Durwyn said:Wow, dumbing ME even further down is a great achievement really.
Next step: dialogues
-Yes
-No
-Grab the collar
You misspelled retardo landMajor_Boobage said:Should be in general gaming.
Black said:You misspelled retardo landMajor_Boobage said:Should be in general gaming.
Same money is getting spent.Wyrmlord said:Besides, it is not like there is a same group of people working on both animations and graphics as well as gameplay. The gameplay guys probably will be as they are, and the visual guys are working further on what they already made.
Apart from the fact that weapons effectively do not need to be reloaded in this universe, you're totally correct. The journal in ME1 explains that it sheers off tiny hunks of metal off of a larger dense chunk. You can shoot thousands of times before needing to reload.RK47 said:The guns definitely need reload animations to distinguish how each weapon class works.
Raapys said:True, it does look like we're coming full circle, only this time we've got bloom.
It's terrible really. I actually think that it's a pretty good IP, and the races are some of the best archetyped that I've seen in a Sci-fi setting. They put all that shit in the journal that more or less just amounted to a bunch of text, and you go around drawing guns on people when they look at you funny as an example of 'gritty dialogue.' They could have spent that time writing some actual variance into the plotline and then following through, but of course that would take a lot more effort than simply telling a guy to toss together several pages of bullshit.Crispy said:Isn't it fascinating how so much imagination was put into explaining away the most unnecessary and most retarded aspects of the game, such as the infinite ammo, when that creative energy could have been poured into more character development, story, etc.? Then rework the combat and its mechanics to be a little more believable?
The end result would have been a more cerebral game.
Ah, but the age-old conflict between brain dead button mashing and actually having to think a little when entertaining yourself. Sad.
thekdawg21 said:Not that the game was complex by any stretch of the imagination, but I think all you pussies that are stuck on 'normal' difficulty complaining about the ease of combat really need to man up a little. 'Normal' is not hard. 'Normal' has been so easy my ten year old daughter can do it for the last ten years.
Man up.
Ever heard of this thing called an appeal to ridicule? It's where you present things in a very ludicrous light and it makes people distaste them by virtue of your presentation, even though they aren't actually like what you are presenting them to be at all.circ said:I think the races in ME 1 were pretty unimaginative considering what we're used to with stuff like Farscape, Star Trek and Star Wars. I liked the mole people guys, but the ugh Talis race were just dudes in suits with 3 fingers, and regular human tits. Spectre race guys were just dudes with feathers? And Asari were hermaphrodite blue people. Even Firefly with its Reavers gave off a more imaginative vibe and they were human. Oh well, you also had Krogan, which were just Klingons in frog suits. Or angry humans in frog suits. And some big oaf race that talked funny. Yeah no, the only race with any personality were the mole people.
But if ME 2 were to fix the races, it would just get weird. So there's another aspect there's no hope for.
thekdawg21 said:Not that the game was complex by any stretch of the imagination, but I think all you pussies that are stuck on 'normal' difficulty complaining about the ease of combat really need to man up a little. 'Normal' is not hard. 'Normal' has been so easy my ten year old daughter can do it for the last ten years.
Man up.
Kaiserin said:Ever heard of this thing called an appeal to ridicule? It's where you present things in a very ludicrous light and it makes people distaste them by virtue of your presentation, even though they aren't actually like what you are presenting them to be at all.circ said:I think the races in ME 1 were pretty unimaginative considering what we're used to with stuff like Farscape, Star Trek and Star Wars. I liked the mole people guys, but the ugh Talis race were just dudes in suits with 3 fingers, and regular human tits. Spectre race guys were just dudes with feathers? And Asari were hermaphrodite blue people. Even Firefly with its Reavers gave off a more imaginative vibe and they were human. Oh well, you also had Krogan, which were just Klingons in frog suits. Or angry humans in frog suits. And some big oaf race that talked funny. Yeah no, the only race with any personality were the mole people.
But if ME 2 were to fix the races, it would just get weird. So there's another aspect there's no hope for.
For one, I found it interesting that Humans aren't so darned cool in ME because they were the most adaptable and innovative. Rather, they are cool because certain individuals amongst them have an extreme level of potential and 'virtuosity' as the game puts it. The Salarians got to be the cool ultra adaptable and innovative race instead. Also, if anyone in the game is a contemporary of the Klingons, it's the Turians, because they are extremely hung up on martial discipline and social hierarchies. Of course, even they don't really fit the Klingon bill because they are also fond of personal freedom and self-determination as opposed to heredity. They work on meritocratic principles as opposed to blood ties and the lot, way unlike Klingons. The Krogan were much too primitive to be compared to Klingons as well, and had an entirely different culture. No orbital space travel, and more or less no sense of honor at all. Hell, it makes the point several times throughout the game that the species is more or less entirely disenfranchised and are finding low-skill jobs as guns-for-hire. It was a bunch of snapping turtles fighting for mating rights on a post-apocalyptic wasteland until the Salarians decided they would be useful in the war against the Rachni.
I will grant that the Quarians were stupid though, and Tali is a stupid character in general.