Can't do that without making extreme changes to the design of energy weapons, so it's unlikely. :D
Should require extensive rebalancing of the late game in particular, yes. The most reasonable fix would be to make energy weapons a subtype of gun with lower overall damage compared to conventional weapons but with the ability to ignore armour effects entirely. The "threshold" thing is silly - one robotic enemy will take moderate damage from the end game death ray laser while another will get cut in half, all due to a difference of 1 point of armour.
Sadly I found armor mostly useless.
-Most heavy armor slows down the wearer, you'll want your frontliners want to wear heavy armor but that really limits their effectivness. Especially slow melee figters become useless quickly, no matter how they hit hard.
-Late game enemies have mostly AP weapons that pierce 6-7 armor or energy weapons that hit for 100-200 making armor not very usefull.
-Armor not really mitigate a lot of damage, mostly because enemies always have same/near value AP already when you found a heavy armor.
-Some LA fights become absurdly easy when you unequip your armor...
-Don't like to give power armor as an example but you felt godly when you picked it up in Fallout games. In WL 2 I quickly found myself avoiding power and chitin armor after usinde them a while. Also armor not showing up at all not really helps.
Ä°n conclusion armor not really worth it, having some helps a bit to mitigate damage but there is no need to buy them. They drop a lot either from some fixed containers/caches and in LA everyone and their grandparents reward you with power armor.
Shouldn't have to. You can usually see your enemies well before combat is initiated, and you sort of have to, given that combat immediately begins at point blank range if you have to forfeit your first turn trying to wrestle everyone into formation. What's annoying is the way the "show grid" button doesn't work properly and as a result, guys pop into the grid in bizarre, inexplicable ways at times.Can you? I'm not sure you can remove armor in combat, have to savescum for that.
Not always, sometimes Plot ambushes you.Shouldn't have to. You can usually see your enemies well before combat is initiated
But why? Say melee rushes into your sniper, which can happen very often in close quarters combat, you lose 30% accuracy. My Sniper wears no armor and can kite + shoot or even headshot every turn, that feels so much more useful.I did stick the high-end armors on my AR and sniper though
One thing i've noticed Wasteland 2 seems to lack so far is "forced teleport" grouping. So when the plot starts a fight on you, it starts a fight wtih the guy you sent in to parley. The guy with all the hitpoints, and a crowbar.Not always, sometimes Plot ambushes you.
And that means it's CROWBAR TIME. Everyone whip out your crowbars and start wallopin'! You say reduced accuracy, I say human shield. I reckon the enemy has lost a significant number of men to shooting them in the back as they are locked in crowbar combat. Seriously, this happens every time I fight a horde: A certain set of the enemies, not necessarily all of them melee warriors, will charge my lines, running out of AP right in my face and not attacking. At this point I proceed to wallop on them with my crowbars. The enemy gunners who didn't charge as quickly then open up on me, shooting their guys in the back.But why? Say melee rushes into your sniper, which can happen very often in close quarters combat, you lose 30% accuracy.
Well, I'm about to leave for LA, and have yet to encounter any. It seems as if the nature of the game being "can kill anything for any reason whatsoever", works against this, as I can open fire any time I wish.You're probably not far into the game yet. There are actually forced teleports on a way, although not many.
Fought this kind of thing before. The thing is, they don't have 300 HP after they've lined up like this for a shotgun enfilade. Because they charge the center of the formation, the shotguns on the wings can rake them with massive fire, leaving only a few survivors to be mopped up with crowbaring. Or the enemy will mop them up for me by shooting them in the back.And it becomes harder to crowbar all melees when there are ~5 of them rushing you and they all have 300 hitpoints. So I find positioning option for every char useful, from sniper to medic and even hacker.
You don't use headshot I take it, since with anti materiel it costs 9 AP.Well, my sniper was an int/cha guy with 7 AP (just enough to fire the anti-materiel rifle), so he couldn't really shoot and move to begin with. I had two melee (and a handgun user) taking care of all melee enemies as a priority, so that part was never a problem.
I have several inventoryloads of those which I haven't been able to bring myself to use because they are so expensive.You'll find shotguns loosing a bit of their oopmh later in game, although it still would work with grenades.
Yeah, Jackhammer on a group of clustered enemies was heavan, esp with Scotchmo and his lucky crits.You'll find shotguns loosing a bit of their oopmh later in game, although it still would work with grenades.
After I got Jackhammer though, my mood did improve greatly
You don't use headshot I take it, since with anti materiel it costs 9 AP.Well, my sniper was an int/cha guy with 7 AP (just enough to fire the anti-materiel rifle), so he couldn't really shoot and move to begin with. I had two melee (and a handgun user) taking care of all melee enemies as a priority, so that part was never a problem.