Late to the party on this one, but finally bit the bullet on ER during the Steam sale since it was -40% (coming in at 35 euro-shekels). Was a mixed bag to say the least, for context I'm one of those fags who loves the first Dark Souls and thinks DS3 was a considerable decline due to going more twitchy action route with constant rolling.
ER is like the Superbowl of roll-fests, everything is hyper-aggressive and has at minimum a 5 attack chain that you HAVE to dodge. Gets particularly tiresome at the late-game boss rush Malekith -> Godfrey/Horah Louis Theroux -> Radagon/Elden Beast. By the end I was just ready for the game to be over. Bosses having a devastating combo is totally fine, but when everyone has 3-4 different ones with "fuck you" delays and optional combo-extenders it loses its luster fast. Back in the olden days Manus was a great fight and his ape-shit combo is "fondly" remembered, that fight wouldn't have been better or more memorable if he had 3 other combos with some roll-catching delays (granted he has ONE delay but it's on a single downward smash, not at the end of a 7-hitter) and other fuckery.
On the other hand, I did have great fun exploring the Legacy dungeons. Fromsoft can still design great levels. Personal favorites were Stormveil Castle, Raya Lucaria and especially The Royal Capital.
The open world was whatever, didnt really add much to the game. Catacombs and mines were just copy-pastes made to house upgrade materials. Castles and Forts were pretty good, shorter spurts of a level are a decent addition to Fromsoft formula.
There seems to be a shitload of build variety, I just stuck with my Glintblade Phalanx ash (does good poise damage) on Knight's Greatsword. Think I'll wait a few weeks and start another playthrough to do more experimenting. Though I will probably just consider the game finished at the end of the Royal Capital to skip the low-effort endgame.
Though looking at some ER shit on the tubes and whatnot, it seems the "meta" is powerstancing Ultra Greatswords and spamming jump attacks. Which looks fucking retarded.
Overall a good game tbh, could have been great with some restraint from the devs and cutting some of the fat.
ER is like the Superbowl of roll-fests, everything is hyper-aggressive and has at minimum a 5 attack chain that you HAVE to dodge. Gets particularly tiresome at the late-game boss rush Malekith -> Godfrey/Horah Louis Theroux -> Radagon/Elden Beast. By the end I was just ready for the game to be over. Bosses having a devastating combo is totally fine, but when everyone has 3-4 different ones with "fuck you" delays and optional combo-extenders it loses its luster fast. Back in the olden days Manus was a great fight and his ape-shit combo is "fondly" remembered, that fight wouldn't have been better or more memorable if he had 3 other combos with some roll-catching delays (granted he has ONE delay but it's on a single downward smash, not at the end of a 7-hitter) and other fuckery.
On the other hand, I did have great fun exploring the Legacy dungeons. Fromsoft can still design great levels. Personal favorites were Stormveil Castle, Raya Lucaria and especially The Royal Capital.
The open world was whatever, didnt really add much to the game. Catacombs and mines were just copy-pastes made to house upgrade materials. Castles and Forts were pretty good, shorter spurts of a level are a decent addition to Fromsoft formula.
There seems to be a shitload of build variety, I just stuck with my Glintblade Phalanx ash (does good poise damage) on Knight's Greatsword. Think I'll wait a few weeks and start another playthrough to do more experimenting. Though I will probably just consider the game finished at the end of the Royal Capital to skip the low-effort endgame.
Though looking at some ER shit on the tubes and whatnot, it seems the "meta" is powerstancing Ultra Greatswords and spamming jump attacks. Which looks fucking retarded.
Overall a good game tbh, could have been great with some restraint from the devs and cutting some of the fat.