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Fallout Fallout 1-2 builds

Joined
Jan 7, 2012
Messages
14,284
I recall reading that the melee damage stat only improves your max damage, so it's only half that on average. In other words mostly useless
 

The Jester

Cipher
Joined
Mar 1, 2020
Messages
1,492
Heavy Handed and Bonus HtH Damage don't stack. :cry:
???
Screenshot-422.png

Screenshot-423.png
EDIT: Just loaded my Fallout 2 and checked my saves. Definitely still 9 despite both Heavy Handed and Bonus HtH Damage. :cry:
Hmm yea same here, it's probably a Sfall thing though I don't know exactly what.

Lexx

 
Joined
Sep 1, 2020
Messages
1,091
My last fun builds in FO1:

Big Guns + Throwing (focused on Flamethrower)
Max Luck Unarmed + Jinxed (enemies drop their weapons, you don't).
Fast Shot Melee Weapons (Fast Shot doesn't work with melee in FO2; it can get way OP, in any case).
 

Zboj Lamignat

Arcane
Joined
Feb 15, 2012
Messages
5,552
I recall reading that the melee damage stat only improves your max damage, so it's only half that on average. In other words mostly useless
Bonus hth dmg perks would be largely useless either way. The ranged ones are OK for auto weapon builds and that's it.
 

dumbuglyorc

Educated
Joined
Oct 7, 2021
Messages
78
IN10 + LK10 + Skilled: you can have funny skills, combat armor, the weapon of your choice and whatever else money can buy at level 3.

icha.jpg
 

luj1

You're all shills
Vatnik
Joined
Jan 2, 2016
Messages
13,368
Location
Eastern block
Wow GJ guys

Guess there are way more builds than I had imagined. I just lacked imagination

Glad I started this thread
 

Jigby

Augur
Joined
May 9, 2009
Messages
338
Using drugs to increase your AP defeats the whole purpose of playing a 3AP GRUG character though... :)
 

Snufkin

Augur
Joined
Mar 11, 2012
Messages
461
Bare-handed + Jinxed is the way to play Fallout 2. So much fun.
I dont see how its fun to hit stuff for 5 dmg when enemies are HP sponges in Fallout 2.

When it comes fo Jinxed trait I think many players dont understand how it works. Luck does nothing to prevent bad things that will happen to you. Way it works is, lets say you have 95% chance to hit to prevent jinxed from ruining you, there is still 5% chance that you will miss attack and will roll with 50% chance to something bad happen. This automatically makes it bad because this will also apply to joinable NPC's.
 

NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
8,931
Location
Southeastern Yurop
Bare-handed + Jinxed is the way to play Fallout 2. So much fun.
I dont see how its fun to hit stuff for 5 dmg when enemies are HP sponges in Fallout 2.

When it comes fo Jinxed trait I think many players dont understand how it works. Luck does nothing to prevent bad things that will happen to you. Way it works is, lets say you have 95% chance to hit to prevent jinxed from ruining you, there is still 5% chance that you will miss attack and will roll with 50% chance to something bad happen. This automatically makes it bad because this will also apply to joinable NPC's.
That's right.
But there is a certain degree of fun to be had seeing Enclave troopers critically miss and destroying their Gauss and Pulse pistols.
 

__scribbles__

Educated
Joined
Jul 5, 2022
Messages
314
Location
The Void
I dont see how its fun to hit stuff for 5 dmg when enemies are HP sponges in Fallout 2.
The point isn't to make the most effective build in combat. The point is that running all around a battlefield with high AC, punching raiders in the crotch while everybody is constantly critically failing is hilarious. It's a very fun build to play even if it's far from optimized.
 

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