Hümmelgümpf
Arbiter
June 27, 2008, 8:29 AM - skyway actually liked something.
Lestat said:Why should it be restricted? That's how things work in P&P. Everyone contributes, not only the party leader.
"Party" as in "team".skyway said:Lestat said:Why should it be restricted? That's how things work in P&P. Everyone contributes, not only the party leader.
it is a singleplayer party-based PC game, not P&P.
Now. They realised their mistake. No wonder some fucktards claim NWN2 to "look just like" NWN1skyway said:Shannow said:Is there something wrong with my eyes or are those screenshots from NWN1?
from NWN2 OC
The problem doesn't come from Obsidian, really. It's a flaw in the D&D 3e skill system, where conversation skills are mostly win buttons unless your DM house rules it to make it more dynamic and interesting. Supposedly 4e tries to fix this by involving all the party in dialogues, and making those multi-step so that "winning" at conversation means winning a dynamic back and forth exchange (getting more wins than losses).skyway said:Lestat said:Why should it be restricted? That's how things work in P&P. Everyone contributes, not only the party leader.
it is a singleplayer PC game, not P&P. I don't want to easily win here, but I won't miss a chance to make my party members ubercool thus winning in dialogue situations (and probably seeing too much content in just a single playthrough which isn't good - Anthony, take notes). but I'm sure Obsidian will come up with some way to balance this.
Lestat said:Yeah, it's called a well-balanced party. Chill out, folks, it doesn't mean you will see everything in a single playthrough. Judging by previews, good, chaotic and evil parties will be doing very different things.
Jasede said:Well, good, but hardly ground-breaking.
Hey Anthony, can you suggest giving charactes "personality soundsets" like in Wizardry 8? It's not even that simple. Let me explain:
In Wizardry 8 you create a party of 1-6 adventurers. You select a race, a class, a portrait, a name, and, here's the twist, a "personality" for each one. The "personality" is more than just a sound-set - it'll influence party-banter (certain personalities have quips they exchange, for example) and at key points your party-members will say some line to comment on what's happening, be it something as trivial as someone in the party dying or as moving as you getting plot item #3.
It's the only game I know that had this - and I'll tell you something, it -really- made your created party -so- much more memorable. But it's only an option if you have many different and good voice-actors and a sweet writers because it's a huge amount of work for a gain that might be comparatively subtle.
Just a suggestion!
How they make shiny metal man?
skyway said:basically you could create and balance your team in a way that it will always win in dialogues (f.e. high lore and spellcraft for party member 1, high bluff and intimidate for p.member 2, high diplomacy and charisma for p.member 3 and so on)
skyway said:basically you could create and balance your team in a way that it will always win in dialogues (f.e. high lore and spellcraft for party member 1, high bluff and intimidate for p.member 2, high diplomacy and charisma for p.member 3 and so on)
Spectacle said:With the way the D&D skill system works, it should be quite easy to distribute all the conversation skill across a party of four without sacrificing their effectiveness at combat or other tasks. If every party can succeed at any conversation skill check, what's the point of having the check at all?
Spectacle said:If every party can succeed at any conversation skill check, what's the point of having the check at all?
thesheeep said:Because you could still make a party that isn't perfect.
Which would be ineffective, but most probably more fun, since more RPG-like
Fixed.Spectacle said:With the way the D&D skill system works, it should be quite easy to distribute all the conversation skill across a party of four without sacrificing their effectiveness at combat or other tasks. If every party can succeed at any battlel , what's the point of having battles at all?