Broseph
Dangerous JB
Fallout 1 and 2 are awesome games, don't get me wrong, but some of the quest design in FNV is nearly unparalleled. Beyond the Beef being one example. Just wish the gunplay was less clunky and the engine less shit.
Maybe if it was isometric... Who can tell?
would still need to be turn based and less crashy for that.NV would be the greatest game of all time
would still need to be turn based and less crashy for that to happen.Maybe if it was isometric... Who can tell?
That wouldn't be fair to Fallout 1. NV would be the greatest game of all time if that happened.
Wasn't he implying turn-based with that isometric comment?
Wasn't he implying turn-based with that isometric comment?
What do you take him for, somesort of unwashed, bad-smelling RTwP consoletard lover?
New Vegas has some very nice ideas, but its weaknesses actually build on each other. For instance, it has a more "sandbox" approach than the original fallouts, with huge maps you can explore, with several opportunities for scavenging and exploring. But that side of the game is completely cut off from the way the main faction quests are structured. The faction quests form a nice branching path, with several optional stuff feeding back into it, but you never get to do things your way. You always need to follow how the quests are structured. Even if you decide to side with no one but yourself, it still amounts to doing the quests given to you by the Yes Man. I mean, having to follow these quests paths is annoying normally, and the tight way you are bound to doing what someone tells you already exacerbates the problem. But when you add that to what is supposed to be a free roaming game, it makes the issue even more visible.
intelligent rpgs hide quest hooks behind more than npcs (ask me aboutI'm confused because your criticisms seem to apply to nearly every RPG with quests.
I'm confused because your criticisms seem to apply to nearly every RPG with quests.
intelligent rpgs hide quest hooks behind more than npcs (ask me aboutarcanum quest for glorytorment)
I'm confused because your criticisms seem to apply to nearly every RPG with quests.
New Vegas has some very nice ideas, but its weaknesses actually build on each other. For instance, it has a more "sandbox" approach than the original fallouts, with huge maps you can explore, with several opportunities for scavenging and exploring. But that side of the game is completely cut off from the way the main faction quests are structured. The faction quests form a nice branching path, with several optional stuff feeding back into it, but you never get to do things your way. You always need to follow how the quests are structured. Even if you decide to side with no one but yourself, it still amounts to doing the quests given to you by the Yes Man. I mean, having to follow these quests paths is annoying normally, and the tight way you are bound to doing what someone tells you already exacerbates the problem. But when you add that to what is supposed to be a free roaming game, it makes the issue even more visible.
The exploration, element is nice, but it never goes anywhere. I mean, maybe it is silly for a supermarket to still have food and pills hundreds of years after the war, but it is far more silly that those things are completely unnecessary and pretty much useless. The awful inventory interface makes using items a chore, but even worse is the fact that crafting and using items is hardly really important. The faction system in the game tries to connect back to the exploration system, and I remember it mentioned how nice it was that two enemy faction members might spawn hunting down the NPC but end fighting each other instead. That is a nice feature, that is something I would like to see more, but these random encounters are simply the most basic stuff someone could come up with. Fallout 1's encounters may have been completely scripted, they may have never done anything as unexpected, for its programmers, as that, but at least they were interesting!
Anyway, I am just commenting cause I think F:NV does try some really interesting stuff, but it unfortunately falls way short of making that stuff really work.
How I personally rate the Fallouts:
Fallout 3 >= Fallout 1 > Fallout 2
Did you mean Fallout 3 instead of New Vegas?
New Vegas IS fallout 3. That abomination made by Bethesduh shall not be spoken of.
Why isn't DragoFireFart not dumbfucked yet anyway?