i actually wanted to make a similar thread because i posted in the total war thread and it made me think that they didnt improve the tactical combat in 20 years...
and the idiotic shiteaters just keep fucking shoveling that garbage inside
so, what games are technically interesting recently? i dunno if i should count gpu tech
1983
artillery duel - terrain deformation by explosions
1994
x-com - 3d, raytracing, destruction
1995
worms - artillery duel 10 years later
1997
total annihilation - very large maps and unit counts
1998
thief - uses room connections to mildly sim far sound propagation
2001
il 2 sturmovik - best flight physics, can break wings by diving at mach1
2002
medieval total war - large scale unit counts, with the illusion of individual engagement, i believe it was larger than shogun
battlefield 1942 - netcode capable of 128 peeps on 1 server, this might not have been a netcode bottleneck though
2003
silent storm - environ destructible
2004
rome total war - switch to 3d models for units, this is a gpu perf or mem bottleneck, the unit counts even bigger now maybe
soldiers heroes of ww2 - individual vehicles control, penetration mechanics
2005
falling sand - its not a game but eh... artillery duel on roids
fear - popularizes goap in ai
2007 x64 era, multicores roll out
dwarf fortress - large scale really running simulation
stalker - live ai agents on 1 grid that is larger than all other 3d shooters at the time
sega rally - persistent track terrain deformation
2009
minecraft - block world, written in java...
2010
achtung panzer kharkov 43 - penetration mechanics, larger than soldiers heroes of ww2, persistent wrecks
2014
factorio - large scale world sim like df
2015
guild wars 2 - popularizes utility based ai arch, though its probably used in far older games, who knows...
2017
mudrunners - track terrain deformation
2019
noita - 1983 artillery duel did it best kek
2020
song of syx - same as dwarf fortress
i dunno if havoc physics counts, its just a sim effect without gameplay reasons, but first used in london racer 2000, than again other racing games had physics
i left out a bunch of racing games with a vehicle damage model
its a sad list...