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Mod News Fallout 2 Restoration Project 2.2 and Unofficial Patch 1.02.28 Released

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It's a pair of cool shades. They give you charisma because they make you look cool.

tumblr_lpbhpanQY71r0m2pgo1_500.gif


How deep in the aspergers pit you have to be to not understand why you get a CHA bonus from wearing them?
 

Infinitron

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Do you mean like the character systems?

Fallout 1: SPECIAL is an extremely simple system where 1/3 of the skills are useless, and about 3 of them are overpowered as all hell
Fallout 2: SPECIAL is an extremely simple system where 1/3 of the skills are useless, and about 3 of them are overpowered as all hell (but the useless skills are slightly less useless now)


Yeah, that.

Also, party mechanics.
 

Andyman Messiah

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Hmm, so to cater for FO1 fans, FO2 should get rid of [...] happy ending for protagonist

My beef wasn't so much with the happy ending as it was with magic world saving devices. The GECK is just too fantastic and I think it hurts the setting when you can just save the world with a magic briefcase. I forget if the GECK was a thing in Fallout 1 but even so, no sir, I don't like it. But this is all personal opinion so whatever.
 

Andyman Messiah

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I was just about to edit my post because I seemed to recall seeing it in the F1 manual as a cute fake ad gag.

Well, alright then.
 
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Bobbles

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That ad really doesn't seem comparable to how the GECK was presented in FO2.
 

Surf Solar

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Andyman Messiah

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I didn't mind the sunglasses stat boost. I even think you can make sense of it.

Compare!
Fallout 2: Wearing sunglasses makes you slightly more charismatic.
Fallout 3: Putting on a doctor's robe make you a better doctor.

One of these are fucking stupid. Can you solve the mystery?
 
Unwanted

Bobbles

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I didn't mind the sunglasses stat boost. I even think you can make sense of it.

Compare!
Fallout 2: Wearing sunglasses makes you slightly more charismatic.
Fallout 3: Putting on a doctor's robe make you a better doctor.

One of these are fucking stupid. Can you solve the mystery?

There are good reasons why doctors wear robes in a sterile environment. I've never seen a hostage negotiator put on sun glasses to help him negotiate a release.
 

baturinsky

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If you have to make a Charisma check to deal with an hostage situation ("I like you, please take my prisoners"), the "magical" bonus is the least of your problems anyway.
Charisma (and Speechcraft) is how convincing you are, not how liked. "This helicopter TOTALLY will take you to Equador with your billion dollars, please release prisoners".
 

commie

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I didn't mind the sunglasses stat boost. I even think you can make sense of it.

Compare!
Fallout 2: Wearing sunglasses makes you slightly more charismatic.
Fallout 3: Putting on a doctor's robe make you a better doctor.

One of these are fucking stupid. Can you solve the mystery?

Your analogy wasn't good enough as it seems to have confused a fresh newfag who decided to actually DEFEND FO3. Perhaps you should have put how grimy prewar businesswear gives you +5 speech or how a powdered wig gives +10 speech, +5 barter, +1 int and -1 perception for some reason while a bandana which covers more or less the same area improves per by +1. Fuck me...
 
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Bobbles

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Bandanas keep sweat from dripping into your eyes, wigs cause you to sweat more.
 

Andyman Messiah

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I didn't mind the sunglasses stat boost. I even think you can make sense of it.

Compare!
Fallout 2: Wearing sunglasses makes you slightly more charismatic.
Fallout 3: Putting on a doctor's robe make you a better doctor.

One of these are fucking stupid. Can you solve the mystery?

Your analogy wasn't good enough as it seems to have confused a fresh newfag who decided to actually DEFEND FO3. Perhaps you should have put how grimy prewar businesswear gives you +5 speech or how a powdered wig gives +10 speech, +5 barter, +1 int and -1 perception for some reason while a bandana which covers more or less the same area improves per by +1. Fuck me...

There's nothing wrong with my anal or my ogy. The "fresh newfag" as you call him is just being funny, and I approve of his antics.

Now for the sake of playing the game, if there's one piece of clothing that would make you a better doctor it would have to be gloves. White robes don't benefit a sterile environment nearly as much as having clean hands. I actually believe it was a Hungarian gentleman that came up with the wild idea that doctors should wash their hands and it basically cut childbed fever in half. 'Course, I haven't really kept up to date with medical science (or at least antiseptic procedure) since the late 1840's so maybe it's entirely outdated now. Anyways. What the hell do I know? I'm a horse. I even get so much as a cold and some asshole just comes to my bed carrying a hunting rifle. Fuck doctors.

As for the sunglasses thing. +1 CHA (with extra +1 PER if they're tinted normal glasses) It should be obvious. You see better and you look better. There's nothing magical about having good fashion sense. I put on a scarf? +1 CHA. I put on power armor? +2 STR and -2 CHA because I look like a huge silverback but a STRONG huge silverback. Come on, man. Peace out.
 
Self-Ejected

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SPECIAL just isn't nuanced enough to warrant those bonuses

I mean +1 attribute is a p. huge benefit for just putting on sunglasses
 

commie

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I didn't mind the sunglasses stat boost. I even think you can make sense of it.

Compare!
Fallout 2: Wearing sunglasses makes you slightly more charismatic.
Fallout 3: Putting on a doctor's robe make you a better doctor.

One of these are fucking stupid. Can you solve the mystery?

Your analogy wasn't good enough as it seems to have confused a fresh newfag who decided to actually DEFEND FO3. Perhaps you should have put how grimy prewar businesswear gives you +5 speech or how a powdered wig gives +10 speech, +5 barter, +1 int and -1 perception for some reason while a bandana which covers more or less the same area improves per by +1. Fuck me...

There's nothing wrong with my anal or my ogy. The "fresh newfag" as you call him is just being funny, and I approve of his antics.

Now for the sake of playing the game, if there's one piece of clothing that would make you a better doctor it would have to be gloves. White robes don't benefit a sterile environment nearly as much as having clean hands. I actually believe it was a Hungarian gentleman that came up with the wild idea that doctors should wash their hands and it basically cut childbed fever in half. 'Course, I haven't really kept up to date with medical science (or at least antiseptic procedure) since the late 1840's so maybe it's entirely outdated now. Anyways. What the hell do I know? I'm a horse. I even get so much as a cold and some asshole just comes to my bed carrying a hunting rifle. Fuck doctors.

As for the sunglasses thing. +1 CHA (with extra +1 PER if they're tinted normal glasses) It should be obvious. You see better and you look better. There's nothing magical about having good fashion sense. I put on a scarf? +1 CHA. I put on power armor? +2 STR and -2 CHA because I look like a huge silverback but a STRONG huge silverback. Come on, man. Peace out.

Huh? I don't have a problem with that. You could sort of argue for that regarding FO1/2 and the benefits of items. FO3 on the other hand really took the 'magical' item thing too far as you say. Not only are attributes increased but skill ability increased in ways that you could not not even see the barest of correlations between them and the nature of the object. Why would the aforementioned wig give you +5 barter? and +1 Int? Ok, the newfag joker gave a witty reason for losing perception but even one as erudite and waggish as he was stumped by the other 'benefits' it seems.
 

Andyman Messiah

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I didn't mind the sunglasses stat boost. I even think you can make sense of it.

Compare!
Fallout 2: Wearing sunglasses makes you slightly more charismatic.
Fallout 3: Putting on a doctor's robe make you a better doctor.

One of these are fucking stupid. Can you solve the mystery?

Your analogy wasn't good enough as it seems to have confused a fresh newfag who decided to actually DEFEND FO3. Perhaps you should have put how grimy prewar businesswear gives you +5 speech or how a powdered wig gives +10 speech, +5 barter, +1 int and -1 perception for some reason while a bandana which covers more or less the same area improves per by +1. Fuck me...

There's nothing wrong with my anal or my ogy. The "fresh newfag" as you call him is just being funny, and I approve of his antics.

Now for the sake of playing the game, if there's one piece of clothing that would make you a better doctor it would have to be gloves. White robes don't benefit a sterile environment nearly as much as having clean hands. I actually believe it was a Hungarian gentleman that came up with the wild idea that doctors should wash their hands and it basically cut childbed fever in half. 'Course, I haven't really kept up to date with medical science (or at least antiseptic procedure) since the late 1840's so maybe it's entirely outdated now. Anyways. What the hell do I know? I'm a horse. I even get so much as a cold and some asshole just comes to my bed carrying a hunting rifle. Fuck doctors.

As for the sunglasses thing. +1 CHA (with extra +1 PER if they're tinted normal glasses) It should be obvious. You see better and you look better. There's nothing magical about having good fashion sense. I put on a scarf? +1 CHA. I put on power armor? +2 STR and -2 CHA because I look like a huge silverback but a STRONG huge silverback. Come on, man. Peace out.

Huh? I don't have a problem with that. You could sort of argue for that regarding FO1/2 and the benefits of items. FO3 on the other hand really took the 'magical' item thing too far as you say. Not only are attributes increased but skill ability increased in ways that you could not not even see the barest of correlations between them and the nature of the object. Why would the aforementioned wig give you +5 barter? and +1 Int? Ok, the newfag joker gave a witty reason for losing perception but even one as erudite and waggish as he was stumped by the other 'benefits' it seems.
(Sometimes when I reply with quote, I reply to people other than the one I'm quoting.)
 

valcik

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I mean +1 attribute is a p. huge benefit for just putting on sunglasses
On the other hand, sunglasses were a pretty rare item in F2. As one of guys who decided to ignore most of the New Reno family related quests, I wouldn't find them to this day without the collective consciousness interwebz.
Fallout 3/NV, that's different story though, they went too far with all kind of magic clothes here.
 
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AngryEddy

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It's a pair of cool shades. They give you charisma because they make you look cool.

tumblr_lpbhpanQY71r0m2pgo1_500.gif


How deep in the aspergers pit you have to be to not understand why you get a CHA bonus from wearing them?

:hmmm:

Items giving you magically + to your stats are gamey as hell is all.


CHA is actually the perfect stat to have boosted or subtracted from by seemingly irrelevant items. Booze makes people either stupid or fun to be around, gaudy Italians/Cubans etc wear jewelry because it boosts them in their social circles.
 

tuluse

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Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
Sometimes glasses make all the difference.
orgMelc.png

When Arnie puts glasses over this that has to be worth like +5 charisma at least.
 

Absalom

Guest
Do people seriously have a problem with shades adding to your charisma? Christ. How would you even know if you haven't looked at a walk through? FFS

"I must have have a completely srs adventure as I become a porn star and kill scientologists"
 
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I mean +1 attribute is a p. huge benefit for just putting on sunglasses
On the other hand, sunglasses were a pretty rare item in F2. As one of guys who decided to ignore most of the New Reno family related quests, I wouldn't find them to this day without the collective consciousness interwebz.
Fallout 3/NV, that's different story though, they went too far with all kind of magic clothes here.

Oh yeah, there's this too. IIRC there are two in the game, one carried by Salvatore's bodyguard, and one on the cemetery.

fake edit: yep - http://fallout.wikia.com/wiki/Mirrored_shades

Plus, Charisma is borderline dump stat unless you really need followers. No one complains about the Power Armor giving you an obscene Strength and endurance boost, because "it's supposed to be overpowered". Or all the easily available drugs giving you big bonuses to health, damage resistance, intelligence and action points (which effectively removes any limitation of your build. You're a retard but you really want that quest? Pop some Mentats.). But an almost unique headgear that only gives you +1 charisma is unbalanced?
 

Surf Solar

cannot into womynz
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It's a pair of cool shades. They give you charisma because they make you look cool.

tumblr_lpbhpanQY71r0m2pgo1_500.gif


How deep in the aspergers pit you have to be to not understand why you get a CHA bonus from wearing them?

:hmmm:

Items giving you magically + to your stats are gamey as hell is all.


CHA is actually the perfect stat to have boosted or subtracted from by seemingly irrelevant items. Booze makes people either stupid or fun to be around, gaudy Italians/Cubans etc wear jewelry because it boosts them in their social circles.


Charisma is not about the looks.
 

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