesda and id Software, acquired the Prey license, giving more weight to reports of a Prey follow-up.
Bethesda said Prey 2 will be built on the "cutting edge id tech engine from id Software," but did not specify if the game is running on the latest id Tech 5 engine, which is powering id's upcoming action game Rage.
The original Prey ran on the id Tech 4 engine. Reps for Bethesda did not immediately respond to an inquiry about the sequel's engine.
The original Prey, published by 2K Games and overseen by 3D Realms, revolved around a Cherokee called Tommy who, along with his girlfriend and grandfather, are abducted from a Native American reservation by aliens.
Prey 2 project lead Chris Rhinehart said Prey 2 will have "fast-paced action in an open, alien world. We’re excited to show gamers the title we have been working on and hope they will be as excited by this title as we are."
"We are thrilled to be working with Bethesda on Prey 2," project lead Chris Rhinehart said in a statement. "Prey 2 will provide gamers the opportunity to explore a new facet of the Prey universe, one that offers fast-paced action in an open, alien world. We're excited to show gamers the title we have been working on and hope they will be as excited by this title as we are."
I've never played the demo, but if it was the first handful of levels then it was the shittiest part of the game: scripted events and dark corridors with none of the gimmicks and open spaces that make the game actually enjoyable. It gets so much better with the portals, gravity and other weirdness, not to mention the tremendous improvement in level design, that I really have to wonder if we were playing the same game.Marquess Cornwallis said:the big problem with Prey was that its demo was the best the game had to offer and it went steeply downhill from there.
I didn't want to make this statement, but the more I try to find a good post-2006 FPS the more I'm convinced this is most probably true. It was the year after COD 2. Then COD 4 came out and that was it for the genre.commie said:Yep, it is one of the last decent and most imaginative 'big' FPS games.
Heh, I had forgotten about the shrinking. I'm also reminded of one level towards the end, which consists of pure utter nothing then the rooms and walkways build themselves as you walk. It was shocking to see the engine capable of such things.Portals fucking rocked, the weirdness and gravity, shrinking etc. were wonderfully implemented.
The demo consisted of the first 5 (or 6?) levels if I recall correctly, about 1/4 of the whole game. My complaint is the same that Unkillable Cat made in the post I linked to -- all (if the memory serves) fun and original gameplay elements you mention were in the demo, and they were introduced in about the precise right intervals to make you eager to continue. The rest of the game however did not introduce anything else, only re-used the already existing mechanics in what I felt was not a very exciting way. You may be right about the improved level design, but to be honest, although I bought and finished the complete version, I can only remember the demo areas with any clarity. Not a bad game, just a bit of a disappointment to me.Sceptic said:I've never played the demo, but if it was the first handful of levels then it was the shittiest part of the game: scripted events and dark corridors with none of the gimmicks and open spaces that make the game actually enjoyable. It gets so much better with the portals, gravity and other weirdness, not to mention the tremendous improvement in level design, that I really have to wonder if we were playing the same game.Marquess Cornwallis said:the big problem with Prey was that its demo was the best the game had to offer and it went steeply downhill from there.