DraQ
Arcane
Explorefag gonna explore.
...and then Oblivion said:
I missed my IW "OH SHIT" moment because my machine, in its infinite wisdom, refused to run it.
Explorefag gonna explore.
...and then Oblivion said:
Morrowind (...) genericness.
Resident Evil 4 is one I actually stopped playing. When the enemies were really coming at you and you still had to fuck with those god-awful controls I was done with that game. Then I got to a point where the guns I had put a ton of money into were suddenly replaced by better guns and the enhancements didn't carry over...
Generic quests that go "go from a to b and bring me x" etc. The main quest also begins with some crap like that (i don't know what does it look like further because I stopped playing).Morrowind (...) genericness.
"I play TES games for quests" ranks somewhere around "I watch porn for the plot" in terms of overall factor.Generic quests that go "go from a to b and bring me x" etc. The main quest also begins with some crap like that (i don't know what does it look like further because I stopped playing).Morrowind (...) genericness.
Unreal 2.
I don't get the appeal of TES, so maybe I was like a lesbian Fat-Feminist trying to watch porn for the plot. I didn't play any TES games before Morrowind and my idea of an RPG was somewhere between Fallout and BG2."I play TES games for quests" ranks somewhere around "I watch porn for the plot" in terms of overall factor.Generic quests that go "go from a to b and bring me x" etc. The main quest also begins with some crap like that (i don't know what does it look like further because I stopped playing).Morrowind (...) genericness.
My most ingrained memory of U2's gameplay, was laboriously trying to move out of the way of slightly homing energy ball launched by PA wearing Skaarj, that was floating lazily in my direction.I initially thought my keyboard was broken but that snail pace was in fact U2's "running" speed.
I kind of liked that, I played Morrowind after Skyrim and I kind of like that instead of the global stolen items can't be sold to shop keepers without a perk or a fencer.the tipping point was when i sold something i stole ages ago to the original owner which caused him to suicide on me... exploration was nice, though. last tes game with neat exploration.
it's stupid from a logical point of view because the items aren't discernible to you and the npc doesn't actually know where you got it from, especially when time passes and you could have just as well looted it from the original thief's corpse. so in essence it's a half-assed mechanic which instead of fixing and implementing properly they then went on to disable entirely in skyrim.I kind of liked that, I played Morrowind after Skyrim and I kind of like that instead of the global stolen items can't be sold to shop keepers without a perk or a fencer.the tipping point was when i sold something i stole ages ago to the original owner which caused him to suicide on me... exploration was nice, though. last tes game with neat exploration.
Edit:
Also I think its kind of nice that NPCs don't magically know that I stole something from the other side of the region.
At worst that makes it badly implemented (because of ownership infection in stacks).it's stupid from a logical point of view because the items aren't discernible to you and the npc doesn't actually know where you got it from, especially when time passes and you could have just as well looted it from the original thief's corpse. so in essence it's a half-assed mechanic which instead of fixing and implementing properly they then went on to disable entirely in skyrim.I kind of liked that, I played Morrowind after Skyrim and I kind of like that instead of the global stolen items can't be sold to shop keepers without a perk or a fencer.the tipping point was when i sold something i stole ages ago to the original owner which caused him to suicide on me... exploration was nice, though. last tes game with neat exploration.
Edit:
Also I think its kind of nice that NPCs don't magically know that I stole something from the other side of the region.
Ah, yes, we need to thank D2 for quite a few things in addition to its own suckage.Diablo 2 implements save & exit, checkpoints with respawning enemies, because of the game success everyone copies that FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU
Also this, though I wasn't nearly as hyped for B2, so it was more of a .Blood 2, nuf said.
there was a fix on the boards pretty fast, iirc. people were even willing to edit the files for you if you didn't want to yourself.Vampire Bloodlines, playing original version of the game that had game breaking bug.
there was a fix on the boards pretty fast, iirc. people were even willing to edit the files for you if you didn't want to yourself.Vampire Bloodlines, playing original version of the game that had game breaking bug.
What was wrong with Fallout 3's introduction?
I've always thought that the main problem with FO3 wasn't introduction, but everything else.
Morrowind (...) genericness.
Games that start out good and then immediately go to shit are indeed pretty rare, but games you could've expected to be good but they aren't - not so much.Can't understand all the butthurt about games that were always going to be crap - there was reason enough to think that Oblivion might resemble Morrowind, but really, what is with this 'I played FO3 and got something worse than I expected' bullshit?
Leaving Barcelona in Lionheart...now THAT's something where you'd actually go 'shit what happened to my game?' Games that you actually expected to be good, and which actually validated that expectation for a short while, or GTFO.