NoMoneyNoFameNoDame
Artist Formerly Known as Prosper
- Joined
- Feb 22, 2022
- Messages
- 924
Time and time again game developers must put up with bullshit from gamers who refuse to go into details why they dislike a game.
I am not referring to your natural right to not play a game, as that could be invoked at any time regardless of liking the game.
I am talking about the sort of subhuman opinion which will say a game is shit or call out a "specific" component of the game as shit,
and not go into adequate detail.
And yes it's possible for both you and the dev to be subhumans.
Ofcourse to some degree it's hard to predict what degree of detail would be useful or necessary
Allow me to help you see levels of constructive criticism.
And this is the simplest example.
1) Your game is shit.
2) Your game's UI is shit.
3) Your game's main menu is shit.
4) Your game's main menu lags .
5) Your game's main menu lags when I hover my mouse over the New Game button.
That's shitty!
6) Your game's main menu lags when I hover my mouse over the New Game button.
That's shitty! However I noticed this happened only when I was running a recording software.
Level 1 is useless to consumers and gamedevs. Unless there are tons of reviews saying the same thing,
and that overall there's more negative than positive. Then Level 1 is adequate for the consumer but not the gamedev.
Level 2 is semi-useful to consumers who want to trust a crowd and are UI-whores, but not useful to a gamedev unless there was very few UI elements.
Level 3 is is actually useful to the gamedev, but perhaps not as useful to the consumer's frustration because it shows the consumer
is a bit shallow.
Level 4 is useful to the game dev and the consumer. But not as useful as you might think.
The cause for lag at the main menu could be numerous. However given the simplicity that a main menu should have,
if the problem is truly UI related it should be easy to fix.
Level 5 is very useful to the gamedev and the consumer. The gamedev will know exactly what to target in their debugging.
Level 6 is even more useful to the gamedev. Because it points out that a recording software and the FPS of the main menu
combined with hovering over a UI element causes lag. This matters because as a dev you presumably want recording software to play
well with your game and vice versa.
If your feedback is not atleast level 3 or greater, you are not even trying to be useful.
You are child throwing a tantrum. Good for you, but the dev owes you nothing.
I'm sure it's cathartic especially if the game is shit overall or that particular issue was nagging you hard.
But you are owed ZERO respect for that opinion. One individual is not a mass.
And let me correct perhaps the worst preconception of all time.
The possibility that there is a real cause for your expressed issue is not validation that there is such an issue.
I am not referring to your natural right to not play a game, as that could be invoked at any time regardless of liking the game.
I am talking about the sort of subhuman opinion which will say a game is shit or call out a "specific" component of the game as shit,
and not go into adequate detail.
And yes it's possible for both you and the dev to be subhumans.
Ofcourse to some degree it's hard to predict what degree of detail would be useful or necessary
Allow me to help you see levels of constructive criticism.
And this is the simplest example.
1) Your game is shit.
2) Your game's UI is shit.
3) Your game's main menu is shit.
4) Your game's main menu lags .
5) Your game's main menu lags when I hover my mouse over the New Game button.
That's shitty!
6) Your game's main menu lags when I hover my mouse over the New Game button.
That's shitty! However I noticed this happened only when I was running a recording software.
Level 1 is useless to consumers and gamedevs. Unless there are tons of reviews saying the same thing,
and that overall there's more negative than positive. Then Level 1 is adequate for the consumer but not the gamedev.
Level 2 is semi-useful to consumers who want to trust a crowd and are UI-whores, but not useful to a gamedev unless there was very few UI elements.
Level 3 is is actually useful to the gamedev, but perhaps not as useful to the consumer's frustration because it shows the consumer
is a bit shallow.
Level 4 is useful to the game dev and the consumer. But not as useful as you might think.
The cause for lag at the main menu could be numerous. However given the simplicity that a main menu should have,
if the problem is truly UI related it should be easy to fix.
Level 5 is very useful to the gamedev and the consumer. The gamedev will know exactly what to target in their debugging.
Level 6 is even more useful to the gamedev. Because it points out that a recording software and the FPS of the main menu
combined with hovering over a UI element causes lag. This matters because as a dev you presumably want recording software to play
well with your game and vice versa.
If your feedback is not atleast level 3 or greater, you are not even trying to be useful.
You are child throwing a tantrum. Good for you, but the dev owes you nothing.
I'm sure it's cathartic especially if the game is shit overall or that particular issue was nagging you hard.
But you are owed ZERO respect for that opinion. One individual is not a mass.
And let me correct perhaps the worst preconception of all time.
The possibility that there is a real cause for your expressed issue is not validation that there is such an issue.