IncendiaryDevice
Self-Ejected
- Joined
- Nov 3, 2014
- Messages
- 7,407
I've been waiting a few years to play this game, and the other day I finally completed it, all 16 hours of it! I had a lot of trouble getting into it initially, falling asleep quite quickly the first two attempts to get into it. But get into it I did and, by the end, I found myself finally enjoying it.
But is it a cRPG?
I can't for the life of me think why it's considered a cRPG aside from the character stats and development. What else has it got that one might consider 'important' aspects of a cRPG?
Loot? Nope, fuck all loot. Once in a blue moon you might find a genade in a locker, and an enemy might very ocassionally drop a quest item, but Loot? No, the game doesn't have a loot system.
Exploration? Well, kinda, maybe, but not really? It's entirely linear aside from maybe 2 'optional side quests' (?) and none of the environments feel 'alive' to free roaming. Looking in every nook and cranny just results in one wondering why the game even has any nooks and crannies 95% of the time and large amounts of the gameworld are literally inaccessible. It's a short game, but it plays long on replays as there is no means to speed run anything as there's no content that isn't required (bar the rare equally linear 'side quest').
Dialogue or story C&C? It has a bit here and there. Mostly flavour with little substance. What some might describe as Biowarian C&C, but, in truth, probably less so than that even.
Itemisation? None really to speak of. Each item you trained in will have 4 or 5 upgraded versions of itself that there's no reason not to upgrade to aside from cash-flow. No unique weaponry to speak of and certainly nothing 'exciting', for want of a better word.
Monster variety? About 4 different types of encounter throughout, and three of those are human. Five if you include the turrets you'll probably have turned to your side anyway. Bumping off legions of human/oids gets a bit waring after a while and kinda leads to the murder-hobo path & probably why I ended up liking the game is because, finally, the game provided its one genuinely interesting encounter, the bugs/ghost bugs.
Puzzles? Nothing memorable aside from that timed picture pushing thingy (one reload for me).
Not that all these things need to be in a game to make it a cRPG, but the sheer lack of virtually any of them? Is it a different game now?
I get why it could be called a cRPG, in that it has buildable character classes in a team-based game where each character has a specific role, but, other than that? Isn't it more like an X-Com genre than an RPG genre game?
?
But is it a cRPG?
I can't for the life of me think why it's considered a cRPG aside from the character stats and development. What else has it got that one might consider 'important' aspects of a cRPG?
Loot? Nope, fuck all loot. Once in a blue moon you might find a genade in a locker, and an enemy might very ocassionally drop a quest item, but Loot? No, the game doesn't have a loot system.
Exploration? Well, kinda, maybe, but not really? It's entirely linear aside from maybe 2 'optional side quests' (?) and none of the environments feel 'alive' to free roaming. Looking in every nook and cranny just results in one wondering why the game even has any nooks and crannies 95% of the time and large amounts of the gameworld are literally inaccessible. It's a short game, but it plays long on replays as there is no means to speed run anything as there's no content that isn't required (bar the rare equally linear 'side quest').
Dialogue or story C&C? It has a bit here and there. Mostly flavour with little substance. What some might describe as Biowarian C&C, but, in truth, probably less so than that even.
Itemisation? None really to speak of. Each item you trained in will have 4 or 5 upgraded versions of itself that there's no reason not to upgrade to aside from cash-flow. No unique weaponry to speak of and certainly nothing 'exciting', for want of a better word.
Monster variety? About 4 different types of encounter throughout, and three of those are human. Five if you include the turrets you'll probably have turned to your side anyway. Bumping off legions of human/oids gets a bit waring after a while and kinda leads to the murder-hobo path & probably why I ended up liking the game is because, finally, the game provided its one genuinely interesting encounter, the bugs/ghost bugs.
Puzzles? Nothing memorable aside from that timed picture pushing thingy (one reload for me).
Not that all these things need to be in a game to make it a cRPG, but the sheer lack of virtually any of them? Is it a different game now?
I get why it could be called a cRPG, in that it has buildable character classes in a team-based game where each character has a specific role, but, other than that? Isn't it more like an X-Com genre than an RPG genre game?
?