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DF Adventure Mode overhaul - discussion

Berekän

A life wasted
Patron
Joined
Sep 2, 2009
Messages
3,101
I always wanted to give adventure mode a deeper glance. Admittedly, there are many better Roguelikes in general but DF adventure mode had some nice little touches here and there, like licking the blood from your sword, searching for bugs to eat or throw at your enemies... and I think in the end it can become a great Adventure RL by it's own merit.

Now that the overhaul is released, this may be the time to start doing some adventuring
 

MisterStone

Arcane
Joined
Apr 1, 2006
Messages
9,422
It's pretty fun now, but you can't really compare it to other roguelikes... the point in those games is to survive and progress towards endgame. Your character gathers lots of powerful items and becomes almost invincible. In DF it seems like almost any combat is dangerous, going into a place full of hostiles is always dangerous, and the best thing you can achieve is to put together an amusing story to share with people. Unless even more has changed that I have failed to realize yet. :)
 

Admiral jimbob

gay as all hell
Joined
Sep 29, 2009
Messages
9,225
Location
truck stops and toilet stalls
Wasteland 2
Frankly I just want DF's combat system in a proper, fully-realised game. Going on to other Roguelikes where the combat generally consists of pressing the move keys towards enemies until they die just feels like a huge step backwards after gouging out an elf child's eyeballs then bruising his dad's liver by throwing the kid's head at him.
 

MisterStone

Arcane
Joined
Apr 1, 2006
Messages
9,422
Hell yeah. Doesn't seem like there is anyone else out there who is willing to put that much effort into programming a roguelike, however, especially when you consider most of them are free, and even if you asks for money the fanbase would be so tiny.
 

Dirk Diggler

Scholar
Joined
Aug 24, 2009
Messages
4,946
Destroid said:
Oblivion is also a very explicit game - the graphics are designed to be completely show all there is, as opposed to older games like fallout where few characters have a face or even older games again where even less is shown. Those are the kinds of games that allow your imagination to fill the gaps. If everything is shown, this part of your brain does not activate. For RPGs less really can be more. It is why people are so easily able to become immersed in roguelikes and dwarf fortress, although engaging mechanics that distract the conscious mind to a high degree certainly help.
understanding-comics-01.jpg
 

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