Shannow said:
And a game is a game. Not a book, not a movie.
This is not an excuse for not following the logic of the setting.
Now, I think the first problem is filler combat served in improbable amounts, the second is BSB combat mechanics relying on whittling down abstract HPs, rather than trying to penetrate armour, tire or throw the enemy off balance and inflict actual structural damage.
As for the potions, I think there are several solutions that should be combined for best effect, some were mentioned in this thread:
-combat is not necessarily good moment to drink coloured liquids, use medkits or even bandage wounds, any such action should put the character in state of extreme vulnerability and out of action for significant amount of time, it should also be easily interruptible, to the point of being not an option without putting something (like magical barrier, distance, allies or scenery) between you and the enemy. Absolutely no potions in inventory time.
-potions should be rare, alchemy should require rare components time and peace, bottles should be limited in supply (but reusable), everything should take up a lot of inventory space.
-there should be no traditional healing potions, at best potion would boost some regenerative capabilities allowing characters to heal less serious wounds
in days, maybe even boost regeneration to supernatural levels that are common sight in RPGs, cure specific ailments (often common and deadly), both application requiring repeated use (may be semi-automated to not bother the player). Those potions would be useless in combat, where only various buffs and potions that keep you going in spite of bodily damage and don't allow you to drop down in a pool of your own bodily fluids you'd rather keep inside and expire quietly (so basically postponing general character fail till some actual help could be obtained) would find some use. Also, bandaging. Under no circumstances should any, but the most potent and supernatural potions allow to regenerate actual structural damage beyond normal healing capabilities of a healthy organism. Those that can should be nearly impossible to obtain as well as require a lot of time and additional treatment to even work. No amount of potions should keep you from experiencing severe loss of body parts after some muscular fuck starts hacking you with an axe.