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Let's play Incubation - Battle Isle Phase 4 (Completed)

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,299
Krraloth said:
Yeah I'm late too

That's your second fuck-up, soldier!
I'm gonna kill you in a violent way and make it look like an accident!

Anyway, the shopping went as follows:
  • 1 x Flame Thrower for Pussycat669
  • 1 x Advanced Combat Gun & 1 x Small Medkit (-80 EPs :( ) for Bluebottle
  • 1 x Light Armor for Krraloth (You can't buy Standard Armor - it requires 2 SPs and you only have 1 - INT check failed) :smug:
  • 1 x Advanced Combat Gun for lightbane

Everything went great, we still have 10 EPs left.

2yovcpz.jpg


Mission 4 - The Portal

Briefing:

dyx9ph.jpg


PROTIPS:

1fyej6.jpg


Turn 1

2wdozlx.jpg


o6d6hj.jpg


Those Equipment Crates sure look promising.

syut1z.jpg


There are no C&Cs in this mission, with one little exception.

Our goal is to kill a new species of alien, Gore'Ther.
For that, we will need a volunteer, whose role will be to attract Gore'Ther and make him expose his soft back.
Well, are you thinking what I'm thinking? :)

ephhft.jpg


Yes, I bet my ass that our "almost late for the departure" private Krraloth will be a perfect bait. Thanks for volunteering, soldier!


Stay tuned for our first (totally accidental) casualty!
 

Krraloth

Prophet
Patron
Joined
Nov 20, 2009
Messages
1,220
Location
Boringland
Wasteland 2
lol to my defense I can say 2 things.
First I joined to take point and risk.
Consider me ALWAYS a volounteer.

Second...I'm having goddamnit kidney stones and it's a miracle I can pull 10 kills, Commander!

But fear not, for I will use the pain given me from Gore'Thers to expel the wretched stones.
 

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,299
Krraloth said:
I'm having goddamnit kidney stones and it's a miracle I can pull 10 kills, Commander!
I'm really moved by your attitude, soldier!
:tearofeagle:

Azira said:
If you happen to go through enough recruits, feel free to use me as a future meatshield.

Current recruitment list:
  1. PrzeSzkoda
  2. JoKa
  3. Black_Willow
  4. GarfunkeL
  5. Azira
  6. dragonfk
  7. Big Nose George

Anyway, let's proceed with this mission.

Turn 1

Bluebottle opens 1st door.

2hean1i.jpg


Other guys advance west: Krraloth, Bratt, Pussycat669 & lightbane.

9k0x8k.jpg


Enemy turn

Both ducts open up:

24cxijk.jpg


2w6z0gz.jpg


Turn 2

All soldiers advance west:

nyfigo.jpg


Turn 3

Two R'Ts show up:

sfgms9.jpg


2vbvc01.jpg


Krraloth moves NW, Bratt moves NW and kills 1st R'T:

29dh5ld.jpg


Pussycat669 fries 2nd R'T:

2cjyg5.jpg


whmds1.jpg


Bluebottle & lightbane advance west.

Turn 4

One R'T shows up.

14n1ws7.jpg


Krraloth moves N and opens both Equipment Crates:

16h96w5.jpg


300bs4p.jpg


Bratt, Pussycat669 & Bluebottle move N, Bluebottle kills lone R'T:

2z9cne1.jpg


lightbane moves NW:

30tqqhk.jpg


Turn 5

Four R'Ts show up:

20hacuh.jpg


2lxugl.jpg


Weaker guys (lightbane & Bluebottle) will cover S and slaughter all R'Ts coming from ducts.

Lightbane stabs 1st R'T, blows up the 2nd and moves N.

rvarrq.jpg


Bluebottle moves E, stabs 3rd R'T, levels up, shoots 4th.

14m52x1.jpg


Krraloth, Bratt & Pussycat669 move N, near the 2nd door.

2d7vmt3.jpg


Turn 6

No new R'Ts. It's time to open this door.

ajwcg0.jpg


Pussycat669 opens 2nd door:

295eafm.jpg


erwidj.jpg


...fries 1st R'T:

971w6s.jpg


and moves S. Krraloth uses DM, Bratt moves N + DM.

14dm3qo.jpg


Bluebottle heals himself, moves NE. lightbane uses RFTNT a.k.a. Rest.

2ykxbwl.jpg


Enemy turn

Krraloth kills four R'Ts, levels up, WRH.

Turn 7

Two new R'Ts appear near Bluebottle:

dmxo5w.jpg


Krraloth moves N, close to the 3rd door

wb3rew.jpg


Bluebottle kills two R'Ts with bayonet, heals himself.

1493wuq.jpg


Bratt opens 3rd Equipment Crate, moves SW.

ao5b11.jpg


Both Pussycat669 & lightbane use Rest.

64qjbt.jpg


Turn 8

It's time to open this goddamn door, people.

168v3bq.jpg


But first, Bluebottle slaughters another pair of R'Ts, levels up.

Krraloth carefully opens 3rd door.

Yup, Gore'Ther is there:

16i9mya.jpg


s43xoz.jpg


1ze9vdc.jpg


Another close combat unit. Don't even bother shooting this guy from the front with anything but the enhanced laser because it's got impenetrable armor on the front. But it's got nothing on his back. So get behind this Scay’Ger if you want to bring him down. It can only move 2 squares and can't attack if it moves more than 1 square.

APs : 2
HPs : 4
Front/Rear armor : 100/0
Weapon : giant claws
- Range : 1-1
- Accuracy : 100%
- Damage : 20
- Defensive mode : no
- APs to attack : 1
- Ammo : none
Pfft, is that the best you can do, you pansies?

2i6jvt.jpg


Krraloth begins his strategic withdrawal to the east:

2gwib85.jpg


Bratt, Pussycat669 & lightbane use Rest.

29fqoif.jpg


Turn 9

Krraloth continues his strategic withdrawal into NE corner. Notice that this Gore'Ther may be slow, but he isn't dumb - he tries to hide his weak back.

282gfnr.jpg


The plan is simple: if he goes after Krraloth, Bratt or Pussycat669 will kill him. If he goes after our main force, Krraloth will do the job.

Bluebottle kills yet another pair or R'Ts.

2yxrdqc.jpg


Other guys use Rest.

Turn 10

Gore'Ther goes after Krraloth:

2vwhchi.jpg


It's time to use an ace up our sleeve... lightbane!

lightbane kills one newly appeared R'T:

2eyx36b.jpg


6gh5vn.jpg


...hits Gore'Ther for 3HP, shoots again and misses, WRH.

Now I should probably switch to some other guy, because using an overheated weapon can damage it, making it useless till the end of the mission.
Since I really want to level lightabane up, I decide to take one more shot.
lightbane delivers, killing Gore'Ther & leveling up.

It's the end of this mission, so I may as well show you how alternate mode of the flamer works.

Pussycat669 switches his flamer to mode B:

2hdwhl0.jpg


Notice the range of this baby!

b6u83a.jpg


He fires (Mode B costs 2 ammo):

2qs9n6e.jpg


And voila, path blocked:

2emz89f.jpg


It's like that thing Ashery was talking about... :shock:

Let's hit "End turn". Mission ends.

With respect to the great performance under my command, our team earned a commendation.

ax0kuf.jpg


PROTIP for people that want to play this game on modern systems: don't use LMB on this "Continue" button. You will probably skip Mission Report this way. Use Enter instead.

Mission Report:

35hns09.jpg


Kills in this mission:

Bluebottle 9, lightbane 4, Krraloth 4, Pussycat669 2, Bratt 1 :(

Unit menu:

5nq54o.jpg


But what about this commendation thingie you may ask?
It's actually 1 free Skill Point that can be given to any soldier we want.
Because of Pussycat669's 0 SP and his stellar performance in previous mission, I've decided to commend his sorry ass. Attention, soldier!

2r6nw4o.jpg


Notice new symbol that appeared near experience bar and that Pussy's experience also went up.

v4v6vc.jpg


Unit menu now:

t8aufr.jpg


Since I can't buy anything new, all those new EP's are yours, gentlemen. :rage:

Place your orders, soldiers (check out each soldier's 1st screen for info about SPs and Skills).

Bluebottle:

2dm9jwg.jpg

16hn1j9.jpg

2uftwsh.jpg

2e2dk05.jpg

2u4oc9e.jpg


lightbane:

513nuq.jpg

2j2dg80.jpg

jtsbvb.jpg

2n7076o.jpg

140vvde.jpg


Krraloth:

2i231g9.jpg

fp4ak8.jpg

fongq9.jpg

b3wupe.jpg

2n650sn.jpg


Pussycat669:

mtov7q.jpg

121tukw.jpg

2po5f75.jpg

2aag2eu.jpg

2cgd9g4.jpg


New mission awaits:

1dzhjm.jpg
 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,248
I would like to have a Standard armor plus a Standard assault rifle, if possible.
 

Tails

Arbiter
Joined
Nov 25, 2007
Messages
1,674
I never played Incubation but with every update it looks better then I thought. Keep it up.

I probably won't get occasion to prove myself, but still reporting for duty sir!
 

Bluebottle

Erudite
Patron
Joined
Oct 17, 2005
Messages
1,182
Dead State Wasteland 2
Do you have to re-buy medkits, or are they limitless?

Put the skill points in LW, as that'll get me closer to the precious, precious sniper, while still helping keep me alive in the mean time (I assume, I know very little about the system). I'll take the light armour if there's enough equipment allocation left over for it - I can do without it though, seeing as I've got those meds.
 

Ashery

Prophet
Joined
May 24, 2008
Messages
1,337
Bluebottle said:
Do you have to re-buy medkits, or are they limitless?

Put the skill points in LW, as that'll get me closer to the precious, precious sniper, while still helping keep me alive in the mean time (I assume, I know very little about the system). I'll take the light armour if there's enough equipment allocation left over for it - I can do without it though, seeing as I've got those meds.

Limitless.

I strongly suggest getting standard armor and then the ammo box before picking up the low level med kit. Healing yourself doesn't mean shit if you run out of ammo. That, and med kits are too expensive early on to buy one for every unit.
 

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,299
Bluebottle said:
Put the skill points in LW, as that'll get me closer to the precious, precious sniper, while still helping keep me alive in the mean time (I assume, I know very little about the system).
You had 2 SPs which I spent buying Standard Assault Rifle. Now you have 3 in LW. You should be happy, as sniper rifle is almost in your skill range now.

24vseon.jpg


Bluebottle said:
I'll take the light armour if there's enough equipment allocation left over for it - I can do without it though, seeing as I've got those meds.
No, you won't, dawg - not enough SPs.

lightbane said:
I would like to have a Standard armor plus a Standard assault rifle, if possible.
With you only having 1 SP it is quite impossible (3 SPs required). One Standard Armor bought.

Now, don't tell me you both that you didn't even bother to read my motherfuckingly detailed explanation of equipment & skills system on page one of this beautiful LP?

:codexrage:

and also

:decline:

Krraloth said:
The standard armor , Commander.
One Standard Armor bought.

Ashery said:
Many useful things.
I'm not sure if those maggots are worth your effort. :(

Anyway, we still wait for Pussycat669 to select his equipment.

Unit menu looks like this (50 EPs left):

34ozwo8.jpg
 

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,299
Pussycat669 said:
Light armor for me please.

One Light Armor it is.

Let's start the mission.

Mission 5 - Enter the Power Station

Briefing:

2na1jyt.jpg


PROTIPS:

33c7oyr.jpg


Turn 1

We start on the southern side of some really deep abyss.

2llejc6.jpg


All Equipment Crates and most of the aliens are on the northern side.

4v0qch.jpg


We also have three Gore'Ther in the middle of the map, on the moving platforms:

rbgo06.jpg


The general idea is to move some guys into the platform and protect them with the rest of the team, staying south.

Krraloth & Pussycat669 move N and onto the platform. Bluebottle follows them N as fire support.
lightbane goes NW, Bratt W, he will operate the platform.

f0sr9k.jpg


Turn 2

Bratt uses the switch:

29faw4w.jpg


Platform with Krraloth & Pussycat669 moves N. :)

16bkabm.jpg


Platform with three Gore'Ther moves S. :(

2a7wraa.jpg


Current situation:

2wnzmde.jpg


2is7ct5.jpg


Don't worry, soldiers, it's no big deal really...

Stay tuned for more of Turn 2.
 

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,299
Azira said:
Oh, someone's going to get a new one ripped..
Stop this pacifist propaganda immediately, civilian scum!

Let us continue....

Turn 2

The situation is actually not as bad as it looks.

The chance of killing all three Gore'Ther with Krraloth & Pussycat669 is low:

263cuib.jpg


But don't forget about flamer's alternate fire mode.

34rgggw.jpg


Pussycat669 kills three Gore'Ther with one shot, levels up and goes N.

219dwnp.jpg


The only downside of this action is that this platform is now completely blocked for 2-3 turns. No biggie. We'll use the 1st one.

Krraloth moves N, Bluebottle uses Rest, lightbane & Bratt try to join him.

id6vc8.jpg


Turn 3

Both Krraloth & Pussycat669 advance N,

f3gz61.jpg


other guys go as far N as possible.

20kpzqq.jpg


Turn 4

Krraloth moves N and uses left switch

2u6zs7d.jpg


This switch controls western platform.

keukhy.jpg


Krraloth calls this platform back.

xogjf4.jpg


Pussycat669 uses 2nd switch (right)

5upetf.jpg


This switch controls those 2 platforms to the south.

2hyghm8.jpg


Other three guys move onto the platform.

144cu9.jpg


Turn 5

Krraloth moves W, onto next platform.

Pussycat699 uses right switch once more, uniting the team. Moves W.

1zd6wra.jpg


2el8t8k.jpg


Other guys advance N.

Turn 6

Current situation:

29gcsvt.jpg


207rmdd.jpg


Krraloth & Pussycat669 use Rest, lightbane & Bluebottle move NW, they're going to board this platform too. Bratt will stay to operate platforms and act as fire support.

33xeoic.jpg


Turn 7

Alright, it's time to advance to the north.

Krraloth uses DM, Pussycat669 uses Rest, both lightbane & Bluebottle advance W (Bluebottle heals Pussycat669 first).

19rps6.jpg


Bratt uses the switch.

idwtv9.jpg


Enemy turn

Krraloth kills 4 R'Ts, WRH.

Turn 8

Luckily for Krraloth, the 5th R'T ran out of APs right in front of him.

2ntha4k.jpg


Krraloth takes care of this R'T & moves N, Pussycat669 moves NW, Bluebottle & lightabane NE. Bratt uses Rest.

mcgrok.jpg


Turn 9

Another close one, nobody was in DM and there was another R'T nearby.

25spdew.jpg


Bluebottle goes NE, kills this R'T

24mudcz.jpg


Pussycat669 uses the switch, another R'T shows up.

2b2jyx.jpg


Bratt moves onto the platform, lightbane moves NW & uses the switch, uniting the team once more. Krraloth uses DM.

10wijnn.jpg


Enemy turn

Krraloth kills 1 R'T

Turn 10

2u798he.jpg


The plan for this part is as follows:

The crates are to the north, with three or more Scay'Ger guarding them. With all this narrow corridors we can count on Gore'Ther.

v58oyh.jpg


Pussycat669, lightbane & Krraloth will go N and NE, Bratt & Bluebottle E and NE. We want all those crates so no safe play. We can always use the flamer to blow up Gore'Ther even by shooting them frontally, but only once more (3 ammo left).

2gse3h0.jpg


Krraloth moves NE and spots 1st Gore'Ther.

1y1i52.jpg


All other units advance as ordered.

2rffu4o.jpg


Turn 11

mukfp1.jpg


Let's hope I won't fuck this up.

Krraloth moves N, lightbane & Pussycat669 E. We want to take them 1 by 1.

50nz3d.jpg


Bluebottle & Bratt move close to the southern door.

2m6mv0m.jpg


Turn 12

lightbane moves into SE corner, other guys use Rest

2pqqskj.jpg


Turn 13

This fucker is close.

5mejnq.jpg


Don't worry though. Remember that with his 2 APs he can only move one square and attack or move 2 squares. All soldiers use rest. Of course if I screw something up, some of you are clearly going to die - his claws deal 20 HPs of damage.

Turn 14

Fuck me. This guy is not dumb. If he went after lightbane (SE), he'll be dead for sure.

105bkns.jpg


Pussycat & Krraloth move back (SW). Of course I could try my luck with lightbane, but probably ending with 1 shot max (risky) and activating those aliens in the NW corner. Not this time, soldier.

2i71i7s.jpg


Lightbane is safe (for now), uses Rest. Bratt & Bluebottle use Rest.

Turn 15

2im2btc.jpg


Gore'Ther finally exposed his back and Krraloth kills him with 2 shots, moves E.

Now we can continue slow (1 alien at a time) or fast (all remaining aliens at once). Since time is money, let's continue fast. Bodybags ready as always.

2d6mqg1.jpg


lightbane opens 2nd door. 2nd Gore'Ther is there.

2q9jj85.jpg


The wise thing to do would be to go back E and try to take this fucker out with both guys in the south. But lightbane goes N.

svrot1.jpg


3rd Gore'Ther activated. :( We can pull this off, people (with some motherfuckin' luck).

Pussycat669, Bratt & Bluebottle use Rest.

Turn 16

10s6tqh.jpg


lightbane's Armor is probably full of stinking shit right now. But don't you worry, soldier.

Bratt opens the door, Bluebottle moves E. He can shoot at the G'T only from this position, 1 AP left (1 shot). He hits G'T for 2 damage, but no kill. :(

8vudr5.jpg


lightabne goes NE, Krraloth use DM, Pussycat669 use Rest.

35coo4p.jpg


Enemy turn

Krraloth shoots 2nd G'T for no damage, one R'T moves close to lightbane, Krraloth kills him.

Turn 17

Bluebottle: kills 2nd G'T, levels up, opens both Equipment Crates.

192i6s.jpg


2lo3sz4.jpg


16c6rky.jpg


Now we could kill this last G'T easily, but don't forget about the last Crate. Let's play with this G'T a little, using lightbane, Krraloth & Pussycat669.

16kwgpd.jpg


lightbane goes E, Krraloth N. The goal is to open 3rd Crate using Krraloth.

5tz4p2.jpg


Other guys use Rest.

Turn 18

35hij4y.jpg


Motherfucker! He went after Krraloth, so we have to retreat with both Krraloth and Pussycat669. lightbane uses Rest because he's out of G'T's range.
If G'T goes after lightbane in next turn then fuck this Crate, I'm not gonna play around with this fucker for next 100 rounds, probably for some shitty 10 EPs.

hwjuw9.jpg


Turn 19

izut1d.jpg


Of course G'T went after lightbane. :( lightbane can only buy us one more turn (not much space to the east), before G'T advance close enough to kill him.

So, as I said, fuck this NW Crate. Krraloth shoots G'T for 3 HPs & runs OOA, Pussycat669 finishes the job.

2zi9d7d.jpg


Mission ends.

wwgca8.jpg


Kills in this mission:

Krraloth 8, Pussycat669 4, Bluebottle 2, Bratt & lightbane 0

6rpkqa.jpg


WTF? No shopping this time, the only choice is to take another mission.

Now I have a confession to make. Before launching this LP I've started this game just to refresh my memories and went as far as Mission 5.
So till this moment I had a general idea of what to expect. :smug: But starting with this mission I'm as green as you are. Expect some heavy fuck-ups, soldiers.

Mission 6 - Find dr Reich

Briefing:

25g53qx.jpg


PROTIPS:

1z52o9v.jpg


Turn 1

Situation already looks bad:

156zjfl.jpg


We have 2 G'Ts, 3 Equipment Crates & one damaged bridge to the west.

2jajk36.jpg


To the east we have another 2 G'Ts, 3 Equipment Crates, 2 Ammo Crates and one damaged bridge.

2w7jr7n.jpg


Damaged bridges go down with more than 2 units on them. So, we have to be extra careful in this mission.
Exemplary situation: our soldier stands on such bridge, G'T moves onto the bridge, they both fall to their deaths. :(

But that's not all. We also have new alien to the north.

308h92p.jpg


It's Cy'Coo

dpyakh.jpg


rclr9y.jpg


Scay'Ger's mortar. It's reflexes are slow so when it fires it always aims where a troop was in the previous turn. If you move every turn it can't hit your troops. You can’t hurt him while he’s hiding in his shell, so wait until he opens up for an attack by using defense mode.

APs : 3
HPs : 4
Front/Rear armor : 100/100
Weapon : spore canon
- Range : 1-20
- Accuracy : 10%
- Damage : 8
- Defensive mode : no
- APs to fire : 3
- Ammo : infinite

This guy is full of win.
He works as "mortar", shooting at the positions that was occupied by our units in previous turn.
So we have to move all the time, because staying in one place is risky as fuck.

Cy'Coo is also "closed" during our turn, which means he's totally invulnerable to our fire.
He can only be killed during enemy turn, with DM.

Of course ATM he's far away from us, so having a sniper rifle would really help. Too bad none of you maggots bought one.

:codexrage:

Stay tuned, folks, it's gonna be a fucking massacre I'm afraid. :(
 

PrzeSzkoda

Augur
Joined
Jan 27, 2004
Messages
632
Location
Zork - Poland
Project: Eternity
Mission 6 is where the game starts to get really interesting. :cool: Played it just yesterday.

Oh yeah, and be really careful not to step onto a spot that was occupied by someone else the very same round - you could get pwnd by the Cy'Coo then.
 

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,299
Adelphi said:
The protips seem to suggest that there is a puzzly way to get rid of the bad guys: luring as many of them as possible on the same bridge tile.

PrzeSzkoda said:
Oh yeah, and be really careful not to step onto a spot that was occupied by someone else the very same round - you could get pwnd by the Cy'Coo then.

1zvzy4m.jpg


Gee, thanks guys!

Anyway, the plan for this mission is as follows:

I'm gonna divide the team into two groups:
  • Krraloth & Bluebottle will go W,
  • Bratt, Pussycat669 & lightabane will go E.
With smaller groups the chance of screwing up by doing what PrzeSzkoda wrote is lower.

One of the soldiers will act as bait to lure G'Ts onto the bridge, the other will act as fire support.

Let's go!

Turn 1

Krraloth moves NW, Bluebottle N.
Pussycat669, lightbane & Bratt move NE

2dtyv45.jpg


Enemy turn

Cy'Coo shoots and of course misses:

fkxjk6.jpg


Turn 2

2chuamv.jpg


Krraloth is not gonna make it NW before the G'Ts cut him out.

2hcgfn7.jpg


Let's go N instead. Krraloth & Bluebottle move NE, other guys NE also.

wty79t.jpg


Enemy turn

C'C misses once more. In next turns I'm gonna mention his actions only if he does sth interesting.

Turn 3

6gj1qo.jpg


Bluebottle & Krraloth move N.

2ex7jua.jpg


Pussycat669 & lighbane move E, Bratt N.

2ihw7l1.jpg


Turn 4

All 4 G'Ts moved as expected (in the direction of damaged bridges). But we also have some company to the north.

25auey9.jpg


sc51xx.jpg


Simply fuckin' great!

Bluebottle moves W and onto the bridge (bait). Krraloth moves S. Let's hope both G'Ts move N, toward Bluebottle.

vxkbdg.jpg


lightbane & Pussycat669 move E (thank God that this bridge is short), Bratt moves S.

11bhobm.jpg


So far, so good.

Turn 5

ajqel5.jpg


Everything looks great, but we should be extremely careful now.

Bluebottle moves E (thank God for the short bridge again), Krraloth moves N, uses DM facing NE.

15hd3rc.jpg


You may ask why? Well, with more and more R'Ts advancing from the north there is a chance that 2 of them will move onto one of the northern bridges, bringing it down, cutting us out from dr Reich and failing our precious mission. Plus, we're closer to C'C now, maybe Krraloth will take him out.

lightbane & Pussycat669 move W, Bratt N + DM.

jfujgz.jpg


Enemy turn
  • Cy'Coo shoots and misses

    3323zno.jpg

  • Krraloth hits him for some damage, no kill
  • Bratt hits C'C and kills him
  • Krraloth kills 1st & 2nd R'T, levels up, misses 3rd R'T, WRH

    351c09j.jpg

  • Bratt kills 3rd, 4th & 5th R'T, WRH :smug:

    2rpsft5.jpg

Phew, I hope I didn't miss anything out, Bratt & Krraloth both have 6/10 ammo so I think the list above is correct.

Turn 6

dph8hu.jpg


Situation looks much better now, it's time for those 4 G'Ts.

Krraloth & Bratt move N, Bluebottle uses Rest.

1z4vg5w.jpg


Both Pussycat669 & lightbane use Rest.

295e3xz.jpg


Enemy turn

Both G'Ts in SE corner move onto the bridge and fall dawn.

292buj5.jpg


4lhahx.jpg


Turn 7

s593tc.jpg


Too bad the other 2 G'Ts weren't so dumb:

nmjock.jpg


:rage:

Stay tuned, folks.
 

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,299
Bluebottle said:
Bring it, you dirty lobster bastard.

I really wouldn't recommend that, soldier:

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Turn 7

The situation is more or less under our control now.

We have two main points of interest: killing both Gore'Ther:

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And keeping away >9000 Ray'Ther, approaching from the north

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With Cy'Coo & 2 Gore'Ther gone, we can move lightbane & Pussycat699 NE, to help with 2 remaining G'Ts.

lightbane moves NE, kills one R'T

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Bluebottle moves E and uses DM. Bratt moves E (crates), Krraloth moves E + DM.

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Pussycat669 moves W.

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Enemy turn
  • Bluebottle kills 1st R'T
  • Krraloth kills 2nd & 3rd, WRH
Turn 8

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litghtbane moves E. Taking this G'T out from that angle should be easy.

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lightbane shoots twice, for 0 damage :(

Pussycat669 moves E. I could use a flamer, but from this angle even alternate mode would probably do shit.

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Situation up north doesn't look that great either. We have to move both Krraloth & Bluebottle away form this G'T:

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but with 2 advancing R'Ts:

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we should not move onto the bridges.

Krraloth & Bluebottle move E, Bratt moves E + DM.

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Enemy turn

Bratt kills two R'Ts, misses 3rd, WRH

Turn 9

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Bluebottle moves SW, Bratt E, opens 1st Equipment Crate

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Krraloth moves E, let's hope this three R'Ts won't bring the bridges down.

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Pussycat669 & lightbane use Rest.

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Turn 10

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lightbane tries to make up for his previous fuck-up, shoots the 1st G'T.

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kills him with one shot, keeps his position (bait for 2nd G'T)

Bluebottle moves E + DM, Krraloth W + DM

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Pussycat669 uses Rest, Bratt opens 2nd EC, moves S.

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Enemy turn
  • Krraloth kills 1st R'T, Bluebottle kills 2nd
  • Both of them shoots G'T but no damage
  • Bluebottle kills 3rd R'T from very long distance

Turn 11

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Now you probably realized why authors placed three ammo crates on this map:

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lightbane, Bluebottle & Krraloth should be enough to kill this last G'T.

Bluebottle moves N, Krraloth uses Rest, lightbane moves S.

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Pussycat669 moves W, opens 3rd Crate

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Bratt moves S, opens 4th Crate, goes back

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Turn 12

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lightbane kills 4th G'T

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moves N

Bluebottle shoots one R'T (long range)

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misses, kills him with 2nd shot, moves W.

Krraloth moves NW, tries even harder kill

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Motherfucker delivers! (R'T killed)

Bratt moves NW, Pussycat669 NW, opens 5th Crate

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Turn 13

This should be a piece of cake from now on.

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Krraloth tries another risky shot:

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Delivers :shock: He's now OOA. Uses Ammo Crate:

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moves N onto the bridge.

Bluebottle moves NW, kills another R'T:

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lightbane moves N, Pussycat669 N, opens the 6th Crate:

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Bratt moves W.

Turn 14

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It looks like the aliens run out of R'Ts for now.

Bluebottle advances N, onto the bridge.

Krraloth kills another R'T

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goes back from the bridge, just in case (one R'T is close):

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lightbane moves N:

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Pussycat669 moves NE, Bratt NW:

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Turn 15

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Phew, another close one. If not for his strategic withdrawal, Krraloth would be resting at the bottom of the pit together with this R'T:

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Bluebottle goes N, kills 1st R'T:

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lightbane kills 2nd R'T. Another close one, this R'T was almost out of his range (we would probably lost Bluebottle in next turn).

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Bratt kills 3rd R'T, Krraloth moves N, onto the bridge.

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Pussycat669 moves E.

Turn 16

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No new Scay'Ger.

In consecutive turns the team carefully advances north.

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Krraloth opens 7th Equipment Crate on the way:

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Turn 20

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Shit (almost) hits the fan.

Self-confident due to Overview Map, Krraloth moves N and opens eastern doors.

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:rage:

Bratt is too far away to help, the only person able to save Krraloth's ass is Bluebottle (notice his 2 ammo :) )

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Enemy turn

1st R'T attacks Krraloth three times for 0 HP :)

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You should really thank the Master Builder for this Standard Armor, soldier.
Also: Bluebottle didn't give a fuck.

Turn 21

It's time for revenge. Bratt moves N, kills 2 R'Ts, Krraloth moves E, kills the 3rd. Other guys advance near the eastern door.

Turn 22

Krraloth moves N, opens 8th EC, other guys use Rest.

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Turn 23

Krraloth goes E, opens 9th and 10th EC

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Lucky motherfucker! I hope this +1 LW & +1 HW makes up for the earlier scare.

lightbane opens the door, dr Reich is there:

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Bluebottle reaches [A] point:

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Mission ends.

Looks like we earned another commendation

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28 kills, 0 loses, +220 EPs. Now who's your favourite corporal, soldiers?

Kills in this mission: Krraloth 9, Bratt 9, Bluebottle 6, lightbane 4, Pussycat669 (moar like a Pussy, amirite?) 0

With 320 EPs we gonna buy up this fucking shop!

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Well, maybe some other day. :(



Mission 7 - Escort dr Reich

Briefing:

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"Different breed of Scay'Ger around here"?

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PROTIPS:

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Overview Map:

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:shock:

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Now, try to calm down soldiers, think about all this EPs we're going to spend if we survive this.

(I remembered this mission, and since one picture is worth more than 100 words, I just post this:)

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Stay tuned, dear voyeurs.
 

Kiree

Scholar
Joined
Oct 13, 2008
Messages
271
Location
Too damn close to the Arctic Circle
One of the hardest missions in the game. Only one casualty would be a success.

This thread kinda makes me wish I still had the game CD. OTOH, the graphics are almost painful to watch. :graphicswhore:
 

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