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Games That Made You Go...SHIT

DraQ

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Explorefag gonna explore.
...and then Oblivion said:
atomic-bomb-blast-explosion-trollface-troll-face.gif

I missed my IW "OH SHIT" moment because my machine, in its infinite wisdom, refused to run it.
 

warpig

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Morrowind, Oblivion, Skyrim - I was impressed with these at first but after playing for a few hours I was dissapointed by the crappy combat and overall genericness.

Heavy Rain - this game was total shit right from the beginning, I only managed to force myself to play up to the the "press x to jason" moment.

Last of Us - boring+extremely unappealing, I wanted to check it out because of the media fuss. This goes for a lot of modern, media acclaimed agames I play out of morbid curiosity: Bioshock Infinite, Spec Ops: The Line, Some Modern Warfare games...

X series - huge universe, with nothing interesting in it. Combat sucks, moronic style of space travel (squre shaped sectors and stargates), shitty interface and a setting that feels like some 12 year old's star wars/trek inspired fanfic.

Final Fantasy VII - My first contact with JRPG. I remember the enthusiastic reviews, I was really dissapointed by this game. Everything felt "weird": It was an "rpg" so I expected some degree of freedom but nope, my main character couldn't even use a weapon other than a sword. All these "random encounters" wtf? Strange story, inconsistent style, shitty kawaiiness (somehow I didn't notice that on the screenshots in magazines). But for some reason I kept playing it.
 
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Resident Evil 4 is one I actually stopped playing. When the enemies were really coming at you and you still had to fuck with those god-awful controls I was done with that game. Then I got to a point where the guns I had put a ton of money into were suddenly replaced by better guns and the enhancements didn't carry over...

But you didn't have to do it. Plus, the game makes a point to give each weapon a unique upgrade once you've done all the regular ones. Even a starting handgun, while not as powerful as Red9, get's a unique upgrade that hugely increases critical chance. Heads explode a lot. Starting shotgun is also really nice when fully upgraded. As is the TMP. You done fucked up. Not to mention you probably only played on Normal, which means you definitely didn't need the absolute best of weapons.
 

DraQ

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Astral Rag

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Unreal 2.


I initially thought my keyboard was broken but that snail pace was in fact U2's "running" speed.

Then I met some NPC's and some enemies and I could feel something dying inside, I quickly uninstalled and never looked back.

WTF were they thinking.

I later had this feeling again when trying out FEAR 2, such decline. And somehow they managed to decline the series even further with FEAR 3. At least I never played that POS myself.
 
Last edited:

SuicideBunny

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Serpent in the Staglands Dead State Torment: Tides of Numenera
morrowind, after being somewhat annoyed overall, finding the quests mostly shit and the npc models fugly to the point of being outright annoying. the tipping point was when i sold something i stole ages ago to the original owner which caused him to suicide on me... exploration was nice, though. last tes game with neat exploration.
skyrim after spending countless hours in the game exploring and figuring out that i am not actually having fun but am led by some vague promise that the cool dungeon that isn't just a single corridor or good content might be right around the corner if i just keep looking...
oblivion the whole omg we're at war find these warriors a job picking herbs thing.
sacred after trying to edit memory in harccore multiplayer, seeing that the server accepts everything the client tells it to and submitting a bug report.
fallout 2 fucking temple of trials. the reason i cannot replay the game. fuck you, whoever came up with that.
finding a gas station in fallout tactics.
fallout 3 the whole vault beginning, car wrecks causing smallscale nuclear explosions, "have you seen my father, a middle-aged guy".
 

warpig

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Morrowind (...) genericness.
:hmmm:
Generic quests that go "go from a to b and bring me x" etc. The main quest also begins with some crap like that (i don't know what does it look like further because I stopped playing).
"I play TES games for quests" ranks somewhere around "I watch porn for the plot" in terms of overall :nocountryforshitposters:factor.
I don't get the appeal of TES, so maybe I was like a lesbian Fat-Feminist trying to watch porn for the plot. I didn't play any TES games before Morrowind and my idea of an RPG was somewhere between Fallout and BG2.
 

DraQ

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I initially thought my keyboard was broken but that snail pace was in fact U2's "running" speed.
My most ingrained memory of U2's gameplay, was laboriously trying to move out of the way of slightly homing energy ball launched by PA wearing Skaarj, that was floating lazily in my direction.

I guess it most resembled a snail trying to dodge a droplet of corrosive acid oozing towards it.
 

Xeon

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the tipping point was when i sold something i stole ages ago to the original owner which caused him to suicide on me... exploration was nice, though. last tes game with neat exploration.
I kind of liked that, I played Morrowind after Skyrim and I kind of like that instead of the global stolen items can't be sold to shop keepers without a perk or a fencer.

Edit:
Also I think its kind of nice that NPCs don't magically know that I stole something from the other side of the region.
 
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All of the hour or so of Fallout 3 before uninstalling.


Sure, there have been games I've not finished, but no other game has come close to replicating the complete disillusionment and disinterest that Fallout 3 generated.
 

SuicideBunny

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Serpent in the Staglands Dead State Torment: Tides of Numenera
the tipping point was when i sold something i stole ages ago to the original owner which caused him to suicide on me... exploration was nice, though. last tes game with neat exploration.
I kind of liked that, I played Morrowind after Skyrim and I kind of like that instead of the global stolen items can't be sold to shop keepers without a perk or a fencer.

Edit:
Also I think its kind of nice that NPCs don't magically know that I stole something from the other side of the region.
it's stupid from a logical point of view because the items aren't discernible to you and the npc doesn't actually know where you got it from, especially when time passes and you could have just as well looted it from the original thief's corpse. so in essence it's a half-assed mechanic which instead of fixing and implementing properly they then went on to disable entirely in skyrim.
 

DraQ

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the tipping point was when i sold something i stole ages ago to the original owner which caused him to suicide on me... exploration was nice, though. last tes game with neat exploration.
I kind of liked that, I played Morrowind after Skyrim and I kind of like that instead of the global stolen items can't be sold to shop keepers without a perk or a fencer.

Edit:
Also I think its kind of nice that NPCs don't magically know that I stole something from the other side of the region.
it's stupid from a logical point of view because the items aren't discernible to you and the npc doesn't actually know where you got it from, especially when time passes and you could have just as well looted it from the original thief's corpse. so in essence it's a half-assed mechanic which instead of fixing and implementing properly they then went on to disable entirely in skyrim.
At worst that makes it badly implemented (because of ownership infection in stacks).
Displaying ownership status wouldn't be a big deal, hell, you can even force it vanilla game with TFH command.
 

markec

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Zak McKracken and the Alien Mindbenders, always ending up in pirate jail.

Oblivion, went in with high expectations from Morrowind, the moment I entered my third cave and realized everything is copy pasted it all just went crashing down.

Fallout 3, when I heard first lines of dialog, if the most expensive voice actor has lines like this i shuddered at the thought of rest of it.

Diablo 2 implements save & exit, checkpoints with respawning enemies, because of the game success everyone copies that FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU

Deus Ex Invisible war, first thought WTF did you do with the inventory and universal ammo.

Arcania, started the game and realized I can steal anything I want and nobody cares.

Vampire Bloodlines, playing original version of the game that had game breaking bug.

Fallout Tactics, when I realized its not like previous Fallout games.

Unreal 2, 5 min in my thought "wait is this really Unreal game".

Neverwinter Night, finishing yet another area which like all previous consisted only of boring fights, scaled loot and few meaningless dialogs.

Blood 2, nuf said.
 

DraQ

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Diablo 2 implements save & exit, checkpoints with respawning enemies, because of the game success everyone copies that FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU
Ah, yes, we need to thank D2 for quite a few things in addition to its own suckage.
:x
Blood 2, nuf said.
Also this, though I wasn't nearly as hyped for B2, so it was more of a :hmmm: .
 

SuicideBunny

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Serpent in the Staglands Dead State Torment: Tides of Numenera
Vampire Bloodlines, playing original version of the game that had game breaking bug.
there was a fix on the boards pretty fast, iirc. people were even willing to edit the files for you if you didn't want to yourself.
 

Xeon

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Apr 9, 2013
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What was wrong with Fallout 3's introduction? I thought it was a nice gimmick for an introduction.

The only thing I think I have a problem with the start of Fallout 3 is there is no a quick start like FNV unless you reach the exit of the vault, which I sorta of wish Skyrim had for a quick start. second thing is you get locked to playing a young kid with the quest to find your father.
 

markec

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Vampire Bloodlines, playing original version of the game that had game breaking bug.
there was a fix on the boards pretty fast, iirc. people were even willing to edit the files for you if you didn't want to yourself.

So? Im talking about the moment that angered me so much I wanted to uninstall the game, yes only few days later I got the fix but that doesnt change my initial state of mind especially since at that time I didnt know when the patch would be available.

What was wrong with Fallout 3's introduction?

You are kidding right, its painfully poorly executed with horrible dialog and even worse voice acting, how can anyone enjoy that 20 min of torture is beyond me.
 

markec

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I've always thought that the main problem with FO3 wasn't introduction, but everything else.

It was least of FO3 problems but a problem nevertheless, and when you facepalm after few minutes of the game it does not bode well.
 
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Can't understand all the butthurt about games that were always going to be crap - there was reason enough to think that Oblivion might resemble Morrowind, but really, what is with this 'I played FO3 and got something worse than I expected' bullshit?

Leaving Barcelona in Lionheart...now THAT's something where you'd actually go 'shit what happened to my game?' Games that you actually expected to be good, and which actually validated that expectation for a short while, or GTFO.
 

DraQ

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Can't understand all the butthurt about games that were always going to be crap - there was reason enough to think that Oblivion might resemble Morrowind, but really, what is with this 'I played FO3 and got something worse than I expected' bullshit?

Leaving Barcelona in Lionheart...now THAT's something where you'd actually go 'shit what happened to my game?' Games that you actually expected to be good, and which actually validated that expectation for a short while, or GTFO.
Games that start out good and then immediately go to shit are indeed pretty rare, but games you could've expected to be good but they aren't - not so much.
 

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