Lemunde
Scholar
- Joined
- Jan 16, 2006
- Messages
- 322
Yeah, I know I'm a few years late to the game but I got a hair up my butt to install this thing and force myself to play all the way through.
First let me give you a little background. I bought NWN and both expansions as soon as they came out. For the official campaign I probably got through half of the first chapter before I got fed up with it. With SoU I barely even got started before I put it away. I spent more time with HoTU but I still didn't get far enough into it to accomplish anything. Most of my time was spent screwing around with the toolset.
The reason I originally couldn't get into any of these campaigns is because they just felt too linear and I didn't feel like there was any point to gaining levels since it was set up so you're at a predefined level at every point in the game no matter how many times you play it because there's only so much experience you're allowed to acquire before you're forced to move on.
This isn't the only game that does this. Baldur's Gate was the first game I played like this and I got just about as far. KotOR had the same problem as did every other game I played based on the same basic DnD like gameplay.
I know what you're thinking. "It's all about the story and characters and not the grinding" but these sort of things are important to me in an RPG. Nevertheless I decided to give NWN another shot starting with Shadows of Undrentide.
I remembered all the piss-poor reviews this expansion got going in. I couldn't remember exactly what everyone said was wrong with it but I figured I'd know by the time I beat it. To be honest it wasn't that bad. The worst parts about it were some of the things I already mentioned and the fact that it's linear as hell. There's some parts where you get to choose what task to do first but you're going to have to do all of these tasks eventually to progress.
There's a bit of "Choices and Consequences(tm)" but not enough to make me want to play through again. At one point I was told to go kill this dragon and when I got to the dragon he made me a better offer so I decided to go kill my previous employer. That was kind of fun. Well maybe fun isn't the right word for it. I'll just call it an interesting twist.
I can't remember any other part in the game where I got a choice like that. At the end I was given a choice to join the big bad guy in conquering the world but I suspect it wouldn't have had any effect on the final outcome.
The campaign was a lot longer than I thought it would be. The only thing I think I can remember from reviews is complaints that it was too short. I think I got my money's worth.
It's got a lot of bugs. During the second chapter I came across this maze room with disappearing walls that slowly brought my PC to it's knees. My computer's no slouch. It's not top of the line but it can run most modern games on respectable settings. I'd hate to see how this would have run on my computer five years ago. Anyway it was an obvious memory leak so saving and reloading every four or five minutes got me through it.
I had Deekan as my companion throughout most of the game. I'm not sure how but at one point he died and when I resurrected him he became hostile. So I killed him again and resurrected him and he became friendly again. But every time after that when he died he would be resurrected hostile and I would have to go through the same process of kill-res so I could move on.
The story was somewhat entertaining. Most of it I could tell what was going to happen next but it threw me a few curves here and there. Going to face the big bad guy then finding out what it really was was a nice one. Just one of those moments where you think you're at the end only to find out you still have a good ways to go.
I died a lot. This is one thing that irritates me most about this game. Some people may look at this sort of challenge as a good thing but I prefer to think it's possible, if you're careful enough, to get through the entire game without dieing once. With this game, as near as I can tell, it just can't be done. You NEED to get lucky at certain points because that's the only way you'll survive. I suppose I could go through again with a higher level character but that sort of defeats the purpose.
Probably the most redeeming quality about this game is the level to where you can customize your character. Picking the right equipment to go with your character build and the feats you select goes a long way to keeping you alive.
However I'm still confused by most of the stats and DnD jargon it threw at me. For someone who doesn't know the ins and outs of DnD rules you're not going to know if a +2 dagger with keen is better than a dagger that does an extra 1d6 frost damage. There's nothing in the game that tells you exactly what these weapon and armor attributes do. It took me forever to figure out what the +2 meant.
All in all it's a decent enough game. The story and basic game mechanics bring it up to about a C+. And I actually did find a couple of spots in the game where some monsters respawned. I just wish it gave you the chance to go back to previous areas and mess around for a little bit and maybe do some exploring instead of dragging you kicking and screaming all the way to the end boss.
First let me give you a little background. I bought NWN and both expansions as soon as they came out. For the official campaign I probably got through half of the first chapter before I got fed up with it. With SoU I barely even got started before I put it away. I spent more time with HoTU but I still didn't get far enough into it to accomplish anything. Most of my time was spent screwing around with the toolset.
The reason I originally couldn't get into any of these campaigns is because they just felt too linear and I didn't feel like there was any point to gaining levels since it was set up so you're at a predefined level at every point in the game no matter how many times you play it because there's only so much experience you're allowed to acquire before you're forced to move on.
This isn't the only game that does this. Baldur's Gate was the first game I played like this and I got just about as far. KotOR had the same problem as did every other game I played based on the same basic DnD like gameplay.
I know what you're thinking. "It's all about the story and characters and not the grinding" but these sort of things are important to me in an RPG. Nevertheless I decided to give NWN another shot starting with Shadows of Undrentide.
I remembered all the piss-poor reviews this expansion got going in. I couldn't remember exactly what everyone said was wrong with it but I figured I'd know by the time I beat it. To be honest it wasn't that bad. The worst parts about it were some of the things I already mentioned and the fact that it's linear as hell. There's some parts where you get to choose what task to do first but you're going to have to do all of these tasks eventually to progress.
There's a bit of "Choices and Consequences(tm)" but not enough to make me want to play through again. At one point I was told to go kill this dragon and when I got to the dragon he made me a better offer so I decided to go kill my previous employer. That was kind of fun. Well maybe fun isn't the right word for it. I'll just call it an interesting twist.
I can't remember any other part in the game where I got a choice like that. At the end I was given a choice to join the big bad guy in conquering the world but I suspect it wouldn't have had any effect on the final outcome.
The campaign was a lot longer than I thought it would be. The only thing I think I can remember from reviews is complaints that it was too short. I think I got my money's worth.
It's got a lot of bugs. During the second chapter I came across this maze room with disappearing walls that slowly brought my PC to it's knees. My computer's no slouch. It's not top of the line but it can run most modern games on respectable settings. I'd hate to see how this would have run on my computer five years ago. Anyway it was an obvious memory leak so saving and reloading every four or five minutes got me through it.
I had Deekan as my companion throughout most of the game. I'm not sure how but at one point he died and when I resurrected him he became hostile. So I killed him again and resurrected him and he became friendly again. But every time after that when he died he would be resurrected hostile and I would have to go through the same process of kill-res so I could move on.
The story was somewhat entertaining. Most of it I could tell what was going to happen next but it threw me a few curves here and there. Going to face the big bad guy then finding out what it really was was a nice one. Just one of those moments where you think you're at the end only to find out you still have a good ways to go.
I died a lot. This is one thing that irritates me most about this game. Some people may look at this sort of challenge as a good thing but I prefer to think it's possible, if you're careful enough, to get through the entire game without dieing once. With this game, as near as I can tell, it just can't be done. You NEED to get lucky at certain points because that's the only way you'll survive. I suppose I could go through again with a higher level character but that sort of defeats the purpose.
Probably the most redeeming quality about this game is the level to where you can customize your character. Picking the right equipment to go with your character build and the feats you select goes a long way to keeping you alive.
However I'm still confused by most of the stats and DnD jargon it threw at me. For someone who doesn't know the ins and outs of DnD rules you're not going to know if a +2 dagger with keen is better than a dagger that does an extra 1d6 frost damage. There's nothing in the game that tells you exactly what these weapon and armor attributes do. It took me forever to figure out what the +2 meant.
All in all it's a decent enough game. The story and basic game mechanics bring it up to about a C+. And I actually did find a couple of spots in the game where some monsters respawned. I just wish it gave you the chance to go back to previous areas and mess around for a little bit and maybe do some exploring instead of dragging you kicking and screaming all the way to the end boss.