Percolator Fish said:
Wow the codex has even turned on Arcanum now. Never expected it could become this goddamn crazy.
Well, fuck me, a few people have dissenting opinions, who'd have thought?
I really respect Arcanum for its incredible ambitions, a setting that is lovingly crafted, a great character system, and some well-designed quests among a lot of filler, but that doesn't mean that I found the game fun. You could have a game that sounds awesome on paper, yet playing it might not be an enjoyable experience, it's not exactly an absurd notion. Besides, most folks on the Codex still love Arcanum; it's consistently on the top 3 whenever polls are conducted.
I understand why some people like it or even love it, but for me, the lack of enjoyment came down to having to suffer through mobs of monsters to get to the good stuff. For example, I discovered this spooky dungeon filled with Undead and I found a sentient skeleton who I discovered to be Torian Kel. There was an AWESOME conversation with the guy, but I found it difficult to enjoy seeing as I had to take trips back and forth for healing supplies (I hadn't met Jayna yet) and had to face a lot of pointless combat to get to it. Combined with the fact that my tech guy could only survive with a ton of molotovs/grenades at any given moment because of the 0AP bug, and that meant I found combat areas tedious.
If you can tolerate the combat, then I can see why you'd love it. I unfortunately, could not. I ragequit during the Master Gambler training quest where it seemed like the dwarf dude who you'd gamble against would never give you Master certification no matter how many times you'd beat him.
Another annoyance was the mana/fatigue bar. I know the Life/Mana/Fatigue convention is boring, but it's still way fucking better than fainting during combat.