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- Jan 28, 2011
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Not too helpful without an image of the headcount across different departments. If we wanted to get rigorous, we'd have to compare average wages per position between TW3 and CBP, adjusted for inflation, and then to competing AAA products from the US, which is the more salient point. But I'm way too lazy to try and dig up that sort of info, I'm just going off general impressions on the IT labour market.The Witcher 3 is almost ten years old at this point, and Cyberpunk cost $174M (Just development) vs. Witcher 3's $81M (Development and marketing). Seems like the cost advantage faded away.
I have no horse in this arse, but do we really need to know wages per position and such if we have the whole sum for what the games cost to create to get an idea if profit/no profit? If you have the whole cost of a product and the costs of creating it...Not too helpful without an image of the headcount across different departments. If we wanted to get rigorous, we'd have to compare average wages per position between TW3 and CBP, adjusted for inflation, and then to competing AAA products from the US, which is the more salient point. But I'm way too lazy to try and dig up that sort of info, I'm just going off general impressions on the IT labour market.The Witcher 3 is almost ten years old at this point, and Cyberpunk cost $174M (Just development) vs. Witcher 3's $81M (Development and marketing). Seems like the cost advantage faded away.
The argument wasn't about bottom line profit on the product, but whether developing in Poland still presents a significant cost advantage to developing in the US. My guess is that yes, it does, based on what I know about the IT sector in the region, but I don't have any hard data on how CDPR's wages compare to US counterparts. On the assumption I'm correct, it's a bit puzzling that CDPR would forego that competitive advantage to open a new major studio in Boston, that was the gist of it.I have no horse in this arse, but do we really need to know wages per position and such if we have the whole sum for what the games cost to create to get an idea if profit/no profit? If you have the whole cost of a product and the costs of creating it...
My assumptions is, let's say CP cost 300m including marketing, and W3 80m, that CP was hugely profitable because it seems like it sold so very, very much, basically everyone has an opinion on it. Everyone I know has played it. A lot of people I know have played W3 too but that was after a major discount. Who knows if it was more profitable, to assume it wasn't seems crazy.
And also, I'm drunk and haven't actually read what you guys talked about, if this is relevant at all, I dunno, and yes, I'm just rambling. d r u n k r a m b.
Edit: oh I did the anecdotal thingy :/
Ah, and therefor you should not just answer drunkenly on something you haven't read through thoroughly. I assume it's about aquring talent then. They understand it will cost them, but Poland just have so many people, and if you are going to hire a bunch of 1st worlders, you might as well move over there.The argument wasn't about bottom line profit on the product, but whether developing in Poland still presents a significant cost advantage to developing in the US. My guess is that yes, it does, based on what I know about the IT sector in the region, but I don't have any hard data on how CDPR's wages compare to US counterparts. On the assumption I'm correct, it's a bit puzzling that CDPR would forego that competitive advantage to open a new major studio in Boston, that was the gist of it.I have no horse in this arse, but do we really need to know wages per position and such if we have the whole sum for what the games cost to create to get an idea if profit/no profit? If you have the whole cost of a product and the costs of creating it...
My assumptions is, let's say CP cost 300m including marketing, and W3 80m, that CP was hugely profitable because it seems like it sold so very, very much, basically everyone has an opinion on it. Everyone I know has played it. A lot of people I know have played W3 too but that was after a major discount. Who knows if it was more profitable, to assume it wasn't seems crazy.
And also, I'm drunk and haven't actually read what you guys talked about, if this is relevant at all, I dunno, and yes, I'm just rambling. d r u n k r a m b.
Edit: oh I did the anecdotal thingy :/
they got both good and bad rep in industry.Yes, probably in Boston they want to find more talent.
Polish pool of able coders willing to work in game design is most likely limited and CDPR burned through it in recent years due to high fluctuation of its teams. So now they want all hands on deck on Witcher 4 in Poland and a new team in US (managed by a skeleton crew sent from Poland) to make CP2078.
With CDPR board limited management skills it might end poorly.
Yeah I haven't found a station I like better than Growl either
I've stated elsewhere it is genuinely one of my absolute favourite games of all time now.
Yeah, I'd say that was always the main thing, hub worlds having content and mechanics structured around significant standalone areas whereas open worlds spread them out all over. Not having loading screens was never the real central element of open worlds, else games like BG or Fallout wouldn't count and, hell, even Bethesda puts their dungeons in separate instances.Modern SSDs allows a hub now days to be full city sized, but isn't it still a hub world game? Because if open world only means no loading screens then all games are gonna be open world. But I would say that an open world game requires a meaningful open world with gameplay systems that supports free roaming gameplay and multiple big locations.
dude is playing with them like if he was afraid they are about to breakI can't decide whether that's really faggoty or really cool
I am a fair bit through Phantom Liberty (finally) and honestly the game is even less of an RPG than it was before. It's just a very, very competent open world story-driven FPS.