Jed
Cipher
Pointy end first.
RM: There might be some of each. For instance, with Dragon Age--the first iteration of it, anyway--we're focusing on making it the most ambitious PC RPG we've ever done at BioWare. It's a franchise we own, so there will be other versions that will be on other platforms. And there are other titles that are designed for a console. We certainly want to support our PC audience in the future too. We've got both a console community and a PC community, and we recognize there's overlap between them, but we also recognize that there are design preferences that are different between the two. The interesting thing is that with next generation, [hardware platforms] are evolving together, but they're also staying separate, so we want to make sure we accommodate both audiences and make games that are going to be seen as platform-defining games, no matter what platform they're on.
Translation: Sure, it sounds interesting, but no. I'm sure that Bioware, more than anyone else, knows that the MMORPG market is fucking saturated. On the other hand, they might just pursue ArenaNet's online business model and make a cooperative online RPG like Guild Wars with no monthly fee, so they don't have to compete with shit like WOW and Lineage 2.GS: So you think that at some point, BioWare might really pursue a massively multiplayer game of its own?
RM: We're certainly very interested in the idea.
RM: Our core values are quality in our products and quality in our workplace, also with a focus on humility and integrity. I think our view is, "you're only as good as your next game." We're really proud of the team that worked on Jade Empire--they're smart, passionate, and hardworking...but our future games have to be better still! That's our philosophy.
GZ: We're really proud of [Jade Empire]. We managed to do it. We managed to get that new intellectual property out.
Sol Invictus said:I'm still looking forward to Dragon Age. Couldn't care less about the next-gen games, but anyone who couldn't guess that they would be developing an RPG for the XBOX360 with their UE3 Engine licence was an idiot, anyhow.
As usual, GameSpot is paid by Microsoft to hype the XBOX360 so they add in the "plans to make Dragon Age into a series that may appear on next-generation consoles later on" line without BioWare ever having mentioned that specifically.
BioWare said on the matter:
RM: There might be some of each. For instance, with Dragon Age--the first iteration of it, anyway--we're focusing on making it the most ambitious PC RPG we've ever done at BioWare. It's a franchise we own, so there will be other versions that will be on other platforms. And there are other titles that are designed for a console. We certainly want to support our PC audience in the future too. We've got both a console community and a PC community, and we recognize there's overlap between them, but we also recognize that there are design preferences that are different between the two. The interesting thing is that with next generation, [hardware platforms] are evolving together, but they're also staying separate, so we want to make sure we accommodate both audiences and make games that are going to be seen as platform-defining games, no matter what platform they're on.
I don't see how this translates into "PLANS TO MAKE DRAGON AGE 2 ON THE NEXT GEN CONSOLE". GameSpot are a bunch of stupid idiots.
About this:
Translation: Sure, it sounds interesting, but no. I'm sure that Bioware, more than anyone else, knows that the MMORPG market is fucking saturated. On the other hand, they might just pursue ArenaNet's online business model and make a cooperative online RPG like Guild Wars with no monthly fee, so they don't have to compete with shit like WOW and Lineage 2.GS: So you think that at some point, BioWare might really pursue a massively multiplayer game of its own?
RM: We're certainly very interested in the idea.
LlamaGod said:I mean crud, they make their own IP for a Single-Player RPG and still cant bear to shift away from crappy generic high fantasy.
Today probably since multiplayer tends to extend the lifespan of a title, but you can assume that the majority of units were sold to people who bought it for other reasons. NWN seems to have quite some multiplayer following, still around 7k players online on the weekend according to Gamespy, but I doubt that they sold 2.5 million copies because of multiplayer.Isnt NWN mostly selling because of multiplayer and stuff anyways?
The question is what is bad about high fantasy. It sells, it's popular, that's all you need, you can leave the critically acclaimed but commercial failure stuff to other companies.
MarFish said:The ultimate goal for a company should be to sell games, not to be become the next Looking Glass or Troika.
Greatatlantic said:MarFish said:The ultimate goal for a company should be to sell games, not to be become the next Looking Glass or Troika.
What the heck? How commercially successful a company is has nothing to do the quality of their games. Every year EA makes a boatload of money from its Madden franchise, a lot more money then the game's quality would suggest. .