you gotta equip the ring
The best thing in Blackguards 1 is the encounter design... Sadly, it became shit in Blackguards 2, so what's the point?
There's no shame playing the game on normal for the first time, especially if you're unfamiliar with the ruleset. It's not like normal will be easy. Never played a melee fighter with leather armor, sounds a bit risky. Weapons with infantry damage are the best (mostly 2h bashing weapons).am i b0ned? i'm actually using consumables, tight on money and equipment, and i love it. not far in tho, only in the 3rd city. wood troll was fun, hoping for more encounters like that. crypt lice and having to cover their holes felt kinda gimmicky, i'm 50/50 on that type of mechanic. i hope it isn't used much.
To have a good time, try to explore what works and what doesn't, instead of asking. That discovery is where much of the fun lies.am i b0ned?
TDE is flexible enough not to have you screwed from the start. As said above, explore what works and what doesn't and develop your build accordingly.am i b0ned?
You may be boned for picking hard. I completed it twice on medium and some fights are brutal and near the end it becomes kind of a joke... But I focus on magic which is kind of weak, apparently some spells are so powerful it makes the game easy but I can't resist doing mind control shit. It is satisfying. If you find it hard just find out which of the spells are OP and make sure you use that.so I just started playing this. i'm unfamiliar with TDE (although found felipepepe's BG1 guide on steam) and am playing on hard. I made my own character, a spell sword - kinda like a physical adept from SRR. Self buffs, enemy debuffs, and a big 2h sword + leather armor.
am i b0ned? i'm actually using consumables, tight on money and equipment, and i love it. not far in tho, only in the 3rd city. wood troll was fun, hoping for more encounters like that. crypt lice and having to cover their holes felt kinda gimmicky, i'm 50/50 on that type of mechanic. i hope it isn't used much.
still, i really like the game so far. i can't help but compare these battle maps to what we got in the banner saga 1. imagine if TBS's maps had been like this?
so I just started playing this. i'm unfamiliar with TDE (although found felipepepe's BG1 guide on steam) and am playing on hard. I made my own character, a spell sword - kinda like a physical adept from SRR. Self buffs, enemy debuffs, and a big 2h sword + leather armor.
am i b0ned? i'm actually using consumables, tight on money and equipment, and i love it. not far in tho, only in the 3rd city. wood troll was fun, hoping for more encounters like that. crypt lice and having to cover their holes felt kinda gimmicky, i'm 50/50 on that type of mechanic. i hope it isn't used much.
still, i really like the game so far. i can't help but compare these battle maps to what we got in the banner saga 1. imagine if TBS's maps had been like this?
I completely disagree. Other than its buginess, I had a blast with it. I really liked the character building. The combat was also fun and challenging. Tell me of a mobile game of the same quality as Blackguards and I will happily play it.Why is this game praised? It feels like a mobile game, like a really poor eurojank.
It's a tactical rpg. It's not an rpg in the vein of the Drakensang games where exploration is a big part of the gameplay. It's combat focused and that's the main selling point of the game. You will unlock spells and abilities as you gain more levels. And I wouldn't say you can just play this without any planning your turns/actions. You'll soon learn that you'll get your butt kicked.The combat is nice, but the game has this barebone feel. Im after the cemetery fights[so beginning] and ive yet to see any skills used. It's move all people to one enemy->kill>attack next one and repeat. Do the game open up later? More skills, items, spells etc? So far the start is slow. Are all cities just this generic Battle Brothers type of one screen with interactions? This looks rather like Dungeon Rats type of game[dungeon crawler], rather than full fledged RPG.