Kev Inkline
Arcane
- Joined
- Nov 17, 2015
- Messages
- 5,113
We need a trollbait rating.
Said it in another thread recently but I feel like there was nowhere to go for the franchise after Fo1. Fallout was a complete story and the entire setting was created to tell that specific story - humanity destroyed the world, some people survived and had different ideas about how to rebuild, the Master intended to advance the world through genetic engineering and force his own vision upon the future, the Vault Dweller stopped the Master's plans and gave humanity a second chance to save itself... and that's about it.
Fallout ends with humanity being given the chance to build something better, it's not really interesting to see whether they accomplish that or not, because the whole focus of the story was that they should be given the chance, not what they'll end up doing with it. There's nothing to build on from there, nothing meaningful to add, and any thing that does get added just retroactively cheapens Fo1, so the only choice is to reimagine the setting every time to repurpose it for a new story. Hence a weird parody version of the setting in Fo2, a pulp-inspired reimagining in Fo3, and a political drama that feels almost like a different setting at times in NV.
I have never understood why people consider it a bad thing that a video game feels like a video game. What's the opposite of "gamey"? Do you also describe books as "booky"? Also, how exactly is the design of Fallout 2 the opposite of Fallout 1 given that both games share a lot of mechanics and core ideas?I have. It's very gamey, and design wise, the absolute opposite of FO1. Every hub is a "level".
That’s not committee design. Areas in the game were created by a team who had different ideas regarding writing and tone etc which is why some areas feel too different from each other. That’s not committee design thoughI have. It's very gamey, and design wise, the absolute opposite of FO1. Every hub is a "level".Have you even played the game? It was most definitely not designed by a committee.I've never liked Fallout 2. It feels like a game made by commitee.
It's a tonal thing, the towns in Fo2 don't feel thematically connected, which makes sense since they were worked on by different people. You don't really get anything as jarring as San Fran or New Reno in Fo1, all the towns feel like they're cohesively part of the same world, while in Fo2 every town is a different writers' interpretation of what the setting should be.I have never understood why people consider it a bad thing that a video game feels like a video game. What's the opposite of "gamey"? Do you also describe books as "booky"? Also, how exactly is the design of Fallout 2 the opposite of Fallout 1 given that both games share a lot of mechanics and core ideas?
I actually completely forgot about Little Lamplight. Holy fuck that was cancerous.
Todd just took all the bad things from fallout like cringe and humour and left all good things like brutality, grim weirdness, creativity
Todd just took all the bad things from fallout like cringe and humour and left all good things like brutality, grim weirdness, creativity
Todd didn't take nothing from OG Fallout. The cringe comes from his own adding of yippikayay and explosions
The trick to appreciating FNV is to play it at least five times to completion, in order to fully grasp all the nuances of its possible endings and khm8D0¸▐D0118$,I remember reading that Fallout New Vegas was a worthy successor to the original fallouts
Yo, stop shitting on Fallout 2.
Christ, this is getting nuts.
How long before you also start shitting on Fallout 1 for some perceived fault or slight 5 years from now?...
I just find it ironic that they had an Elvis cult but no Elvis songs on the radio.Imo the problem with FNV is that the quirkiness that might be a comedic relief in FO1 and particularly FO2 doesn't translate well from an isometric setup to a first person 3D. Say, finding a photo of Elvis on a ufo wreck made me chuckle a bit. Whereas the Kings in FNV - absolutely annoying.
Huh. That looks familiar. Oh yeah:BEHOLD, ISOMETRIC FALLOUT: NEW VEGAS