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In Progress [LP] Fear and Hunger

Egosphere

Arcane
Joined
Jan 25, 2018
Messages
1,909
Location
Hibernia
Part 6.1 : One small step

I cannot post the full part due to time constraints, so I will begin to break up the monolithic blocks of pics on imgbox into bite sized chunks that I can gnaw through. Be prepared for future updates to have less than satisfactory endings. This unfortunately also stops the posts from encapsulating a run either towards death or a save point, but I figured a mangled update is better than none at all. Dropping the roman numerals too, since we need the dot notation.

rGMJXhM2_o.png


Since the game pulls a lot of bullshit via hidden stats and mystification of mechanics, I can also pull bullshit by looking up things on the wiki, and learning dash.

C2QE149B_o.png


Not much new here. We whizz around from one crate to another to get our hands on whatever luck proffers.

alTFHxIN_o.png


A cursed iron mace is not a bad find at all.

0pztawq8_o.png


Fur armour. Maybe the barbarian took it off.

T7xVShMJ_o.png


Usual places, usual items.

AgL1NeUl_o.png


I can't remember whether the girl talked at all to Cavarra on our first few runs. Don't believe she did, but here we get some emotions at least.

5gO1o2Bx_o.png


pkCmUytU_o.png


Since we're so early into the run, I decide to tempt fate and open forbidden knowledge.

BBIV0pq3_o.png


And it is the necronomicon, or the book of gro goroth. He's got his schlong out, like they all do. The pic answers our question about 'wearing skins' too.

kwJode8b_o.png


gHamdBgG_o.png


JMxRP7lE_o.png


We suffer a coin flip attack which, yes, is an insta death if you fail.

e5vD4Xyr_o.png


We don't fail :cool:

s5iV222K_o.png


My iq is not high enough!

zoggq9ow_o.png


Aaaaand....

HJLPACUL_o.png


u7FnN5bU_o.png
Our first offensive spell. Black orb, which farts out a blue bubble that wallops the enemy 3 times for about ~100 damage each.

u7FnN5bU_o.png


No refunds.

SQ03mPna_o.png


We also find a tome on the lovely lady that is sylvian

zAmQpGZv_o.png


Much to study

7den1THZ_o.png


Lgz74qpF_o.png


DKrrpnlW_o.png


8NUjujHH_o.png


"twisted"

mnvI9nOC_o.png


uaJMaq0H_o.png


They still do that

4djDcdjb_o.png


The game fails to avoid the vague, wishy washy tone when it comes to the Old Gods (tm). Things "create", then they react, then they "disappear" or "leave", much like they do in a lot of other fiction.
Anyways,

TbbMGRv3_o.png


Down the corpse slide

OLOX2gwH_o.png


The place is the last pit stop for refuelling before the real game gets started, so we explore it diligently

Hn1ry4Qp_o.png


Sucked in by the witch again

YpxHhHb1_o.png


LJHUW7Rp_o.png


But we escape, and find the purifying talisman to boot. The doors right above us, so thats handy.

CeZQXH1h_o.png


SZxmjc5Y_o.png


We've no soulstones so I don't remember why I bothered to go inside.

85hJCTGz_o.png


We do however get to see the skilltree menu here, on the hexen table. Our available skills are visible. Since we have the soul of domination, we have .. I can't rightfully remember the skills I have as I'm typing this up. Still, we also see that we've learned black orb - the rightmost blue pin on the table. And we also see that its orbiting the tails symbol, which must be the symbol of Gro-goroth. The cross is Alllmer, and so the eye must be Sylvian. There is also the mysterious Я symbol that's below the cross, and also the fourth 'new' god also out of view.

sS3MiwLC_o.png


RWdTopzt_o.png


We press on, sacrificing the guy on the cross for Alllmer affinity (even though he does have only the one skill to bestow)

6MUw7FYW_o.png


jR3OZKlz_o.png


We walk around some more to tear down cloth

juzGBuc5_o.png


And find the other library. Another new book .

0KKDHgvb_o.png


LvVBAgZR_o.png


Dw5ZHo2T_o.png


Jettaiah terrorists blew them up :negative:

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8tyziekn_o.png


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xCQ5x7Wq_o.png


MW4O0ZxR_o.png


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Where?
We find the other avid reader, Enki, busy in a book on the other end.

urEtGVDP_o.png


Leaving him, we open the secret passage with the mockup book we picked up earlier and also find another book that seems, for whatever reason, to be important.

rzcfcORf_o.png


UUlyXKM2_o.png


"As you open the book you feel a wave of nostalgia" or something along those lines.

WFpLosNy_o.png


What's wrong with that lion's tail? Why does he have a babylonian beard? Why is his lussy so prominent?

KI8ZMegi_o.png


"not of yours"

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So we're alllmer's faithful. Good, good.

uzbzGrtd_o.png


zoMpHFDQ_o.png


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Counter, another skill which I think allows us to forego an attack in order to counter all incoming attacks from multiple enemies.

4CbY5u80_o.png


Back in the main hall, the elite guard is back, but we manage to duke him by running around the sacraficial sculpture. I expedite east, and finally encounter Buckman, the meeting being a rehash of what we've seen before.

yjbbmILo_o.png


In the next part, we'll be exacting some sweet sweet revenge onto Trotrur.
Nice!
So you managed to score Black Orb.
Yes, and it will be employed in the very next part, rendering a fight that is apparently quite tricky very straightforward
 

Egosphere

Arcane
Joined
Jan 25, 2018
Messages
1,909
Location
Hibernia
Part 6.2 Something is advancing from the Darkness

Buck(broken)man dives into the side room to cower and piss himself at the thought of being attacked by a disfigured midget. We, however, lack cowardice, and advance sword drawn into the darkness of the tunnel.


To the north is the torture chamber which by now, unfortunately, is intimately familiar to us (or the previous one of us)

PHQCuWtw_o.png


We hear footsteps approach, and are given the option to either hide, ambush or talk to whomever appears. It's trotur, obviously, so we ambush the bastard.
I7pdJFpn_o.png

The fights is easy. Cut off the dagger wielding arm and the guy is useless.
InSxb0f3_o.png
BcF5MWYs_o.png


But of course, I miss..
a90Gbbho_o.png

And Trotrur strikes back, both cutting me for a bleeding effect AND infecting the wound in the process.
HZvrBOlq_o.png

Instead of trying any more bullshit, I crush his sternum straight into his spine with one blow of the cursed mace. The prick is done.
BL9zN2V6_o.png

But I'm in a bit of a panic as I realize I lack the blue herbs to heal the infection. If untreated, the status can lead to a sudden death over time.
9glH7n5u_o.png

Thankfully they're in the garden we passed on the way here, in the corner I forgot to explore in my rush to get down the well.
moXWZhWN_o.png

Back at Buckman's, we tell him Trotrur is not going to be a nuisance any more.
OMw66o1c_o.png

Do you know anything about these dungeons?
H8MXYPUH_o.png
HnMvWfKC_o.png

Would you like to accompany me on my epic journey, bucko?
E5BO5XcL_o.png
63Pe71Me_o.png

Sure, smell that air.
Trotrur had a key on him - the 2F key. Is that a reference to something? I figured it would be Silent Hill 2's opening apartment block level, but no. It might be nothing.
sqPNxw7F_o.png

We open the gate, go down the stairs and..
kEnRTk9A_o.png

Well, at least it's soft if we get knocked down on our ass. I try to search the corpse walls for something useful,
WRsqP1cW_o.png

And the game prompts me with a warning of sorts. Do you really want to go ahead with this? Sure.
y09Ox3wr_o.png
pYpr5EJ5_o.png

A disembodied head pops out from the skein of viscera.
hMfLgXan_o.png
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Should I bring you some? There's a dead dude right upstairs. Two, in fact..
8byf0jeE_o.png

But before we know it, it's combat mode, and the accompanying theme lets you know that you fucked up. You fucked up big time and there's no going back.
Turn down the volume before letting your ears bathe in the dulcet notes..



JW8wjbn5_o.png

And the wizard head opens with a prayer of some sort. Darkness. I try to play baseball with the head, but my wild swings only lead to a miss.
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Conjuration!
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Something gruesome, horned and huge, appears to step out of the darkness of the Blood Pit.
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I hack again, and it's another miss! Is it the weapon, or is it the magic of my adversary?
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The thing advances. That's .. not good. Standing at what must be 6+ metres tall, the minotaur is shambling towards only one goal - crushing us into pulp.
RhIXynXb_o.png

Another swing and another miss. It's not the weapon, I realize. The mage is pulling some sort of trick on us. In the anxiety of the fight, I had completely forgotten that I had already learned black orb.
Do note that we have the option to attack either the wizard, or the 'darkness' in every turn. I didn't bother even trying to attack the darkness. That HP must be bloated beyond belief.
AAm980eS_o.png

The mage laughs again. The thing is now leaning forward to get a better look.
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And with that, it's time to GTFO. I try my luck with the escape. The gods favour me, and I flee from the encounter.
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The head disappears back into the whirlpool of gore, and with it the conjuration is no more.
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Another denizen of this delightful tunnel has decided to come and investigate all the commotion. Fortunately the snakeman is so slow that we don't even need dash to outrun it.
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Down the steps we go, and into Level 3. The grated flooring resonates our footsteps across the cavernous subterranean expanse.
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In a nearby room we encounter a ghoul, a former prisoner who's in no state to make good on his newfound freedom from the cell. This time with his legs are already torn off.
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We talk to him. The usual.
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The one vicious trick up this enemy's sleeve is that, unlike the others, he can fight without a head. So the first encounter can go badly if you waste time cutting the legs and the head, only to realize he's still body slamming you for damage.
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We dodge through the stone elementals to find a room with some opium powder and a diary of a captain.
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#
Just another day in the office.
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Le'garde! That's the guy we're looking for!
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Below the mines, which would be level 6 or 7.
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Yep. I'm sure the guard elite is having a lot of fun.
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We proceed carefully atop the metallic floors, avoiding the ballista enemy.
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And avoiding another patrolling guard with some deft movements
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The room in the corner is stacked with boxes, but which have been preemptively emptied by someone, or something.
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And in the very far corner of this level - our purpose. A lever sitting between a pair of manacles chained to the wall.
We pull the lever to hear a metallic click somewhere in the distance. Time to go back.
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f84Lat3Y_o.png

I run through the enemies, but decide to veer away onto another branch of the suspended walkways to explore some more, thinking that the guard will lose track
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I don't regret the detour, but it turns into a bit of a clusterfuck as I stumble onto an interesting room with the guard in hot pursuit.
In the top left corner stands a unique item - a child's doll, with long brown hair and wearing a long dress. In the top right corner sits the Mercenary, seemingly wounded. Flying at us from behind comes the guard.
XQHAvQaE_o.png

The cursed mace does a number on him, however. We blow off his arm, guard the attack and then finish him off.
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The doll has some malevolent properties, and we feel an eeriness descend upon us as we pick it up.
HsBtA7a7_o.png

With the item safely stowed, we talk to the merc.
eNs1SHoS_o.png

Yes, the guard is dead. Wasn't exactly a hard fight, but I'll give you a pass since you dont have armour or a cursed weapon.
7DQSdg9k_o.png

Who are you?
CfunVEQH_o.png


We'll find out what he's doing here in the next part.
 

Egosphere

Arcane
Joined
Jan 25, 2018
Messages
1,909
Location
Hibernia
6.3 The only way is down


We met with Cahara (Cavarra?) in the last episode. Let's catch up with how he's doing.

Cahara, tell us your story

UTt1hhR5_o.png


tgyKrVgY_o.png


K. Cheeks clapped. Got it.
So how do you feel?

lvYCskFv_o.png


aYhaHHTT_o.png


I guess. As long as you don't regale me with stories of 'deformed' guards and whatnot.

Dd9nwax8_o.png


Ok let's go. We pop back into the nearby cell and open the treasure chest. A lucky toss and +1 soul stone for the skill tree.

U4zYwy1s_o.png


xjW34VY2_o.png


We also toss the two to save the game and voila! Our fist save point.

VezJc5M6_o.png


F8yDiIJv_o.png


After a short nap, we proceed with Cahara back up the way we came, but something is immediately amiss.

z4vHuEM6_o.png


ByVyfWGb_o.png


Absolute turd. Will behead the bastard next time I meet him.

F6LqVPAq_o.png


I am still not strong enough to whack the metal door off its hinges.

VXfSFqwY_o.png


So we turn right back around and go to the Iron Shakespeare hallway.

NlZJp9Ei_o.png


And the game reacts to our killing of Trotrur with Buckman making his way down here as well, reuniting with Ser Seymor. We also
failed to meet Seymor before this (I think), so the game takes that into account as well, with Seymor being standoff-ish upon seeing us

C4OmLcZo_o.png


WVFHIQev_o.png


n5sbQpB6_o.png


OTKEfM8C_o.png


"I am still capable of blowing off your head and shitting down your neck", or something to that effect

dQZC9Hex_o.png


xItxSnmj_o.png


A good 'un

2ajoarkI_o.png


9FHJtQUZ_o.png


8DPIaf2U_o.png

So what are you two doing down here, awaiting death at the hands of the iron machine outside?

V0cabOEa_o.png


BWwAYyyT_o.png


$40. Ok.

KPOAkTS7_o.png


Did you know the deformed little midget?

CKOVWqch_o.png


FqZgRjlu_o.png


I believe it.

FKExS3ru_o.png


3cjR1pzp_o.png


Who are you anyhow?

Fb1lVqbM_o.png


b1IWMpZv_o.png


3 guesses who

4g7ha4ko_o.png


pwlFPLgS_o.png


Cc2I2jqA_o.png


I leave them to wallow in their misery. They seem to have a death wish, given that the exit is only a couple of hallways away and this place is dark and sanity reducing.

TxP6vCgK_o.png


The tables behind them cough up some good loot, taking our defenses above 100 with a heavy helmet

iPzpLMFi_o.png


But without much else to do we return back the way we came to explore some more. We did pull a lever of some sort on that level - it should have done .. something.
In one cell we find a lucky coin.

vrgeya6l_o.png


And avoid stepping on the floorboard in another. Careful with those, the nails are infectious.

ewCwNJQE_o.png


We slowly creep past the guard, who's in a dick measuring competition with the ballista bolt.

M7DdpD1H_o.png


..and back into the hallway from the shining. Snakeman is still here, running back and forth searching for us. I'm over here, retard.

Xp6lzFv9_o.png


Would be more discomforting if they were full of emotion tbqh.

T6cRcuHX_o.png


Aaaaand WHACK. Cursed mace goes through the scales like a hot knife through butter. Your dark souls Spider shield won't save you now!

Pxv2RaUS_o.png


He cowers behind the shield. I almost go for another strike, but then remember that this might be preparation for a counter. Then I remember I also have black orb. So let's try that.

Ycl6n1Nv_o.png


3 glittery, pretty bubbles gently massage his torso for 250+ damage. No surviving that.

0gzFdgUw_o.png


He's dead, Jim.

6CZdbisg_o.png


Would you like the snake soul? Why yes, of course I would. Get in the diamond, scaly.

4wqA3qLg_o.png


9WZn6AjA_o.png


Cool. How do i strap it to my forehead to get my portable light torch?

I also get the ring of wraiths. That's the one that we can't take off I think.

vHqEqk0O_o.png


I prefer the leg guards. Aesthetics + protection.

4dAQsBhH_o.png


The lever we pulled had brought up those cage elevators that were so popular in bloodborne. The only way is down. We get inside.

EL0B6nRS_o.png


suEvGIeZ_o.png


And arrive in the darkness of level 4 (? I think)

PsbM2rQj_o.png


The earth seems to be sand or silt. Piles of corpses hug each other in the gelid, subterranean air.

HH2ApgT2_o.png


9HCL5sx9_o.png


One of the stone golems makes an appearance. We don't hang around to study the char.

VZEVsv08_o.png


A strange creature has been chained to the rock wall here. It's a bigger version of the stone golems.

g2CZCDa5_o.png


Eo0zrac4_o.png


.... can i fill a vial with them?

5ZzQbnyE_o.png


Perhaps we don't have an empty vial. Oh well.

A little way ahead and .. a familiar face. We haven't met before, but we know this one. Pocketcat, a character from the book who got caught rubbing his balls and then sent inappropriate messages to a little kid. What a wonderful coincidence to find you here, of all places. At least he's not doing anything obscene. Wait, why is his hand in his pocket...

f9oStSHp_o.png
 

NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
8,926
Location
Southeastern Yurop
6.3 The only way is down


We met with Cahara (Cavarra?) in the last episode. Let's catch up with how he's doing.

Cahara, tell us your story

UTt1hhR5_o.png


tgyKrVgY_o.png


K. Cheeks clapped. Got it.
So how do you feel?

lvYCskFv_o.png


aYhaHHTT_o.png


I guess. As long as you don't regale me with stories of 'deformed' guards and whatnot.

Dd9nwax8_o.png


Ok let's go. We pop back into the nearby cell and open the treasure chest. A lucky toss and +1 soul stone for the skill tree.

U4zYwy1s_o.png


xjW34VY2_o.png


We also toss the two to save the game and voila! Our fist save point.

VezJc5M6_o.png


F8yDiIJv_o.png


After a short nap, we proceed with Cahara back up the way we came, but something is immediately amiss.

z4vHuEM6_o.png


ByVyfWGb_o.png


Absolute turd. Will behead the bastard next time I meet him.

F6LqVPAq_o.png


I am still not strong enough to whack the metal door off its hinges.

VXfSFqwY_o.png


So we turn right back around and go to the Iron Shakespeare hallway.

NlZJp9Ei_o.png


And the game reacts to our killing of Trotrur with Buckman making his way down here as well, reuniting with Ser Seymor. We also
failed to meet Seymor before this (I think), so the game takes that into account as well, with Seymor being standoff-ish upon seeing us

C4OmLcZo_o.png


WVFHIQev_o.png


n5sbQpB6_o.png


OTKEfM8C_o.png


"I am still capable of blowing off your head and shitting down your neck", or something to that effect

dQZC9Hex_o.png


xItxSnmj_o.png


A good 'un

2ajoarkI_o.png


9FHJtQUZ_o.png


8DPIaf2U_o.png

So what are you two doing down here, awaiting death at the hands of the iron machine outside?

V0cabOEa_o.png


BWwAYyyT_o.png


$40. Ok.

KPOAkTS7_o.png


Did you know the deformed little midget?

CKOVWqch_o.png


FqZgRjlu_o.png


I believe it.

FKExS3ru_o.png


3cjR1pzp_o.png


Who are you anyhow?

Fb1lVqbM_o.png


b1IWMpZv_o.png


3 guesses who

4g7ha4ko_o.png


pwlFPLgS_o.png


Cc2I2jqA_o.png


I leave them to wallow in their misery. They seem to have a death wish, given that the exit is only a couple of hallways away and this place is dark and sanity reducing.

TxP6vCgK_o.png


The tables behind them cough up some good loot, taking our defenses above 100 with a heavy helmet

iPzpLMFi_o.png


But without much else to do we return back the way we came to explore some more. We did pull a lever of some sort on that level - it should have done .. something.
In one cell we find a lucky coin.

vrgeya6l_o.png


And avoid stepping on the floorboard in another. Careful with those, the nails are infectious.

ewCwNJQE_o.png


We slowly creep past the guard, who's in a dick measuring competition with the ballista bolt.

M7DdpD1H_o.png


..and back into the hallway from the shining. Snakeman is still here, running back and forth searching for us. I'm over here, retard.

Xp6lzFv9_o.png


Would be more discomforting if they were full of emotion tbqh.

T6cRcuHX_o.png


Aaaaand WHACK. Cursed mace goes through the scales like a hot knife through butter. Your dark souls Spider shield won't save you now!

Pxv2RaUS_o.png


He cowers behind the shield. I almost go for another strike, but then remember that this might be preparation for a counter. Then I remember I also have black orb. So let's try that.

Ycl6n1Nv_o.png


3 glittery, pretty bubbles gently massage his torso for 250+ damage. No surviving that.

0gzFdgUw_o.png


He's dead, Jim.

6CZdbisg_o.png


Would you like the snake soul? Why yes, of course I would. Get in the diamond, scaly.

4wqA3qLg_o.png


9WZn6AjA_o.png


Cool. How do i strap it to my forehead to get my portable light torch?

I also get the ring of wraiths. That's the one that we can't take off I think.

vHqEqk0O_o.png


I prefer the leg guards. Aesthetics + protection.

4dAQsBhH_o.png


The lever we pulled had brought up those cage elevators that were so popular in bloodborne. The only way is down. We get inside.

EL0B6nRS_o.png


suEvGIeZ_o.png


And arrive in the darkness of level 4 (? I think)

PsbM2rQj_o.png


The earth seems to be sand or silt. Piles of corpses hug each other in the gelid, subterranean air.

HH2ApgT2_o.png


9HCL5sx9_o.png


One of the stone golems makes an appearance. We don't hang around to study the char.

VZEVsv08_o.png


A strange creature has been chained to the rock wall here. It's a bigger version of the stone golems.

g2CZCDa5_o.png


Eo0zrac4_o.png


.... can i fill a vial with them?

5ZzQbnyE_o.png


Perhaps we don't have an empty vial. Oh well.

A little way ahead and .. a familiar face. We haven't met before, but we know this one. Pocketcat, a character from the book who got caught rubbing his balls and then sent inappropriate messages to a little kid. What a wonderful coincidence to find you here, of all places. At least he's not doing anything obscene. Wait, why is his hand in his pocket...

f9oStSHp_o.png
Ah, Pocketcat.
A mascot of the series.
Also appears in Termina.
It seems Cahara ran like a little bitch almost immediately after you recruited him...
 

Egosphere

Arcane
Joined
Jan 25, 2018
Messages
1,909
Location
Hibernia
6.3 The only way is down


We met with Cahara (Cavarra?) in the last episode. Let's catch up with how he's doing.

Cahara, tell us your story

UTt1hhR5_o.png


tgyKrVgY_o.png


K. Cheeks clapped. Got it.
So how do you feel?

lvYCskFv_o.png


aYhaHHTT_o.png


I guess. As long as you don't regale me with stories of 'deformed' guards and whatnot.

Dd9nwax8_o.png


Ok let's go. We pop back into the nearby cell and open the treasure chest. A lucky toss and +1 soul stone for the skill tree.

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We also toss the two to save the game and voila! Our fist save point.

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After a short nap, we proceed with Cahara back up the way we came, but something is immediately amiss.

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Absolute turd. Will behead the bastard next time I meet him.

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I am still not strong enough to whack the metal door off its hinges.

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So we turn right back around and go to the Iron Shakespeare hallway.

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And the game reacts to our killing of Trotrur with Buckman making his way down here as well, reuniting with Ser Seymor. We also
failed to meet Seymor before this (I think), so the game takes that into account as well, with Seymor being standoff-ish upon seeing us

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"I am still capable of blowing off your head and shitting down your neck", or something to that effect

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A good 'un

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So what are you two doing down here, awaiting death at the hands of the iron machine outside?

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$40. Ok.

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Did you know the deformed little midget?

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I believe it.

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Who are you anyhow?

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3 guesses who

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I leave them to wallow in their misery. They seem to have a death wish, given that the exit is only a couple of hallways away and this place is dark and sanity reducing.

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The tables behind them cough up some good loot, taking our defenses above 100 with a heavy helmet

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But without much else to do we return back the way we came to explore some more. We did pull a lever of some sort on that level - it should have done .. something.
In one cell we find a lucky coin.

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And avoid stepping on the floorboard in another. Careful with those, the nails are infectious.

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We slowly creep past the guard, who's in a dick measuring competition with the ballista bolt.

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..and back into the hallway from the shining. Snakeman is still here, running back and forth searching for us. I'm over here, retard.

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Would be more discomforting if they were full of emotion tbqh.

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Aaaaand WHACK. Cursed mace goes through the scales like a hot knife through butter. Your dark souls Spider shield won't save you now!

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He cowers behind the shield. I almost go for another strike, but then remember that this might be preparation for a counter. Then I remember I also have black orb. So let's try that.

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3 glittery, pretty bubbles gently massage his torso for 250+ damage. No surviving that.

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He's dead, Jim.

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Would you like the snake soul? Why yes, of course I would. Get in the diamond, scaly.

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Cool. How do i strap it to my forehead to get my portable light torch?

I also get the ring of wraiths. That's the one that we can't take off I think.

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I prefer the leg guards. Aesthetics + protection.

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The lever we pulled had brought up those cage elevators that were so popular in bloodborne. The only way is down. We get inside.

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And arrive in the darkness of level 4 (? I think)

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The earth seems to be sand or silt. Piles of corpses hug each other in the gelid, subterranean air.

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One of the stone golems makes an appearance. We don't hang around to study the char.

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A strange creature has been chained to the rock wall here. It's a bigger version of the stone golems.

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.... can i fill a vial with them?

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Perhaps we don't have an empty vial. Oh well.

A little way ahead and .. a familiar face. We haven't met before, but we know this one. Pocketcat, a character from the book who got caught rubbing his balls and then sent inappropriate messages to a little kid. What a wonderful coincidence to find you here, of all places. At least he's not doing anything obscene. Wait, why is his hand in his pocket...

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Ah, Pocketcat.
A mascot of the series.
Also appears in Termina.
It seems Cahara ran like a little bitch almost immediately after you recruited him...
Yes, and after stealing one of our premium health items as well. I will kill him if I encounter him once more.
 

Egosphere

Arcane
Joined
Jan 25, 2018
Messages
1,909
Location
Hibernia
6.4 Tunnel Vision

So you're a cat?

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What exactly is so wonderful about it?

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Uh-huh..

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You're a weirdo

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Keep your paws to yourself

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Three groups in fact. The main races.

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Yup

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Yes

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Precisely

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Also blaming others for failure

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...

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I thought it was pretty obvious. Maybe you can't see too well in that wooden mask of yours.

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It's ok I'm wearing armour. The melanin will bounce right off.

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Yeah, ok, calm down.

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I see

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We leave big P to his antics and pass by the statue of Sylvian I guess. The book represented her as biblically accurate angel, but with nipples for eyes. Much more normal here, if that's her.

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We go across the wooden bridge, praying it doesnt decide to throw us into the abyss . And on the other side, we are attacked!

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The dog is mutated beyond recognition, too many teeth for the mouth to hold, 4 eyes to scan the environs. We don't have any meat to throw at the dog, so we throw the bludgeon of our cursed mace instead.

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And moonless is no more.
The path here bifurcates into north and south. I decide to go north, and soon we're leaving the map.

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Awful presence is here

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But we slip inside the new map without waiting for any encounters.
We enter the mines proper, full of trolleys and tunnels.

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Another split path. We try the left, and find a man sitting alone in the darkness. Ghost? Apparition? An enemy pretending to be human? Nein.

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The warning isn't referring to what we've found. The denizen of the mines is quite normal, going by the name of Nosramus.

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Pleased to meet you too, Nos!

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... it's a troon ffs

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Yeah, grab yourself a cuppa and come back here. Much to talk about. But he doesn't, and we're given the control over our character once more.

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We try to follow him, but we can't exit the next room, prevented by some unseen force. To the south is a tomb with a full knight set laying upon a sarcophagus

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There seems to be something underneath, but we don't press our luck. Not liking the look of that armour set.

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Thats the kitchen we cant enter. Nosramus in full view.

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So we leave all that behind and take the other path. Here we follow a narrow tunnel into an opening, with an enemy waiting for us. A yellow robed mage. With some information I've gathered from the footage I've witnessed, I know that the mage can blast off our limbs at distance. So we slowly creep along the wall, staying well away from him. He doesn't see us, even with the torch, so we leave him behind and press forward.

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Another level reached. 6. Still mines. And another split path, well the left one has a head on a pike, so let's not go there.

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Never mind this one has two heads on a pike.

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And unfortunately, another mage is waiting for us. The tunnel is too narrow to be breached with 'stealth'. so we rush the bastard.

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Jump around, jump around, jump around, jump up jump up and get down

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We whack him in the knees to put a stop to the dance

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And the third attack on the head knocks it clean off. Nice.

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Another soul stone. Two now. Two things to upgrade when I get back to the hex table. We continue forward, and find some blue fish people wandering about. They don't attack, so I approach.

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Hello frendo

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Making monkey noises? Anyways, we leave him be and pick up an explosive vial in a nearby urn.

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Their houses are funny pots of clay just like their urns. Heh, savages.

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They stand around clutching their spears and staring into the darkness. I go about my business, stealing all of their belongings. They don't react.

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There's an interesting detail in one of the houses. Three skulls on a stand, draped in yellow robes. Seems like some yellow mages were on the receiving end of cavedweller's anger.

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Yeah it's just our imagination
We go upstairs to find a sculpture of what appears to be a giant snakeman arm holding a real decapitated head

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The hunger disappears at the sight of the skullcrushing hand :)

Anyone home? No.

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More decorations in the next house over. Lovely. Maybe that's the one whose head is in the ornament hand.

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We do find one useful character in the village. A merchant in a stolen yellow turban.

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With $72 on hand, we splash the cash on some blue vials and one more explosive for a rainy day.

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And that's all we got time for today. Next time, we delve even deeper.
 

Egosphere

Arcane
Joined
Jan 25, 2018
Messages
1,909
Location
Hibernia
you are deep all alone. I had a 4 man Party at that point.
Yeah, I don't know how long this run will last, but I did end up going down the rope and even saving my game after that, so we're fine for now. Enki should prove the livelier character for gathering a party, since he can raise dead.
 

Egosphere

Arcane
Joined
Jan 25, 2018
Messages
1,909
Location
Hibernia
Part 6.5: Loop

We walk around the village some more admiring the heads and the spikes. Beautiful sight. Nothing better than putting your enemy's head on a stick.

In a nearby barrel is the scroll of berserk, which we promptly learn.

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And beside the barrels, there is a hole in the ground, and it looks like they dropped the decapitated bodies inside (where else would the blood be from?)

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:mixedemotions:growling and moaning

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So lets not jump down just yet. The nearby hut has two blues fugging on a carpet whilst their kid listens from the upper floor. Also one of them seems to have lost a limb whilst they were going at it.

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And in the corner - rope! Enough to even hang ourselves with. But thats ok, our sanity has enough gas in the tank to last for a while. The treasure chest has some vermox.

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1000 fugg stare

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There are a couple of more huts, but nothing much interesting. The location itself seems to short circuit back into the bloody pit, apart from some gangplanks that take us over another precipice onto a separate island.

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We enter it and get a notice for a new level - altar of darkness. OoOoOhhh.

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Roll d20 to not shit yourself. The door on our left leads to some ceremonial chamber. Fancy place. Even has two carpets, and another yellow mage skeleton.

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The room beyond that is interesting. Atop the altar lies a cube. Looks hefty.

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We feel hungry just looking at the thing.

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So since we're here, let's take it.

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What did Casca expect? It looks like a cube the size of a human head made of stone. And as soon as we pick up the cube, the piano note notifies us that we're being chased. The guard at the door has activated, and now wants to poke us with the pointy end. We juke him.

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Enemies thankfully dont follow between maps so we're safe once we reach the door. A strange creature lies upon more gangplanks here past the door.

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Hang in there bro. Take some opium.

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We can see more land across the precipice, but no way to get there, or at least I missed the way.

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We;re back at the village and now EVERYONE is attacking us. Thank god for dash. Pcat is here too.

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A friendly mask

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About 15 mins

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Ask away

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No

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Uh huh

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You didnt have to state the obvious but ok

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Maybe. Dont know the etymology of the word.

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Thank god the talk is over
We leave him be, given that we still have no children to offer. Maybe I could try and kidnap the one in the hut? Cut off a guard's face and try and pass him off as human. Naah, too much work.

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We rappel down the pit. The landing is surprisingly uneventful.

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But the source of the sounds is nearby. The bunny party seems to have an even edgier counterpart - the wolf party. These are mostly just tearing each other apart.

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~Orange what the fuck are you talking about?

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Lol. Lmao, even. No.
Let's gtfo.

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The mines take us even deeper, to where the carts are plentiful. I dont like the narrow corridors. Easy to ambush, hard to escape.

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And sure enough, something pops right out of the ground not far from us. Im not risking it.

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Another appears, but it doesnt follow us as we run past it.

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And down the next corridor we reach level 7, the catacombs. We're in deep! Think that was where I died as Cavarra in the 2nd or 3rd run. So nightlurch level.

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But before delving any further, we find a door that takes us into a tower. The tower contains a spiral staircase, and we spend several screens going up and up and up.

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On one level, a side room contains an old chair. Should we sit in it?

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Wait, oh no.. it won't ever let us go will it? Oh nooo...

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......

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.....................................

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..........................................................................................................

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Come on come on come on..

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get up get up get up get up get up get up get up get up get up get up get up get up get up

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YES! WOHOO! We're up and out of the chair room. Very nice. And on the next floor above us, we find ourselves back in the prisons, behind the door we couldn't open. With a big enough party, this might be the fastest way to get down - bash the door in with a bunch of explosive vials and good weapons (if you were lucky).

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We sneak past the guard.

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Another one catches us in the main room, but that's ok. We've got this.

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And the coin toss by the bed proves lucky! Our game is saved, and our run is looking pretty bright. We have a short trip back to level 7 in front of us.

65LbMvNL_o.png
 

Egosphere

Arcane
Joined
Jan 25, 2018
Messages
1,909
Location
Hibernia
Part 6.6(.6): Mini update

This is a short update on the run. Chatgpt crapped out again so my original post was destroyed, so I've broken it onto 2 smaller chunks of which this is the first.

We awaken from a prolonged nap in the cells. Where are we? Oh right, level 2 (or is it 3?), with the path to level 7 open before us. Let's go.

U8Eq8kRC_o.png


And we rush back down to the tower, going as fast as we can, hoping against hope that we still have enough time to find LeGarde.

eLlin25d_o.png


After one wrong turn, we find the door. Thankfully I already beat the guard to death in the previous episode, so the way is mostly clear.

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And we're in the .. mines? No, back up. Sure enough there's another turn to our right which I missed.

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And here we are. I remember this place. This was where Cavarra fell into in his second run, where the night lurch got us.

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Im once again given the option to cut down the giant pulsating organ. I do so.

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After a little bit of wandering, I stumble upon a closed door. I have a small key in my possession, and I don't even remember how I acquired it.

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And inside, Enki. We've been here as well. But we're short on time and I don't bother speaking with him. Onwards.

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But just like last time, whilst exiting the room, I'm assaulted by the night lurch.

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But this time we get an optional message - one that gives us a free out of jail card.

oAvKaHc0_o.png


I can attack, wait, or run. I choose run, but the night lurch has gotten me in the worst location possible. I escape, but I'm stuck on the map, and the combat is immediately restarted.

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Horny

We attack first, taking off his razor clawed hand with one well placed hit.

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It's his turn..

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And he does not hold back. Two attacks with the other hand give me bleeding, some other status I'm not sure of, and take away almost 30 health. He's also preparing some coin attack, judging by a prompt.
Without any good options, I go for the head. And the gods smile upon me.

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With him dead, I capture his soul with a soulstone.

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But proceeding forward I find myself in another bind. An elite guard charges from the darkness. I don't have any intention of going through another wringer like the lurch, so I duke him.

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And just up ahead stands the lonely metal door.

This is it.

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t0O2BOma_o.png



pUmn2Z7P_o.png








We were 11 minutes too late. Stricken with grief, and a suicidal apathy, we walk away from the blood drenched cell.
 

NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
8,926
Location
Southeastern Yurop
Part 6.6(.6): Mini update

This is a short update on the run. Chatgpt crapped out again so my original post was destroyed, so I've broken it onto 2 smaller chunks of which this is the first.

We awaken from a prolonged nap in the cells. Where are we? Oh right, level 2 (or is it 3?), with the path to level 7 open before us. Let's go.

U8Eq8kRC_o.png


And we rush back down to the tower, going as fast as we can, hoping against hope that we still have enough time to find LeGarde.

eLlin25d_o.png


After one wrong turn, we find the door. Thankfully I already beat the guard to death in the previous episode, so the way is mostly clear.

WxpKpV9y_o.png


And we're in the .. mines? No, back up. Sure enough there's another turn to our right which I missed.

jGWz7jM4_o.png


And here we are. I remember this place. This was where Cavarra fell into in his second run, where the night lurch got us.

myOV9cae_o.png


Im once again given the option to cut down the giant pulsating organ. I do so.

BMhqPwua_o.png


After a little bit of wandering, I stumble upon a closed door. I have a small key in my possession, and I don't even remember how I acquired it.

ZrItUSTt_o.png


And inside, Enki. We've been here as well. But we're short on time and I don't bother speaking with him. Onwards.

oJqAGj9p_o.png


But just like last time, whilst exiting the room, I'm assaulted by the night lurch.

F3gbaDka_o.png


But this time we get an optional message - one that gives us a free out of jail card.

oAvKaHc0_o.png


I can attack, wait, or run. I choose run, but the night lurch has gotten me in the worst location possible. I escape, but I'm stuck on the map, and the combat is immediately restarted.

qyMZVP9y_o.png


Horny

We attack first, taking off his razor clawed hand with one well placed hit.

Sfsvlbjo_o.png


It's his turn..

hUnaJnSn_o.png


And he does not hold back. Two attacks with the other hand give me bleeding, some other status I'm not sure of, and take away almost 30 health. He's also preparing some coin attack, judging by a prompt.
Without any good options, I go for the head. And the gods smile upon me.

fySFJmtJ_o.png


With him dead, I capture his soul with a soulstone.

8P7GQMFs_o.png


ePL2sAKy_o.png


But proceeding forward I find myself in another bind. An elite guard charges from the darkness. I don't have any intention of going through another wringer like the lurch, so I duke him.

Syvvf0Tp_o.png


rGbJfsB5_o.png


And just up ahead stands the lonely metal door.

This is it.

SKnuzDDC_o.png



t0O2BOma_o.png



pUmn2Z7P_o.png








We were 11 minutes too late. Stricken with grief, and a suicidal apathy, we walk away from the blood drenched cell.
R.I.P. Legarde.
Also you handled the Night Lurch like a real champ! That fight can be nasty...
 

Egosphere

Arcane
Joined
Jan 25, 2018
Messages
1,909
Location
Hibernia
Part 6.6(.6): Mini update

This is a short update on the run. Chatgpt crapped out again so my original post was destroyed, so I've broken it onto 2 smaller chunks of which this is the first.

We awaken from a prolonged nap in the cells. Where are we? Oh right, level 2 (or is it 3?), with the path to level 7 open before us. Let's go.

U8Eq8kRC_o.png


And we rush back down to the tower, going as fast as we can, hoping against hope that we still have enough time to find LeGarde.

eLlin25d_o.png


After one wrong turn, we find the door. Thankfully I already beat the guard to death in the previous episode, so the way is mostly clear.

WxpKpV9y_o.png


And we're in the .. mines? No, back up. Sure enough there's another turn to our right which I missed.

jGWz7jM4_o.png


And here we are. I remember this place. This was where Cavarra fell into in his second run, where the night lurch got us.

myOV9cae_o.png


Im once again given the option to cut down the giant pulsating organ. I do so.

BMhqPwua_o.png


After a little bit of wandering, I stumble upon a closed door. I have a small key in my possession, and I don't even remember how I acquired it.

ZrItUSTt_o.png


And inside, Enki. We've been here as well. But we're short on time and I don't bother speaking with him. Onwards.

oJqAGj9p_o.png


But just like last time, whilst exiting the room, I'm assaulted by the night lurch.

F3gbaDka_o.png


But this time we get an optional message - one that gives us a free out of jail card.

oAvKaHc0_o.png


I can attack, wait, or run. I choose run, but the night lurch has gotten me in the worst location possible. I escape, but I'm stuck on the map, and the combat is immediately restarted.

qyMZVP9y_o.png


Horny

We attack first, taking off his razor clawed hand with one well placed hit.

Sfsvlbjo_o.png


It's his turn..

hUnaJnSn_o.png


And he does not hold back. Two attacks with the other hand give me bleeding, some other status I'm not sure of, and take away almost 30 health. He's also preparing some coin attack, judging by a prompt.
Without any good options, I go for the head. And the gods smile upon me.

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With him dead, I capture his soul with a soulstone.

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But proceeding forward I find myself in another bind. An elite guard charges from the darkness. I don't have any intention of going through another wringer like the lurch, so I duke him.

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And just up ahead stands the lonely metal door.

This is it.

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We were 11 minutes too late. Stricken with grief, and a suicidal apathy, we walk away from the blood drenched cell.
R.I.P. Legarde.
Also you handled the Night Lurch like a real champ! That fight can be nasty...

Mostly luck. I was going to try and spam the bubble at its torso, but figured I didnt have the health left to go that route.
 

Egosphere

Arcane
Joined
Jan 25, 2018
Messages
1,909
Location
Hibernia
Part 6.7: Casca's demise

Legarde is dead. Our hopes are shattered. Crestfallen, we walk away from the prison cell.

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We do not get far before Nosramus appears.

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Our grim silence is the confirmation

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One of his sentences was accidentally skipped. I didn't get to read it either. The seeds something something..

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With that, Nosramus walks away and despawns somewhere off screen. The guard that was loitering to the north during the conversation comes down to investigate, but fails to spot us.

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We go back to Enki, but attempts to engage him in conversation prove unproductive.

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I pray to Alllmer, much good that'll do me.

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And then fall into the guard's slipstream. The statues/totems are quite picturesque, although I don't see any tie ins to the lore we know.

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We run past the guard and go to the door. Luckily for us, it requires the cube which we still have on us.

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And with that we'ere in.
The text notifies us of the location - ancient city. Maharbe, then, right?

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It also says that the area appears to be from a distant past. Not sure what that means. As in, we've stepped into the past, or that it's just ancient?
The tiling is pretty cool though, I'll give em that. Don't look too closely at those statues.

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We press onwards and find ourselves in a tomb. A ghoul crawls out of the alcove for the niched burial.

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I'm not really in the mood for a fight, so I just run back and forth for a while to confuse him, before going for the door.

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Door's locked! Never mind, it's wooden. We bash it down.

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Another ghoul appears. They might keep coming the longer we stay here.

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An interesting piece of decoration in the corner.

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After milling about and losing my way for a bit, I find the exit.
And here we are, finally, in the ancient city itself. The city where the new gods attained their godhood.

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It's somewhat New Londo -esque in themes and appearance, although the majesty of this place greatly outweights DS's analogue

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We find a small building and go inside just to get a feel for the area. An abandoned library, not much to find here.

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The statues continue to impart a creepy tone.

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Another huge statue that sadly remains out of view. Our torch goes out, but not before we pick up another couple in a nearby crate.

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Another building, this time the doors are barred with a metallic grate. No getting through.

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But right beside that is a giant brazier which we can set alight with a tinderbox. Sure, why not.

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Ah that's better. We even get to see the lever that's placed atop the balcony.

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Up the stairs, we find another interesting item. A lock, of sorts, that accepts the cube. Before we do that, though, I decide to have another look around and scout the area a little bit.

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On the other side of the town is another brazier which we light. A few buildings stand open for plunder. Unfortunately, good loot seems to be in short supply.

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I walk around, completely assured of my safety, languidly going over the crates, stumbling upon a new item even, when suddenly..

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Something very nasty springs a surprise from the darkness. It's fast, and I bump into the wall in my escape, giving it the time to close the distance. Well shit..

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We're quickly thrown into a coin toss attack. Heads? TAILS!

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Thankfully it's not a one hit kill, but we miss the turn and let it shear off a nice 25 points of our health.

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We reply with the bubble attack on the torso, and hit it for a solid 450+ damage. But it's not enough, the beast whacks us again, and now our HP is below 50. What do? Well, I hoped that a 2nd successfull bubble attack against the torso would be enough, and if not, then the 30+ HP left would be enough to buy us a chance at escape in the subsequent turn. Alas..

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One great swipe takes away our HP exactly, and we succumb to the interminable darkness of Maharbe.

Well, that's Casca's run over. Endemic doesn't seem to visit the thread any more, but I'll keep my promise of going with Enki for the next run. Third time, as they say, 's the charm.
 

Lord of Riva

Arcane
Patron
Joined
Jan 16, 2018
Messages
2,806
Strap Yourselves In Pathfinder: Wrath
Why have you skipped the girl this run anyways?

With magic she can support you quite decently. Going this far with a single character is quite harsh.
What is your plan with saving anyways? Thus far you have restarted every time you got killed.
 

Egosphere

Arcane
Joined
Jan 25, 2018
Messages
1,909
Location
Hibernia
Why have you skipped the girl this run anyways?

With magic she can support you quite decently. Going this far with a single character is quite harsh.
What is your plan with saving anyways? Thus far you have restarted every time you got killed.

I did not have the key, I think, and once I pulled the lever to descend down to level 4 I found it too much hassle to loop back around. Also she needs the knife or the skeleton arm, which would require another detour to the Alllmer / orgy field.
For now I'm cycling through the characters after 2 runs on each, since once you get accustomed to the levels it's really just ~20 mins to get back to where we were. Once we're playing the barbarian, or we're on a superbly lucky run, then I'll stick with it. I think once I level up the alllmer blood portal skill, that'll be the run which we see through to the end.
 

NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
8,926
Location
Southeastern Yurop
Missing out on Moonless was the bigger blow. Her + LeGarde would have been a nice party.
Moonless is immune to a lot of the nasty debuffs too.
I guess you could also reanimate a skeleton/ghoul with Necromancy.
Playing as Ragnvaldr would be pretty cool, since you can snipe the nasties of the dungeon with your Bow and Arrows to weaken them/potentially kill them outright.
Enki is also pretty good as a companion.
 

Egosphere

Arcane
Joined
Jan 25, 2018
Messages
1,909
Location
Hibernia
Missing out on Moonless was the bigger blow. Her + LeGarde would have been a nice party.
Moonless is immune to a lot of the nasty debuffs too.
I guess you could also reanimate a skeleton/ghoul with Necromancy.
Playing as Ragnvaldr would be pretty cool, since you can snipe the nasties of the dungeon with your Bow and Arrows to weaken them/potentially kill them outright.
Enki is also pretty good as a companion.
Did you beat the game, or are you playing it concurrently?
 

NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
8,926
Location
Southeastern Yurop
Missing out on Moonless was the bigger blow. Her + LeGarde would have been a nice party.
Moonless is immune to a lot of the nasty debuffs too.
I guess you could also reanimate a skeleton/ghoul with Necromancy.
Playing as Ragnvaldr would be pretty cool, since you can snipe the nasties of the dungeon with your Bow and Arrows to weaken them/potentially kill them outright.
Enki is also pretty good as a companion.
Did you beat the game, or are you playing it concurrently?
Didn't beat it.
 

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