Needles
Scholar
- Joined
- Mar 19, 2007
- Messages
- 118
Or: what's up with female breast size in RPGs (and in video games in general). I do recognize the inanity of the topic, but it started to kind of bug me, after hearing the news about Drakensang 2. Also I am sick of NV threads and the associated derping and herping.
Now, I am not interested whether huge breasts are realistic or even practical for an ass-kicking heroine. We all know the answer and are more or less willing to suspend disbelief.
Also, I am not interested in target audience questions - we all now it's horny 13 year olds, bla bla ad infinitum. But these 13 year olds are also the movie industry's target audience, which brings me to my main point/question:
What strikes me as peculiar is the difference between video games and movies (or even modern sci-fi & fantasy books - but it is not that obvious there, because we don't actually see the characters) concerning this issue. I can't offer statistically relevant samples, but it seems to me that even from the limited and anecdotal examples of the last few years a very suggestive picture emerges.
Some visual stuff to demonstrate what I'm talking about.
versus
Hmm.... what's happening? Why the glaring difference in aesthetics. Suppose the target audience really is the same, has somebody done faulty research on them? Hollywood or the videogame companies? I simply can't bring myself to believe that movies were spared the impossibly-big-tit fate just because there are not enough actresses with big breasts. Or could it be that it is the gamedesigners themselves who are responsible?
DISCUSS!!
Now, I am not interested whether huge breasts are realistic or even practical for an ass-kicking heroine. We all know the answer and are more or less willing to suspend disbelief.
Also, I am not interested in target audience questions - we all now it's horny 13 year olds, bla bla ad infinitum. But these 13 year olds are also the movie industry's target audience, which brings me to my main point/question:
What strikes me as peculiar is the difference between video games and movies (or even modern sci-fi & fantasy books - but it is not that obvious there, because we don't actually see the characters) concerning this issue. I can't offer statistically relevant samples, but it seems to me that even from the limited and anecdotal examples of the last few years a very suggestive picture emerges.
Some visual stuff to demonstrate what I'm talking about.
versus
Hmm.... what's happening? Why the glaring difference in aesthetics. Suppose the target audience really is the same, has somebody done faulty research on them? Hollywood or the videogame companies? I simply can't bring myself to believe that movies were spared the impossibly-big-tit fate just because there are not enough actresses with big breasts. Or could it be that it is the gamedesigners themselves who are responsible?
DISCUSS!!