MasterSmithFandango
Arcane
- Joined
- Aug 6, 2008
- Messages
- 7,269
I'd like to comment on this LP more, but I... can't. It sucks the soul out of me just to read it, and posting afterwards... it's salt in the wound, man.
I could boil AP down to a one-word issue, that word would be "railroading" - you're railroaded through the linear levels, railroaded into idiotic action sequences by Thorton's often-inexplicably asinine actions, and railroaded through a story with only shallow, mostly-cosmetic C&C.Radisshu said:The game's biggest problem isn't its combat and stealth, it's thelevel designrailoading.
Silellak said:Just now catching up on this LP since I've finished the game, so one more post and I'll shut up, for now.
Marburg's mansion pissed me off too, but for entirely different reasons than you. I seriously do not know what Obsidian was thinking for this mission.
No matter what your character build, Thorson decides the best approach is to march into the Villa and talk with Marburg - because if he WAS spotted, Marbug would delete the data he's after. Thanks for making my choice for me, Obsidian. What the fuck is this, Oblivion?
Let's say Obsidian is lazy (no!) and doesn't want to create two different "missions" using the same mansion map. Why not at least allow a steath-build Thortion to, I dunno, hide a weapon on himself? Imagine if you could even take Marburg - or at least his henchmen - out right there mid-conversation, if you'd managed to smuggle a weapon in. Those sorts of relatively small things could go such a long way.
I'm not really asking for dramatic, Fallout-levels of C&C in AP. What I ask for Obsidian to put a bit more effort into the game in easy, obvious ways that make certain actions far more rewarding.Flying Spaghetti Monster said:Silellak said:Just now catching up on this LP since I've finished the game, so one more post and I'll shut up, for now.
Marburg's mansion pissed me off too, but for entirely different reasons than you. I seriously do not know what Obsidian was thinking for this mission.
No matter what your character build, Thorson decides the best approach is to march into the Villa and talk with Marburg - because if he WAS spotted, Marbug would delete the data he's after. Thanks for making my choice for me, Obsidian. What the fuck is this, Oblivion?
Let's say Obsidian is lazy (no!) and doesn't want to create two different "missions" using the same mansion map. Why not at least allow a steath-build Thortion to, I dunno, hide a weapon on himself? Imagine if you could even take Marburg - or at least his henchmen - out right there mid-conversation, if you'd managed to smuggle a weapon in. Those sorts of relatively small things could go such a long way.
Don't get me wrong, I don't disagree with you. I guess in a deep narrative structure, doing real C&C is actually hard because it does increase the work for each consequence when so many resources are being spent on said narrative.
How can I put this differently. Okay, Fallout is (arguably) the game with the best C&C to be released. Fallout's narrative is pretty spartan, however. The shift in the past five years especially have been towards more "cinematic" games that tell you the story instead of you being a part of the story. Therefore, C&C has become more of a choose your own adventure instead of make this adventure your own. Moreover, I would say what some people think of as C&C is more of open ended or at least non-linear quest design that makes FO (and other games) so great. Let's face it, in Fallout the game ends pretty much the same way every time, but what makes the game great is the different paths everyone takes to get there. No two playthroughs are alike, and not from a narrative perspective, but from a gameplay perspective. AP doesn't deliver this, and maybe the more narrative nature of games prevents it from being feasible.
AP is still shit though, don't get me wrong.
Darth Roxor said:Yup. I am butthurt about you speaking against Avellone's work.
Darth Roxor said:Good sir, I am not butthurt in the least