phelot said:
Mikayel, what do you think of Kult: Heretic Kingdoms? Is it any good? I'm dying for a isometric RPG and the screens seem to show that the game would deliver. Sorry to derail...
It is a very charming game with some magnificent story telling. Completely devoid of any c&c, the battle system breaks near the end game, and its character system is lopsided the second you realize which stat overpowers the rest.
Having said that, it's definitely worth playing at least once especially if you find it for 10 USD or less. Has some very nice features and, again I emphasize the storytelling, as it really has a VERY interesting premise that unfortunately isn't expanded on enough. Graphically, it is rather very pretty but not 'spectacular'.
Here's a link to Kingston's abandoned LP of it, has enough screenshots/info on it that you should be able to decide whether it is worth tracking down to try:
http://rpgcodex.net/phpBB/viewtopic.php?p=507704
My personal opinion: if you are okay with a game that's more ambitious in idea than execution, then it is very much worth a try.
MetalCraze said:
Wasn't Kult a poor Diablo clone?
Not as such, no, other than the isometric hack'n'slash, the game is actually very different. Especially in how skills and equipment come into effect. 'skills' are gained through items and acquiring points (I forget what the points are called) until you gain the skill the piece of equipment gives. For instance, the basic 'firewand' gives you 'fireball' where-as certain shields give you a shield bonus ability that only works if a shield is equipped, and so on.
DraQ said:
Elaborate on the algorithm. Right now it reads as something retarded and prevention of potion spam doesn't follow from it.
It has been 2 years since I last played the game so I don't remember the exact amounts that healing items restore but the basic premise is as follows:
HP is your total health. BP is 'blood points', a stat that occurs in proportion to the amount of damage you receive per blow. If a person has 100 hp and receives 25 points of damage then they have 75 hp and 25 blood points after the blow. The blood points occurred from the damage. When you use a healing item, the healing item restores X amount of HP for Y amount of Blood Points. Healing items always restore LESS hp than the amount of blood points they use, as such, they can never restore you to more health than you had before the blow. This means that you can never restore to full health, and more importantly, that you are limited in how much health you can restore. This also means that the only way to get back to full health is to rest at an inn.
Also note that all healing items function the same way but differ in only the amount of blood points they exchange for hit points, and there is no healing item that restores on a ratio of 1:1, all healing items absolutely restore LESS hp than they take bp.