Stinger
Arcane
- Joined
- Aug 13, 2011
- Messages
- 1,366
J1M said:Fighters were the ones that seemed useless to me. Compared to a rogue they have weaker CC, lower initiative, lower speed, lower damage, no lockpicking, and a small self-heal.
From what I remember, sneak attack is what puts rogues ahead of fighters damage-wise in 4E. In the facebook game, they have items like off-hands that add ongoing poison damage.PorkaMorka said:Rogues do more damage than fighters, even without sneak attack?
Does it work that way in the real D&D 4E?
Try reading it again when the drugs wear off.l3loodAngel said:J1M said:Fighters were the ones that seemed useless to me. Compared to a rogue they have weaker CC, lower initiative, lower speed, lower damage, no lockpicking, and a small self-heal.
The developer says Neverwinter will be closer to a game like Nexon's Vindictus, where combat is controlled by mouse clicks, and where pattern recognition and reflexes are the keys to successfully murdering hordes of monsters.
J1M said:Try reading it again when the drugs wear off.l3loodAngel said:J1M said:Fighters were the ones that seemed useless to me. Compared to a rogue they have weaker CC, lower initiative, lower speed, lower damage, no lockpicking, and a small self-heal.
Xor said:I don't have a facebook, and I never will.
Well duh the warrior is supposed to grab aggro and then the priest heals him.Clockwork Knight said:Those are some long-lasting drugs
What J1M meant is that since rogues have better CC, initiative and damge, plus lockpiciking, warriors seem useless. The warrior does have self heal but it's small and as such rogues still sound way better.