AlanC9 said:
What was better about it? This is actually still a live topic on the BioBoards. The NWN1 radial was never popular, but some fans never forgave Obsidian for yanking it. I never really understood why anyone cared about the radial, since the only thing you use it for is to populate the quickbar.
I don't frequent those fora, but I'm pretty sure that's a false dilemma.
For myself at least, I've never used the radial menu, I use the quickslots.
NWN2 was worse because it:
1. Took NWNs already dysmal minimap and made it worse.
2. Replaced NWNs properly scaling & responsive radial menu, with an unresponsive, unscaling context menu.
3. Added a bunch of extra quickslot bars that visually clash with the rest of the GUI, can be accidentally dragged around, extended NWNs infuriating auto-deselect-spells to all quickslotted functions, and severely limited the kind of shit that can be quickslotted, forcing users to use the new and worse context menu.
4. Buried some of the functionality that was immediately accessible in submenues, or worse, submenues of submenues.
Basically, the one cool thing was the mode bar, but then, even after a bunch of patches and an expansion pack, the mode bar is still bugged. The spell bar might have been cool too, if it didn't eat up half the screen, necessitating yet more fiddling with the camera in a game whose max fps - if rendered by the combined computing power of the entire history of every real and imagined universe - is 25 on a good day.
I won't argue NWN2 isn't vastly superior to NWN in almost every way, but if you honestly think the GUI is one of them, it can only be because you've never played NWN.
I was about to say I'd gladly pay an extra $10 next time if that'd let them hire a professional GUI designer, but Atari has gone DRM so unless they drop their publisher, MoTB v1.2 will be the last Obsidian game I play.