Unradscorpion
Arbiter
- Joined
- May 19, 2008
- Messages
- 1,488
Don't make 1000 HP a static value, damage you deal grows with bonuses and thus it's a quadratic growth ( correct me if I'm wrong)
So what is your aim with this system? If I find a new weapon that has a better attack/damage I will take it anyway since I'll just be grinding it to higher numbers the same way I would do with the old one ( since the growth rate is the same).
And even looking from it from a less calculable angle, it encourages keeping old weapons, but players are partly motivated by new loot and changing their equipment.
It's counter-intuitive in many ways, what would it add gameplay wise?
So what is your aim with this system? If I find a new weapon that has a better attack/damage I will take it anyway since I'll just be grinding it to higher numbers the same way I would do with the old one ( since the growth rate is the same).
And even looking from it from a less calculable angle, it encourages keeping old weapons, but players are partly motivated by new loot and changing their equipment.
It's counter-intuitive in many ways, what would it add gameplay wise?