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- Jan 28, 2011
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I thought Jacob's loyalty mission was kind of cool. It was like an episode of Star Trek TOS - including the Captain Kirk-ian lecherous attitude towards women.
Wasn't Jacob's loyalty mission basically about a savage black man holding a colony of women as sex slaves?
Mordin was pretty well done, definitely the most interesting Bioware NPC since forever (I think the only one that comes even close is Shale, but still a long way off). Legion was well written, with two problems: the whole Geth heretics concept was an utterly idiotic attempt at delivering "shages of grey" (hint: grey isn't necessarily better than B&W), and the fact you get him so late in the MQ, so unless you plan things VERY carefully you'll miss out on half his interactions (which is what happened to me).There is some very well done written stuff though. Pretty much all of Patrick Weekes stuff.
I think the biggest problem with ME2 writing is that it actually tried to deviate from pure space opera derp, only to drown itself into much worse derp. ME1 pulled off every space opera cliche it could find, and if it wasn't for the fact they so blatantly ripped off Gateway I wouldn't have minded as much (though the "humans are special!" angle was also done very badly). But ME2 tried to distance itself from this with all the grimdark edgy SERIOUS BUSINESS. When it works, like with Mordin and Legion, it's great. When it doesn't work, like just about everywhere else (one of the worst offenders probably being Thane's loyalty mission. ugh. And Jacob's. Double-ugh) it's really, really bad. It looks like they're going for SERIUS again with ME3.But ultimately, ME is NOT a SERIOUS BUSINESS game, it was always advertised as a B Movie Soap Opera, and in that, The Mass Effect Team delivered.
He also forgot to tell his son and the alliance about that, causing Jacoby to become emotionally scarred, essential fucking detailWasn't Jacob's loyalty mission basically about a savage black man holding a colony of women as sex slaves?
yes
Well... I'm glad I let his crew "take care" of him as I left the planet.He also forgot to tell his son and the alliance about that, causing Jacoby to become emotionally scarred, essential fucking detailWasn't Jacob's loyalty mission basically about a savage black man holding a colony of women as sex slaves?
yes
also he supposedly becomes free and hassles you in ME3 if you don't give him the option to suicide
Honestly a TES MMO seems the most sensible option for beth and its customers.Shit, I forgot Bethy is also working on a friggin' MMO. Any update on that?
story-focused gamers
Quote from: Lounge on Today at 12:32:11 pm
This game is worth buying for the multiplayer alone.
Its so good it makes me think a vs mode could be incredibly fun.
Nowt wrong with a love story in itself. The issue is with Bioware games, IMO, as it relates to the romance aspect, is the sensiblity of the horribly written, nerd pandering, tacked on dating sim bullshit and the simultaneous pretense that it's somehow an example of serious storytelling. With better execution, as the central focus of a game - why not? Not that I would play a game like that, personally, but literature is full of fabulously meaningful love stories. And not that a love based video game would rise to the level of that literature, of course, but no game does. Good for what it is.
Source: http://blog.bioware.com/2008/11/05/romances-are-badass-p1/
Nowt wrong with a love story in itself. The issue is with Bioware games, IMO, as it relates to the romance aspect, is the sensiblity of the horribly written, nerd pandering, tacked on dating sim bullshit and the simultaneous pretense that it's somehow an example of serious storytelling. With better execution, as the central focus of a game - why not? Not that I would play a game like that, personally, but literature is full of fabulously meaningful love stories. And not that a love based video game would rise to the level of that literature, of course, but no game does. Good for what it is.
Personally, I think romances are badass. As a gamer, I’d love to see a game whose main story was a love story (and which did not involve a tentacle-based minigame). The argument for awhile was that not enough gamers cared about these simulated relationships to have that be the main focus of the game, and that it would largely be a long bunch of conversations instead of a game. On the other hand, the new influx of story-focused gamers, combined with new advances in digital acting, make it entirely possible that a love story could succeed with modern fans.
It'd be nice if the romances weren't so rushed.
Maybe they will include an option where Multi-Player plays that mode for you.
But everything else was pretty cool."Goodnight, little wing, I will see you again with the dawn! *collapses* No light? They always said there would be..." *dies*