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Fallout Fallout 2: This game has no forgiveness

Jaesun

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Ian will join you for free... :M
 

Jacob

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Grab the Codex by the pussy
So, not only "Combat is devoid of challenge" [link] , but getting companions too?

Rereading the wiki, recruiting Dogmeat actually only requires you to wear leather jacket in the casino area, so yeah, I must've accidentally wear it trying to solve the Gizmo quest.
 

Seaking4

Learned
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So, after playing this game for the first time, until I got to Navarro base and giving the blueprints to the Brotherhood, I decided to start playing the first Fallout, and...

That game is fucking easy, I got Dogmeat without even trying (Dunno, he just started following me after I finished Junktown's mayor's quest, though wiki says I have to do some other quest involving the doctor or something) and I could get Ian with only a hundred caps. Compare it to Fallout 2, where the first possible companion requires 350 caps (Or doing that gecko quest), the second, 1000 caps, and the third is far away in the Vault City. (I think that is as far as Vault 13 -> Boneyard's distance in the first game)

The enemies are a lot easier too. Considering Fallout 2's difficult early game, I expected at least the random encounters will kill me with critical burst, but no, the only thing that could kill me so far is the Super Mutant at the Necropolis' water pump, and I could simply talk my way through him.

Well getting Ian is one surefire way of making Fallout more difficult.

In my experience F2 is more difficult. Especially the areas after V15. Although the difficulty came in the form of random encounters.
 

T. Reich

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F2 is really more difficult. mostly because it was rebalanced this way, I guess. Stuff is overall more expensive and less plentiful (at least until NCR, after that you're never really short on supplies), random encounters are both more frequent and more dangerous.
That being said, as soon as you get your hands on decent hardware (Vault City/New Reno, depending on where you went first, then NCR), the only difficulty is not getting gibbed on the way to V13 and back to Arroyo (fairly easy with a car, nightmare on foot).

F1 never really got dangerous until you had to go fight the super mutants.
Come to think of it, F1 is a fairly combat-light game.
Major combat areas: radscorp caves (optional + non-combat resolution), Khans (entirely skippable), Vault 15 (rats, lol), Vault in Necropolis (dem ghouls), Glow (robots, mostly skippable), and the obvious two endgame dungeons.
Outside of thise: all major fights in Junktown you get major assistance and might as well not execute a single attack. All fights in Hub are optional. You don't really have to fight anything but rats in Necropolis outside of the vault (super mutants are skippable, so are random ghouls). Adytum massacre (either one) and deathclaws are skippable though you kinda want to deal with deathclaws, I suppose. BoS bunker and Shady Sands are non-combat areas.
And I don't remember random encounters being anywhere close to frequent or dangerous (apart from Mariposa patrols).
 

Lemming42

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So, after playing this game for the first time, until I got to Navarro base and giving the blueprints to the Brotherhood, I decided to start playing the first Fallout, and...

That game is fucking easy, I got Dogmeat without even trying (Dunno, he just started following me after I finished Junktown's mayor's quest, though wiki says I have to do some other quest involving the doctor or something) and I could get Ian with only a hundred caps. Compare it to Fallout 2, where the first possible companion requires 350 caps (Or doing that gecko quest), the second, 1000 caps, and the third is far away in the Vault City. (I think that is as far as Vault 13 -> Boneyard's distance in the first game)

The enemies are a lot easier too. Considering Fallout 2's difficult early game, I expected at least the random encounters will kill me with critical burst, but no, the only thing that could kill me so far is the Super Mutant at the Necropolis' water pump, and I could simply talk my way through him.

You can pump up the difficulty dials in the options menu but it's more of a ballache than actual difficulty.

Dogmeat comes with you if you're wearing the Mad Max jacket.

Fallout 2 is much more difficult, definitely, but it's mainly as a result of forcing you into massive badly designed combat encounters, which is most apparent when you meet "Highwaymen" every 5 steps on the way to Modoc from the Den who can often kill you before you even get a chance to move if you're playing with the combat difficulty put up to max.
 

naossano

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T.Reich >

Both games are combat light with most/all fights being optionnal.
Hell, this is one of the highlight of the game. You can be a fighter, a talker or a stealth guy and see most of the game content.
Same cannot be said for gamebryo episodes... Still wondering why they bought that thing...
It is like buying Postal IP and make it a game in which you help kids cross the street...
 

baturinsky

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T.Reich >

Both games are combat light with most/all fights being optionnal.
Hell, this is one of the highlight of the game. You can be a fighter, a talker or a stealth guy and see most of the game content.
Same cannot be said for gamebryo episodes... Still wondering why they bought that thing...
It is like buying Postal IP and make it a game in which you help kids cross the street...

In Postal 2 combat is actually optional.
 

ArchAngel

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So dogmeat joins you for approching him in a jacket and in Fo4 they just removed the jacket requirements :D
 

Jacob

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Grab the Codex by the pussy
Well getting Ian is one surefire way of making Fallout more difficult.
I've had that joke encounter in Fallout 2 where an NPC says Ian gets you killed more often than enemies do, but haven't had the pleasure of getting a critical burst from him trying to shot some raider next to me yet.

Dogmeat comes with you if you're wearing the Mad Max jacket.

Yup, corrected myself in my second post.

Now that you've mentioned, I just realized that even recruiting Dogmeat is a Mad Max reference.
 

T. Reich

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I've had that joke encounter in Fallout 2 where an NPC says Ian gets you killed more often than enemies do, but haven't had the pleasure of getting a critical burst from him trying to shot some raider next to me yet.

A simple, elegant solution - give Ian That Gun. No bursts, packs a punch, and IIRC it's even enough to bruise the supermuties.
 

bloodlover

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I did it! I finished Fallout 2! My initial reaction was :bounce: but after a few minutes I was like :negative: since almost every game I played so far seems so shallow and weak by comparison.


The obvious rating is :5/5: even though there were certain things that did bug me a little.

I became a wasteland Messiah, keeping the same three followers for the entire game. They had some minor quests but the reason I kept them was because I got a bit attached to them, especially Sulik. It was really cool to see at the end how my actions made the difference in the wasteland though I actually remember making peace between the people of Modoc and the Slags and it was really sad to see that they eventually killed everyone in the underground. I should have killed Metzger too since apparently the fucker was still around the Den even without resorting to slavery. I'm afraid Mom and her orphanage will turn into a brothel in time:( . I did not give a shit about Broken Hills and I felt meh of its outcome though it's strange that some deathclaws can run a vault and live with humans but ghouls and mutants can't.

Besides these observations, there were some gameplay issues that reaaaaaly pissed me off. I am not sure if it's a bug or something but Sulik was often in the habit of switching to melee even though he had an SMG and ammo on him and the proper combat settings. The combat was ok, not that bad as many claim to be though it was made harder just by random crits or missed shots. It's really no fun when the enemy decides to randomly crit and kill someone in your party. The 95% is also stupid. I understand missing a shot if the enemy is too far away, or if I don't have clear vision, or if my weapon is damaged but having the enemy one inch away from my gun and still missing the damn shot is a total joy killer. I feel that some skills like repair and science were not useful at all. I don't remember even having to repair any gear or science being useful in any meaningful way. I guess the way they decided to implement it was very strange and I think it's a much better skill in the new games (where it is very useful for energy weapons). Leveling progression and gear were very well made though by the time I got the famous power armor and laser weapons I barely used them. I guess having full power armors and laser guns on the party is good if you decide to kill everyone in Navarro and the Oil Rig but since I did not take that route, they seemed fairly useless. Other things that come to mind...hm... Someone talked about some mod that reduces item values, I think it was The Brazilian Slaughter Looking back now, it is a great idea since I used to trade everything for cash and chems and still ended up with tons of loot and around 40k in my pockets.

Overall however the game was great. These small annoyances are nothing compared to the big picture and in the end that is all that matters.
 

Jack Of Owls

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I remember playing FO1 and finding it so enthralling that after having finished it the first time I immediately started up a second game for another run-through with a different character. This is the only time I ever did this in 30+ years of PC gaming. Alas, my 2nd run-through did not go well since I had created a female character that was physically weaker than males and she got turned into irradiated corpse-food in my first encounter with enemies so I rage-quit (this was when I was much younger and a modicum less mature than I am now). When I played FO2 I could barely finish the game. Just got real boring near the end in The Enclave, but I persevered and finished the damn thing.
 

eXalted

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I remember making a Hand to Hand retard ( ST 10, IN 1) and it was tiresome. No skill points on level up, random encounters with 10 big scorpions that I had to punch to death... couldn't play more than 2-3 hours.

PE 10 + AG 10 + Jet on the other hand... :smug:
 

MrJohnson

Educated
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Feb 14, 2013
Messages
94
It all depends on what role you want to play. Wan't to play the minigun wielding drugged childkiller? Yeah sure CH isn't needed. But if you want to play a sly talker guy that can't fight you need dat CH, LK and high Speech
 

Trashos

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though I actually remember making peace between the people of Modoc and the Slags and it was really sad to see that they eventually killed everyone in the underground.
......
I am not sure if it's a bug or something but Sulik was often in the habit of switching to melee even though he had an SMG and ammo on him and the proper combat settings.

Your Modoc ending is weird. I am definitely able to get the good ending there (the Vault City ending is the bugged one). I don't remember what patches I have installed though.

As for Sulik, if you want him to always stay with his gun, take away the melee weapons from his inventory.
 

bloodlover

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Sep 5, 2010
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though I actually remember making peace between the people of Modoc and the Slags and it was really sad to see that they eventually killed everyone in the underground.
......
I am not sure if it's a bug or something but Sulik was often in the habit of switching to melee even though he had an SMG and ammo on him and the proper combat settings.

Your Modoc ending is weird. I am definitely able to get the good ending there (the Vault City ending is the bugged one). I don't remember what patches I have installed though.

As for Sulik, if you want him to always stay with his gun, take away the melee weapons from his inventory.

I played with the Restoration Project patch and that's it. I am not sure if it bugged that certain ending for me though I kind of doubt it since I did not encounter another bug the entire game.
 

T. Reich

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For the actually good Modoc ending you have to:
1. First deliver the message from the Slags to Modoc citizens.
2. This opens two more quests - find out what happened to the previous farm owner, and what happened to the tanner's son. You have 1 month to do it, IIRC.
3. Tanner's son is with the Slags, gotta ask the leader about him.
4. The previous farm owner is a drunk at Mamma's place in Den.
 

kwanzabot

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IDK if this thread is a troll and its pretty old but if you can't beat the raiders in V15 you're literally retarded lol, one time I cleaned it out with nothing more then leather armour and a 10mm smg while I was level 3, I'd have a hard time believing you're worse then that and I did that playthrough when I was like 11 years old
 
Unwanted

Irenaeus II

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For the actually good Modoc ending you have to:
1. First deliver the message from the Slags to Modoc citizens.
2. This opens two more quests - find out what happened to the previous farm owner, and what happened to the tanner's son. You have 1 month to do it, IIRC.
3. Tanner's son is with the Slags, gotta ask the leader about him.
4. The previous farm owner is a drunk at Mamma's place in Den.

Yeah, I remember I did that last one in my last playthrough. Can't remember the first one, though.
 

MrJohnson

Educated
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Feb 14, 2013
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IDK if this thread is a troll and its pretty old but if you can't beat the raiders in V15 you're literally retarded lol, one time I cleaned it out with nothing more then leather armour and a 10mm smg while I was level 3, I'd have a hard time believing you're worse then that and I did that playthrough when I was like 11 years old
:hahyou:
 

bloodlover

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For the actually good Modoc ending you have to:
1. First deliver the message from the Slags to Modoc citizens.
2. This opens two more quests - find out what happened to the previous farm owner, and what happened to the tanner's son. You have 1 month to do it, IIRC.
3. Tanner's son is with the Slags, gotta ask the leader about him.
4. The previous farm owner is a drunk at Mamma's place in Den.

Guess I might have fucked up with the time limit or something. I reaaaaaaaallllyy took my time with the game, healing outside so I don't use stimpacks
 

laclongquan

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I guess it's the time issue. On foot we take a month go back and forth from Modoc to Den. So if you heal the old fashioned way, you exceed the time allowance.
Or that's waht I remember, anyway~
 

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