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Legend of Grimrock 2

Cyberarmy

Love fool
Patron
Joined
Feb 7, 2013
Messages
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Location
Smyrna - Scalanouva
Divinity: Original Sin 2
Best race is probably the ratlings thanks to their "Mutator" trait. It's random but still +1 stat per level.
Minatours can be good with "Headhunter" trait depending on how many skulls around. After 4 hours of gameplay I only found 1 in a secret place.
 

toro

Arcane
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Apr 14, 2009
Messages
14,106
Is it just me or do humans seem more overpowered than the other races? Humans naturally get a +10% exp gain and the fast learner trait gets you another +10%, which seems a little much.

Humans are shit, actually, incredibly weak when compared to the other races. 20% xp means nothing because the lvl up formula here is each level costs 1k experience more than the previous one. For example, to reach lvl 10 you need 1+2+3+4+5+6+7+8+9=45k experience. At the same time, human with his 20% bonus will have 54k experience - 1k short of level 11 (instead of supposedly being lvl 12). And the further it goes, the worse it gets. Compared to the other races, humans are nothing. Not sure who are the best at the moment, though.

You are kind of right but personally I wanted to see some human faces in my party otherwise it would break my Immersion™.
 

toro

Arcane
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Apr 14, 2009
Messages
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Human/Knight/Muscular(+2 Strength)/Agile(+2 Dexterity)
Minotaur/Barbarian/Muscular(+2 Strength)/Healthy(+2 Vitality)
Ratling/Alchemist/Mutation/Agile(+2 Dexterity)
Human/Wizard/Strong Mind (+2 Willpower)/Healthy(+2 Vitality)

I'm basically cautious that's why I gave the wizard some health.
 

Lemming42

Arcane
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Nov 4, 2012
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The Satellite Of Love
I went with Human Fighter, Minatour Barbarian, Lizardman Rogue and Insectoid Wizard. Pretty much the most sub-optimal party of all time, but it was the one I had in Grimrock 1 so whatever.

Mages are invaluable in this game, even moreso than in the first one. A lot of battles (especially ones against those fucking rock monsters) involve the Human and the Minatour pathetically swiping at them for 1 damage, the Lizardman doing absolutely fuck-all in the back row, and the mage coming in and wiping everything out in a couple of strikes.

Also, the special attacks are really cool, at least when they actually hit. I can't remember if they were in the first game or not, but if not they're a good addition.
 

Unkillable Cat

LEST WE FORGET
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Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
Best race is probably the ratlings thanks to their "Mutator" trait. It's random but still +1 stat per level.
Minatours can be good with "Headhunter" trait depending on how many skulls around. After 4 hours of gameplay I only found 1 in a secret place.

There's a skull near the save crystal in the "Eastern forest" map. NW of it, IIRC.
 

Whisper

Arcane
Vatnik
Joined
Feb 29, 2012
Messages
4,357
Ice shards spell require 1 Water and 1 Earth magic.

Hmm my mage is Fire Earth
and 2nd is Ice Air
Ice shards is alll 3 lowest icon together.


Share recipes and requirements for spells.
 

SophosTheWise

Cipher
Joined
Feb 19, 2013
Messages
522
I've started playing with the standard party, because I thought I'd only play 20 minutes or so, but now I'm an hour in and don't want to start over because I hate starting over. But really, I'm surprised at how satisfying the game is, immensely satisfying.
 

Pope Amole II

Nerd Commando Game Studios
Developer
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Mar 1, 2012
Messages
2,052
Already rerolled once with the:

Anub'arak the Insectoid Barbarian - points into Strength & Vitality - Heavy Qeapons & Accuracy - Quick & Chitin Armor (playing on the hard and decided that my previous minotaur barbarian, while doing much more damage, wasn't capable of tanking shit, hence this protective build).

Splinter the Ratling Knight - points into Sexterity & Citality - Light weapons & Armor - Mutation & Agile (just another tank/damage dealer hybrid, testing which one is better - my bet is on ratling, btw).

Dakkon the Minotaur Alchemist (actually, this was supposed to be either Dace or Darkstorn, but something went funny with my memory) - points into Strength & Vitality - Alchemy & Accuracy - Head Hunter & Aggressive (wanna test alchemist and, since his firearms looked totally shit in combat in my first run, decided to test that 2 accuracy - melee from the back row thingie).

Plissken the Lizardman Wizard - points into Vitality & Willpower - Fire Magic & Concentration - Endure Elements & Fast Metabolism (yeah, lizards have penalty to willpower, but my previous insectoid wizard was regenerating his mana way too slow so I decided to test if fast metabolism will solve that issue; also, 50 resistance from the start should really help him survive any kind of magical ranged onslaught).

TBH, if I wasn't going to make funbuilding about it and had no need to test various stuff, I'd just go with 2x ratling knight for the frontlines, 2x lizard wizard for the back rows.
 

Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Check the "extras" directory in the game folder for an MP3 of the main menu theme. Very heroic. :thumbsup:
 

Elim

Augur
Joined
Feb 15, 2011
Messages
330
Project: Eternity
A few questions:

"The four plagues" - anyone figure this one out? I think they're asking for the opposites of the signs, but what is the opposite for "disease" then?

Four Plagues Spoiler
Famine = Food
Disease = Cure Disease Potion
War = Weapon
Death = Cold Resistance Amulet or something with "Cold" on it
 

adddeed

Arcane
Possibly Retarded
Joined
May 27, 2012
Messages
1,479
Check the "extras" directory in the game folder for an MP3 of the main menu theme. Very heroic. :thumbsup:
LoG1 has the best main menu music, ever. Its as if it was made for an epic adventure not just a dungeon crawl.
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,106
Splinter the Ratling Knight - points into Sexterity & Citality - Light weapons & Armor - Mutation & Agile (just another tank/damage dealer hybrid, testing which one is better - my bet is on ratling, btw).

:) You really want a challenge.

Anyway, my ratling is out of pellets therefore he is useless at the moment.

However the game is really surprising:
- somewhat open-world approach to game world,
- underwater secrets (!?)
 

evdk

comrade troglodyte :M
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Corona regni Bohemiae
Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 A Beautifully Desolate Campaign Steve gets a Kidney but I don't even get a tag.
Finally got escaped from work.
CEt6ZvR.gif

Barbarian - Heavy Weapons/Armour
Fighter - Light Weapons/Critical
Wizard - Fire/Earth
Alchemist - Alchemy/Guns
 

Zed

Codex Staff
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17,068
Codex USB, 2014
Wow, I had no idea this was released already. I'm glad to hear the initial response is so positive. Good dammit, too many games to play. Give back 2005!
 

Unkillable Cat

LEST WE FORGET
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Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
The underwater segments really surprised me. You need tridents to be able to fight the monsters underwater, I found one somewhere and managed to gain others by killing those aqua goblins.

The main element of the game now seems to be the find the four elemental temples, and find four power gems for each one. Completing this task gives you an elemental Essence, which are to be placed by the Buddha-esque statues in the courtyard of the castle.

(The game statistics tell me that there are FIVE essences and 20 power gems, so keep an eye out for an extra round of errands.)

My party is Lvl 7 now and my Rogue has finally stopped getting one-shotted...now he needs TWO hits before the dies.

Oh, and Fireball is Fire Magic 3 and Air Magic 1 (1236 IIRC) so be prepared to train for that.
 

Multi-headed Cow

Guest
Anyway, my ratling is out of pellets therefore he is useless at the moment.
Buddy of mine was saying guns seem pretty bad. Can't recover ammo for 'em like with thrown/ranged weapons, don't do massively better damage, and can jam. He did say they've got really good range but nuts to that.

I ended up largely just remaking my Grimrock 1 party. Rejiggered the races since I was 75% human in Grimrock 1 and felt like a little more variety this time, but I figured I'd see how the same general thing held up in 2.

Smug, human knight
Bruticis, minotaur barbarian
SMA, skaven rogue
SGC Meltdown, bug wizard

Haven't leveled up enough to really play with stuff though. Just eyeballing the skills and the perks associated with them it does seem like Grimrock 2 is more forgiving about (And encourages?) spreading your points more than 1. Still, I'm going to ignore that and heavily specialize everyone like I did in 1. Smug focuses mainly on getting to heavy armor, Brut is inaccurate but does massive damage, SMA maxes out ranged weapon (Which sadly sounds like it may not have the double shot that 1 did), and Meltdown puts everything into fire magic (and some alchemy since alchemy's a skill now and I love potions). Kinda sad about not taking an alchemist but I really wanted to do the same party.

Edit:
Oh, and Fireball is Fire Magic 3 and Air Magic 1 (1236 IIRC) so be prepared to train for that.
o god. o god no
 

Daemongar

Arcane
Joined
Nov 21, 2010
Messages
4,722
Location
Wisconsin
Codex Year of the Donut
Well, seeing as I liked and finished LoG and saw it was completed, I just bought it.

Lizardman, Fighter, Fast metabolism, Endure elements, will focus on light weapons and dodge/armor
Minotaur, Barbarian, Headhunter, Weapon Specialist, will focus on getting heavy weapons
Human Alchemist, Faster Learner, Agile, Focus on guns and alchemy
Ratkin Wizard, Mutation, Strong mind - seems pretty good choice

Edit: realized how bad my party was and switched it around and started over.

Biggest problem so far
not knowing you can place rocks on that plate behind the door after the first teleporter (duh). Man, it's been a while...
 
Last edited:

Inquisition

Educated
Joined
Dec 28, 2013
Messages
71
Four Plagues Spoiler
Famine = Food
Disease = Cure Disease Potion
War = Weapon
Death = Cold Resistance Amulet or something with "Cold" on it

You know what's great? Oviously there are multiple solutions, that's what's great! That's how I did it:

Famine = Food
Disease = Health Potion
War = Weapon
Death = Clothes

I have a question about the Dungeon Part called the "Philosopher's Stone":

Can I solve this puzzle when I first stumble upon it? The one with the cube and the 4 ornate plates on the ground? I managed to make the whole thing glow, but I can't move the stone or do anything else.
 

Cyberarmy

Love fool
Patron
Joined
Feb 7, 2013
Messages
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Location
Smyrna - Scalanouva
Divinity: Original Sin 2
I have a question about the Dungeon Part called the "Philosopher's Stone":

Can I solve this puzzle when I first stumble upon it? The one with the cube and the 4 ornate plates on the ground? I managed to make the whole thing glow, but I can't move the stone or do anything else.

You need to think like "Sokoban", just click on it to push on another glowing square.
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,969
Location
Russia
Fight rats with rats. - Matt, RPG Wisdom.

Re-rolled by replacing alchemist with another Battlemage btw. Also changed stats a bit to complement weapons better and added Mutation trait to every rat.
 

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