13: Kill Them All and Blow It All Up
In which the game suddenly ends.
Alright, dear readers, so
previously on this LP we dealt with the aliens by giving them a flower pot. We need two things now: a vibrator and a red sardine. And I wonder if you still remember this guy from update #5:
update #5 said:
What are you doing?
If you need something special, just tell me.
Something... special?
What can you get?
Krueger will fetch you anything you need!
So Krueger told us he could get us anything we needed earlier, but there was no option to ask him for something specific. Let's see if he can get us a vibrator or a sardine perchance?
Krueger's on Lapis, so off to Lapis we fly.
Sup Krueger. No vibrator option, alas.
Can you get a red sardine for us?
Got one with you?
Here are your $100.
Dropping a fish on the ground? So unhygienic.
Just look at that happy sardine!
Grotley levels up. He's now level 13 = "dynamic", needing 36239 more exp points to reach level 14 = "become energetic".
Grotley -> level 13
Experience: 309873
Strength: 103 -> 109
Max Health: 103 -> 109
Rhetoric: 57 -> 58
Honesty: 21 -> 22
General Education: 42 -> 44
Speed: 122 -> 130
Defense: 109 -> 119
IQ: 67 -> 72
Skillfulness: 122 -> 132
Smells fishy, yay!
Alright, let's head to Lapis 17 and hand the red sardine over to Erasmus.
Hmm, just a moment...
Now we can finally chat with Erasmus.
Max Schimmel told us, you are the right man.
A hidden basis?
A Hilbert basis, maybe?
But I do not exactly know where.
No wonder.
I think that they will start an attack very soon!
Whatever.
Where is our kidnapped contact?
Where is Dymy?
Unfortunately, Erasmus doesn't tell us the exact coordinates of Dymy, so it takes me a while to find it.
Hell yeah, here it is.
And so we're in Dymy. Let's find the contact now.
Samuel Brown is the local shopkeeper.
What are the latest news?
Fair enough.
What can you offer?
A vibrator!
We buy one.
And here is the entrance to the prison. We level up as we approach it, so the kidnapped contact must be held in there.
Grotley is now level 14 = "energetic", needing 40126 more points to reach level 15 = "become explosive".
Grotley -> level 14
Experience: 361282
Strength: 109 -> 117
Max Health: 109 -> 116
Rhetoric: 58 -> 59
Honesty: 22 -> 23
General Education: 44 -> 46
Speed: 130 -> 139
Defense: 119 -> 131
IQ: 72 -> 76
Skillfulness: 132 -> 141
Kingcomrade -> level 14
Experience: 346278
Strength: 97 -> 110
Max Health: 116 -> 130
Max Mental Energy: 121 -> 139
Rhetoric: 88 -> 102
Honesty: 92 -> 106
General Education: 82 -> 96
Speed: 81 -> 96
Defense: 101 -> 120
IQ: 86 -> 105
Skillfulness: 91 -> 105
Mrowaksu -> level 14
Experience: 347285
Strength: 81 -> 96
Max Health: 122 -> 141
Rhetoric: 116 -> 134
Honesty: 101 -> 119
General Education: 119 -> 137
Speed: 48 -> 54
Defense: 99 -> 119
IQ: 127 -> 147
Skillfulness: 74 -> 84
Korenzel -> level 13
Experience: 345174
Strength: 30 -> 32
Max Health: 65 -> 71
Max Mental Energy: 138 -> 148
Rhetoric: 115 -> 123
Honesty: 112 -> 120
General Education: 103 -> 110
Speed: 51 -> 54
Defense: 58 -> 65
IQ: 124 -> 132
Skillfulness: 73 -> 79
The guard isn't interested in talking to us, so let's try doing it the hard way!
Grotley kills him with the Plasma thrower, and now we can enter the prison.
A lot more guards inside, but it doesn't take us long to discover that the Plasma Thrower can shoot through walls.
I wonder if that's a bug/exploit or what?
Having slain all the guards, we pick up a key to the cells.
A normal key.
We unlock the cell door -- but the prisoner starts attacking us!
It looks like we accidentally hit him with our awesome through-the-walls-hitting Plasma thrower when we were attacking the guards earlier.
Oh well, reload and try again -- this time with the Sonic Absorber on, which prevents guards from spawning spawning spawning, and without the Plasma thrower.
Cool, this time everything goes well. The contact is freed, and he isn't hostile.
You are free now.
Thank you for your help.
What do you know about the secret service?
We have not much time, because the secret service is starting an attack against our headquarter on Lapis.
An attack!
This machine is hiding their fleet!
And our next objective is set: destroying the cloaking device in the secret mine on Lapis.
Good to know.
Our characters level up again!
Grotley is level 15, "explosive". He needs 27217 more points of exp to "become feared" = reach level 16.
Grotley -> level 15
Experience: 433583
Strength: 117 -> 124
Max Health: 116 -> 123
Rhetoric: 59 -> 60
Honesty: 23 -> 24
General Education: 46 -> 48
Speed: 139 -> 148
Defense: 131 -> 143
IQ: 76 -> 81
Skillfulness: 141 -> 150
Kingcomrade -> level 15
Experience: 424023
Strength: 110 -> 120
Max Health: 130 -> 139
Max Mental Energy: 139 -> 148
Rhetoric: 102 -> 110
Honesty: 106 -> 114
General Education: 96 -> 105
Speed: 96 -> 104
Defense: 120 -> 130
IQ: 105 -> 113
Skillfulness: 105 -> 113
Mrowaksu -> level 15
Experience: 419586
Strength: 96 -> 101
Max Health: 141 -> 150
Rhetoric: 134 -> 144
Honesty: 119 -> 129
General Education: 137 -> 146
Speed: 54 -> 56
Defense: 119 -> 128
IQ: 147 -> 157
Skillfulness: 84 -> 89
Korenzel -> level 15
Experience: 417475
Strength: 32 -> 36
Max Health: 71 -> 80
Max Mental Energy: 148 -> 166
Rhetoric: 123 -> 141
Honesty: 120 -> 137
General Education: 110 -> 125
Speed: 54 -> 61
Defense: 65 -> 78
IQ: 132 -> 150
Skillfulness: 79 -> 90
Let's now give Danielle the vibrator, yay!
Here we go...
No batteries!?
We're carrying a battery we got on Sky Boulevard with us. Why not give it to Danielle?
I haven't been able to find any way to recharge the battery, so I guess this sidequest will have to stand incomplete.
And then we locate the Lapis secret mine. Let's beam down there.
It's pitch black. You're likely to be eaten by a grue.
We turn on the Infrared device.
This mine has a SHITLOAD of enemy soldiers, but we easily shoot them through walls with the Plasma thrower.
Die, bastards!!
FFS we can't shoot those through the wall, so we do it the straightforward way
Grotley levels up again!
Grotley is level 16 now = "feared". He needs 54497 more experience points to reach level 17 = "become dangerous". He's pretty dangerous even now if you ask me with that Plasma thrower of his.
Grotley -> level 16
Experience: 469791
Strength: 124 -> 132
Max Health: 123 -> 130
Rhetoric: 60 -> 62
Honesty: 24 -> 25
General Education: 48 -> 51
Speed: 148 -> 156
Defense: 143 -> 154
IQ: 81 -> 85
Skillfulness: 150 -> 159
Having killed all the soldiers in here, we reach the cloaking device.
Using Mrowaksu's Manipulate computer skill, we disable it, and then the other two.
Our party reaches the next level! Again.
Grotley is now level 17 = "dangerous", needing 60085 more points to become level 18 = "elite".
Grotley -> level 17
Experience: 531787
Strength: 132 -> 138
Max Health: 130 -> 138
Rhetoric: 62 -> 63
Honesty: 25 -> 26
General Education: 51 -> 53
Speed: 156 -> 165
Defense: 154 -> 166
IQ: 85 -> 89
Skillfulness: 159 -> 167
Kingcomrade -> level 16
Experience: 476023
Strength: 120 -> 124
Max Health: 139 -> 148
Max Mental Energy: 148 -> 153
Rhetoric: 110 -> 118
Honesty: 114 -> 122
General Education: 105 -> 109
Speed: 104 -> 112
Defense: 130 -> 136
IQ: 113 -> 121
Skillfulness: 113 -> 117
Mrowaksu -> level 16
Experience: 471586
Strength: 101 -> 108
Max Health: 150 -> 160
Rhetoric: 144 -> 152
Honesty: 129 -> 137
General Education: 146 -> 156
Speed: 56 -> 58
Defense: 128 -> 137
IQ: 157 -> 167
Skillfulness: 89 -> 93
Korenzel -> level 16
Experience: 469475
Strength: 36 -> 37
Max Health: 80 -> 85
Max Mental Energy: 166 -> 176
Rhetoric: 141 -> 150
Honesty: 137 -> 146
General Education: 125 -> 132
Speed: 61 -> 65
Defense: 78 -> 83
IQ: 150 -> 158
Skillfulness: 90 -> 98
As soon as we're done with the cloaking device(s), General Noth, the main villain, appears!
And instantly beams up. Har har har.
We beam up, too. Our next mission is to blow up Sky Boulevard! We already have a Bomb we bought earlier, let's hope that'll suffice.
So off to Sky Boulevard we fly!
Oops, the Federation fleet's attacking us.
At first I screw this battle up.
But then I use the Cloaking device to my advantage -- and the battle is won!
Well, almost. The enemies come in two waves, actually.
This ship looks like trouble!
But it can't see us with the cloaking device on.
And win the battle we do.
So here we are, shooting enemy soldiers through the walls on Sky Boulevard.
Let's set this baby right here, in the centre of the computer room.
The bomb is activated, and a timer appears!
Unfortunately, our beamer is blocked everywhere but at the spawn point, so we must hurry back to it.
Fuck yeah!
And the Sky Boulevard explodes!
Pixels!
Congratulations!
Programming blah blah
I wonder which one of those guys came up with the vibrator sidequest
blah
blah blah
blah blah blah
blah blah blah blah
meaningless indeed
And lol @ "1 zu 0 für die Zwerge"
Kaaaaarsnocken!!!!
I hope this ends here
Unfortunately not
See you, yeah
And the final text starts again indeed. I guess that concludes this LP. 'Til next time!