Lurkar
Scholar
- Joined
- Feb 22, 2006
- Messages
- 791
Sorry I don't remember it, could be.Soulforged said:It wasn't entertaining or it wasn't dynamic? The first is subjective, the second isn't. If you're arguing it wasn't dynamic it's patently untrue, if the case is relative to the expansion then one can argue that it was "more dynamic" than said expansion end battle. I'm generally not entertained by this kind of engine, they lack interactivity so its only an affair of sit and watch most of the time, at least this battle had me switching tactics. Notice however that I didn't find it absolutly entertaining it was just more so than its homonym.Lurkar said:No, it wasn't. The final battle in the OC was fucking horrible. It was just an exercise in turning different party members useless. "Aw fuck, all my melee can't do shit." "Shit, now my shitty sorcerer with no melee skills has to run around whacking shit with his sword." "OH GOD HIS POWER LEVEL IS STILL RISING."
I don't think I'd really say it's more dynamic, it just relies more heavily on it's gimmick. If anything, it's less dynamic because suddenly the only character that can do jack shit is you, which sounds cinematic and epic in theory, but falls apart when you're really just staring at your non-melee capable sorcerer whacking at things with a weapon while the rest of your party gets stepped on.
And the area leading UP to the final battle in the OC was horrendous. It was the fucking orc caves all over again, only replace "orc" with "shit that's immune to half your stuff BUT STILL gets mowed over just as easily."
"Maze" of undead in which you can't rest or be attacked by...well, more undead. It's not particularly difficult, just really annoying as, again, they're all undead.
As for big end game fights, unfortunately, that's where a lot of RPGs tend to fall apart. The problem with confronting the BBEG in a cRPG is that the DM isn't there to give it flavor that meshes with your characters and playing styles up to that point, and you really can't expect the developers to include ten thousand different ways the battle can start. It's not something you can pin on any one game, it's more of a flaw in the entire system, and it's one you kinda have to get used to.