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Fallout Imagine being a Fallout fan. lol. lmao even

El Presidente

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ERhT5zu.png





Relax brothers Amazon Prime is doing a TV show and will elevate our beloved IP to new heigh
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XYJwtRM.jpg


FqoIyqx.jpg










It's ok, at least the new game (which is what really matters after all) will be good... right...?
UfnjfSd.jpg
 
Joined
Jan 21, 2023
Messages
3,164
Fallout as a setting has never not been retarded, and the first game was too good. They never were able to recapture anything that made the first game great. Lightning in a bottle and all that. I've never liked Fallout 2. It feels like a game made by commitee.
 

Lemming42

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Fo1 is the best but the key to enjoying the series is to just accept that the setting is basically different in each game. Fo2's nonsense and the whole dumb concept of the Enclave doesn't line up with Fo1, but it doesn't have to, just treat it as its own thing. Same for 3 and NV.

2 is inane comedy and 4th wall breaking shit, go in expecting that and have a good time with Big Trouble In Little China City. 3 is 1950s B-movie stuff, go in expecting that and have a good time with a heist to steal the Declaration of Independence or tree-Harold or w/e. NV is a political drama where everyone's miserable, go in expecting that and have a good time with calling Caesar a shitty idiot to his face.

As for Gamebryo, it is what it is. I like the first person dungeon exploration but it'd obviously be better with turn-based combat. But that's not what we got, whatever, spam VATS to make combat go away as soon as it appears.
 

Justinian

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254
Fallout as a setting has never not been retarded, and the first game was too good. They never were able to recapture anything that made the first game great. Lightning in a bottle and all that. I've never liked Fallout 2. It feels like a game made by commitee.

The first game was mediocre and they could have easily recaptured the good parts. Instead they made the same game again but with 10x the bad parts and a boring, uninteresting antagonist.

Fallout 3 was a mediocre dungeon crawler that didn't expand the setting in any meaningful way. The setting itself was never that interesting to begin with so it inflicts a serious fatigue penalty on every subsequent game.

Fallout 4 is better than 3 in p much every way and the combat is actually good, but because it feels like the same shit you've seen 3 times already it loses the staying power 3 and NV had.

Fallout NV's biggest strength is that it deviated from its predecessors by moving it from a temperate urban area to the desert, but you can really only pull this off once. A second NV would suffer from the Fallout 4 effect: even if it is better in every way, you've already seen this show already.
 

Gandalf

Arbiter
Joined
Sep 1, 2020
Messages
394
ERhT5zu.png





Relax brothers Amazon Prime is doing a TV show and will elevate our beloved IP to new heigh
maxresdefault.jpg


XYJwtRM.jpg


FqoIyqx.jpg










It's ok, at least the new game (which is what really matters after all) will be good... right...?
UfnjfSd.jpg
You forgot to mention the Magic: The Gathering expansion.
 
Joined
Jan 21, 2023
Messages
3,164
Fallout as a setting has never not been retarded, and the first game was too good. They never were able to recapture anything that made the first game great. Lightning in a bottle and all that. I've never liked Fallout 2. It feels like a game made by commitee.

The first game was mediocre and they could have easily recaptured the good parts. Instead they made the same game again but with 10x the bad parts and a boring, uninteresting antagonist.

Fallout 3 was a mediocre dungeon crawler that didn't expand the setting in any meaningful way. The setting itself was never that interesting to begin with so it inflicts a serious fatigue penalty on every subsequent game.

Fallout 4 is better than 3 in p much every way and the combat is actually good, but because it feels like the same shit you've seen 3 times already it loses the staying power 3 and NV had.

Fallout NV's biggest strength is that it deviated from its predecessors by moving it from a temperate urban area to the desert, but you can really only pull this off once. A second NV would suffer from the Fallout 4 effect: even if it is better in every way, you've already seen this show already.
And there's a bigger problem: along the way, they made the BOS to be the good guys, when they are anything but.
 

Gandalf

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Messages
394
Fallout 1 did some things right and was an enjoyable game from my perspective. Unfortunately, in retrospect, this game scares me because it has a very disturbed atmosphere. This greatly diminishes my interest in playing this title again.
 
Joined
Sep 1, 2020
Messages
1,091
Fo1 is the best but the key to enjoying the series is to just accept that the setting is basically different in each game. Fo2's nonsense and the whole dumb concept of the Enclave doesn't line up with Fo1, but it doesn't have to, just treat it as its own thing. Same for 3 and NV.

2 is inane comedy and 4th wall breaking shit, go in expecting that and have a good time with Big Trouble In Little China City. 3 is 1950s B-movie stuff, go in expecting that and have a good time with a heist to steal the Declaration of Independence or tree-Harold or w/e. NV is a political drama where everyone's miserable, go in expecting that and have a good time with calling Caesar a shitty idiot to his face.

As for Gamebryo, it is what it is. I like the first person dungeon exploration but it'd obviously be better with turn-based combat. But that's not what we got, whatever, spam VATS to make combat go away as soon as it appears.

I think the FO2 comedy aspect is overstated. The most important departures from the original game were all straight-faced and honest: Vault City, the Enclave, New Reno politics, the drug economy, racial integration of mutants (probably more I'm forgetting). Some of these were well-intentioned and interesting, but it completely changed the direction of the franchise.

People complain FO2 was too different in tone, but it would've been very different regardless of scientologists, tommy guns, porn studios and Monty Python references. That's why FNV, despite taking to heart all of the criticism levelled at FO2, still came up with a world that resembles FO2 to a much higher degree than the original. Yes, I understand the chronology and that the world is rebuilding, but even that is a deliberate creative choice.

We could've had a Fallout universe where faction politics play a minor role and is instead more focused on the role of science, the loneliness of the wasteland and the human condition in general. Obviously, all this is just pie in the sky speculation since Bethesda took control of the franchise.
 

NecroLord

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We could've had a Fallout universe where faction politics play a minor role and is instead more focused on the role of science, the loneliness of the wasteland and the human condition in general.
We already had these in the old Fallout games.
The loneliness of the Vault Dweller as he is forced to endure the horrors of the Wasteland in order to save his Vault, or the Master's motivations for creating the Super Mutants in order to repopulate and create a new race that is resistant to the adverse conditions of the Wasteland and is free from the pettiness of base humanity.
Fallout 2 - New Reno. Humanity, even though it was brought to its knees, still finds more ways to debase and degrade itself, instead of focusing on survival, reason and self improvement.
 

El Presidente

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Oval Office
Fallout as a setting has never not been retarded, and the first game was too good. They never were able to recapture anything that made the first game great. Lightning in a bottle and all that. I've never liked Fallout 2. It feels like a game made by commitee.
I don't think the original vision for this setting is retarded, in fact I think it's incredible. Most people here knows it very well, that very captivating original tone:




EbDFqv5XkAQx07u.jpg



That is completely gone, it's been utterly destroyed at this point. All that's left are the outermost, superficial elements: the vaults, power armor, vault boy... and keeping the zoomers busy by running around listening to le silly 50's swing music during shootouts.
"
Bioware-SOY-troll.png
oh my science, what an awesome juxtaposition between the sordid wasteland and the upbeat music with my pipboy being hilarious, how can't my wife's boyfriend see how A-MAY-ZING this series is?!"

It's such a radioactively bad (hehe gottem) franchise at this point all I want is distance from it, preferably a lot. Shit was sacked by massive retards. Besides, when Inon Zur enters your franchise you better kiss its soul goodbye.


Hey look, it's that thread again.
Start thinking on your OP prompt, next week it's your turn to post it
 
Joined
Sep 1, 2020
Messages
1,091
We could've had a Fallout universe where faction politics play a minor role and is instead more focused on the role of science, the loneliness of the wasteland and the human condition in general.
We already had these in the old Fallout games.
The loneliness of the Vault Dweller as he is forced to endure the horrors of the Wasteland in order to save his Vault, or the Master's motivations for creating the Super Mutants in order to repopulate and create a new race that is resistant to the adverse conditions of the Wasteland and is free from the pettiness of base humanity.
Fallout 2 - New Reno. Humanity, even though it was brought to its knees, still finds more ways to debase and degrade itself, instead of focusing on survival, reason and self improvement.


I like New Reno, I understand what they were trying to do. But, it basically represents the world returning to normal. You could put New Reno on any generic post-apocalyptic setting, while the Master and FEV are Fallout specific ideas. What I'm trying to say is that, as the series evolved, it started inching towards a more conventional post-apocalyptic scenario. This was probably inevitable in the long term. I still give FO2 full points for Vault City(although it's a big departure from the original).
 

NecroLord

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Fallout as a setting has never not been retarded, and the first game was too good. They never were able to recapture anything that made the first game great. Lightning in a bottle and all that. I've never liked Fallout 2. It feels like a game made by commitee.
I don't think the original vision for this setting is retarded, in fact I think it's incredible. Most people here knows it very well, that very captivating original tone:




EbDFqv5XkAQx07u.jpg



That is completely gone, it's been utterly destroyed at this point. All that's left are the outermost, superficial elements: the vaults, power armor, vault boy... and keeping the zoomers busy by running around listening to le silly 50's swing music during shootouts. "oh my science, what an awesome juxtaposition between the sordid wasteland and the upbeat music with my pipboy being hilarious, how can't my wife's boyfriend see how A-MAY-ZING this series is?!"

It's such a radioactively bad (hehe gottem) franchise at this point all I want is distance from it, preferably a lot. Shit was sacked by massive retards. Besides, when Inon Zur enters your franchise you better kiss its soul goodbye.


Hey look, it's that thread again.
Start thinking on your OP prompt, next week it's your turn to post it

Yeah, I agree.
That 50s music does tend to get on my nerves.
 

Lemming42

Arcane
Joined
Nov 4, 2012
Messages
6,163
Location
The Satellite Of Love
I think the FO2 comedy aspect is overstated. The most important departures from the original game were all straight-faced and honest: Vault City, the Enclave, New Reno politics, the drug economy, racial integration of mutants (probably more I'm forgetting). Some of these were well-intentioned and interesting, but it completely changed the direction of the franchise.
I guess with Fo2 it's a case of the comedy being so jarring and omnipresent that it colours everything else - one of Vault City's main quests ends with a prank call to the Enclave (which is pretty funny to be fair), New Reno is filled with jokes including several where the Chosen One directly says that they know they're in a videogame, the bulk of the content in Redding is one long niche pop cultural reference (to Sharpe), and so on. Then there's San Francisco - which is pretty much where players will spend the middle portion of the game heading towards, and where the penultimate act of the main quest takes place - turning out to be an overlong reference to Big Trouble In Little China mixed with a joke about Scientology.

So stuff that could be interesting in theory starts to just feel odd: you get semi-believable and interesting characters and ideas like Lynette and the NCR plot to intimidate Vault City, but they exist in the same world as Scientology Town and Chess Radscorpion/Talking Plant Town, and there's no real dilineation between any of it.

We could've had a Fallout universe where faction politics play a minor role and is instead more focused on the role of science, the loneliness of the wasteland and the human condition in general. Obviously, all this is just pie in the sky speculation since Bethesda took control of the franchise.
Said it in another thread recently but I feel like there was nowhere to go for the franchise after Fo1. Fallout was a complete story and the entire setting was created to tell that specific story - humanity destroyed the world, some people survived and had different ideas about how to rebuild, the Master intended to advance the world through genetic engineering and force his own vision upon the future, the Vault Dweller stopped the Master's plans and gave humanity a second chance to save itself... and that's about it.

Fallout ends with humanity being given the chance to build something better, it's not really interesting to see whether they accomplish that or not, because the whole focus of the story was that they should be given the chance, not what they'll end up doing with it. There's nothing to build on from there, nothing meaningful to add, and any thing that does get added just retroactively cheapens Fo1, so the only choice is to reimagine the setting every time to repurpose it for a new story. Hence a weird parody version of the setting in Fo2, a pulp-inspired reimagining in Fo3, and a political drama that feels almost like a different setting at times in NV.
 

NecroLord

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I still don't get the hate for the Talking Deathclaws.
If anything, their fate is really tragic. First engineered as bioweapons by the Enclave and given only a modicum of intelligence (enough to follow orders, but nothing further than that), they eventually become even more intelligent and even develop morality and a tight knight social structure!
And then they get fucking massacred by Frank Horrigan&Co...
 

Lemming42

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Yeah, they're one of the more logical and lore-friendly things in Fo2; the holotapes in The Glow in Fo1 mention the sapient Racoons so it's well within the established parameters of how FEV works. Goris absolutely rocks as well, having this weird hunchbacked figure in a robe following you around to try and hide the fact that he's a seven foot tall death-lizard.
 

Silverfish

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Considering that most franchises run out of steam after only a couple of entries, Fallout 3 is actually pretty impressive for being the seventh game in the Elder Scrolls series.
 

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